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Bring a small handful of large monsters and artillery. Problem solved.
If you are playing as the High Elves, pop your rite that makes you immune to all attrition damage. If you are playing as a Tomb Kings faction, pop your own sandstorm rite, as it makes you immune to attrition inflicted by sandstorms as well. Almost every other faction has means to mitigate damage suffered from most forms of attrition.
Hmm.. taking a few large monsters or artillery with you.. now THAT is definitely SOMEONE'S brilliant idea. If you are indeed taking a few large monsters or artillery, you don't need to worry about building rams or towers when sieging settlements engulfed in sandstorms.
It's a rite that the Tomb Kings have...how are you playing this faction and not looking at what they actually do?
I think they are attacking a Tomb King city, not controlling a Tomb King faction.
Because I'm playing Lizardmen, the tomb kings are the faction touching mine, have been raiding the crap out of my borders because they can raise 2.5 stack armies, and I haven't unlocked any monsterous units yet because I need a T3 settlement? I'm literally 1 provence over from my starting settlement. There isn't a lot of economy to build up while fending off the Tombkings playing raider. Thus the attempt at razing their biggest city while vulnerable, a fight I could easily win if I can actually build some damn towers to get my vastly superior infantry on the wall quickly.
I wish I'd known that. I retreated at the 5th turn because they were just building another stack of units, and I couldn't attack them on open ground 2+13 garrison to my 1.5 stack of largely saurus. Tried it before, but even though saurus crush in stats they just get surrounded too easily by such a large army. My best shot at winning was a wall siege where they couldn't bring their numbers to bear that way. So I retreated before the odds could get worse.