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(and no, it's burning gaze isn't awesome. Even aimed right into a blob, it often only kills a handful units - about as much as a single melee attack would do).
Gives them best use to bind enemy units so you can drop a vortex onto the blob, alternatively pepper the bound units /w a casket of souls (either one deals close to nothing to single-model stuff like titans themselves, rendering the friendly-fire aspect a mere tickle).
They also take incredibly low damage from most frontline units you face and when ai blobs up on them, you can cast vortex/line spells with reckless abandon on the units that are trying to take him down. Spells and abilities dont seem to hurt him much from what i see.
I just have khatep and my priests cast onto him.
Necroshinx - anti large
Warshinx - anti infantry
Imo they are so disapointed for killing role, all of them kill too slow if compare to Uhsabi / Snake / Necropolis .
Why you call them shinx?
Likely a typo or possibly a reference to a Pokemon.
send them in, let them soak in damage, drop nuke spells right on him when the enemy is blobbed if you have magic on your side. don't forget to use spirit leech on the enemy lord with your titan.
they attack slowly and their attacks don't seem like they hit as many people at once as they should, so they're best used for absorbing damage and causing a massive disruption.
nick name https://cdn.bulbagarden.net/upload/thumb/c/ce/Clemont_Shinx.png/250px-Clemont_Shinx.png