Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
Sandstorms
okay, how long do these friggin things last? Because I can't attack this tomb king city because SOMEONE'S brilliant idea makes it so the army laying seige still takes attrition during a storm. So I can't build any siege weapons without my army being reduced by half by the time theyre done. I'm now 5 turns in and storm is still going. Is this a natural effect or some Tomb Kings related thing?
Last edited by Sasparillafizz; Jan 23, 2018 @ 10:07pm
< >
Showing 1-6 of 6 comments
templar0122 Jan 23, 2018 @ 9:09pm 
I believe there is a Rite that causes a sand storm, chances are that is what it is. Check your notifications when it happens, should pop up there when the faction does it next time
Last edited by templar0122; Jan 23, 2018 @ 9:49pm
Firaeveus Carron Jan 23, 2018 @ 9:17pm 
Originally posted by Sasparilla:
okay, how long do these friggin things last? Because I can't attack this tomb king city because SOMEONE'S brilliant idea makes it so the army laying seige still takes attrition during a storm. So I can't build any siege weapons without my army being reduced by half by the time theyre done. I'm now 7 turns in and storm is still going. Is this a natural effect or some Tomb Kings related thing?

Bring a small handful of large monsters and artillery. Problem solved.

If you are playing as the High Elves, pop your rite that makes you immune to all attrition damage. If you are playing as a Tomb Kings faction, pop your own sandstorm rite, as it makes you immune to attrition inflicted by sandstorms as well. Almost every other faction has means to mitigate damage suffered from most forms of attrition.

Hmm.. taking a few large monsters or artillery with you.. now THAT is definitely SOMEONE'S brilliant idea. If you are indeed taking a few large monsters or artillery, you don't need to worry about building rams or towers when sieging settlements engulfed in sandstorms.
Lobsterkuln Jan 23, 2018 @ 9:46pm 
Originally posted by Sasparilla:
okay, how long do these friggin things last? Because I can't attack this tomb king city because SOMEONE'S brilliant idea makes it so the army laying seige still takes attrition during a storm. So I can't build any siege weapons without my army being reduced by half by the time theyre done. I'm now 7 turns in and storm is still going. Is this a natural effect or some Tomb Kings related thing?

It's a rite that the Tomb Kings have...how are you playing this faction and not looking at what they actually do?
templar0122 Jan 23, 2018 @ 9:48pm 
Originally posted by Lobsterkuln:
Originally posted by Sasparilla:
okay, how long do these friggin things last? Because I can't attack this tomb king city because SOMEONE'S brilliant idea makes it so the army laying seige still takes attrition during a storm. So I can't build any siege weapons without my army being reduced by half by the time theyre done. I'm now 7 turns in and storm is still going. Is this a natural effect or some Tomb Kings related thing?

It's a rite that the Tomb Kings have...how are you playing this faction and not looking at what they actually do?

I think they are attacking a Tomb King city, not controlling a Tomb King faction.
Wintermist Jan 23, 2018 @ 9:54pm 
It lasts 5 turns. Just break off the siege and either raid or encamp and you won't take any damage. It's a protection they got, just work around it.
Sasparillafizz Jan 23, 2018 @ 10:29pm 
Originally posted by Firaeveus Carron:
Hmm.. taking a few large monsters or artillery with you.. now THAT is definitely SOMEONE'S brilliant idea. If you are indeed taking a few large monsters or artillery, you don't need to worry about building rams or towers when sieging settlements engulfed in sandstorms.

Because I'm playing Lizardmen, the tomb kings are the faction touching mine, have been raiding the crap out of my borders because they can raise 2.5 stack armies, and I haven't unlocked any monsterous units yet because I need a T3 settlement? I'm literally 1 provence over from my starting settlement. There isn't a lot of economy to build up while fending off the Tombkings playing raider. Thus the attempt at razing their biggest city while vulnerable, a fight I could easily win if I can actually build some damn towers to get my vastly superior infantry on the wall quickly.


Originally posted by Wintermist:
It lasts 5 turns. Just break off the siege and either raid or encamp and you won't take any damage. It's a protection they got, just work around it.

I wish I'd known that. I retreated at the 5th turn because they were just building another stack of units, and I couldn't attack them on open ground 2+13 garrison to my 1.5 stack of largely saurus. Tried it before, but even though saurus crush in stats they just get surrounded too easily by such a large army. My best shot at winning was a wall siege where they couldn't bring their numbers to bear that way. So I retreated before the odds could get worse.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 23, 2018 @ 8:57pm
Posts: 6