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I'm familiar with game mechanics, but I was wondering how they technically recruit units, and with which money.. Since that "+20" happens only once, when they leave your city
For example, When you want to recruit units (at least with Empire, high elves and Britania), you need a certain building in your city in order to recruit it... and it comes with a recruit and a upkeep cost... which they dont have
I don't know if it has a set pool of units to pick from randomly, or a predetermined one. It'd be interesting to know how it chooses what to generate.
*When a rebellion spawns it looks at what units this rebellion type is allowed to have.
*It looks at factors such as the size of the settlement they rebelled in and whatever local armies are nearby to generate a "budget".
*It looks at how many units it's allowed to have or gain per turn.
*It spends the "budget" on these units--by default rebellions are limited to a small number of units on the turn it spawns, which is why even in the early game they often have high tier units with lots of experience. They're not really recruiting units normally so they can get whatever units they want that falls budget and that rebellion type is allowed to have.
After reaching the full stack they will attack the city. Not sure what happens when they lose and have units left over, if they attack again until they win or are eradicated or wonder of. Always either killed them or lost the city so not sure.
From what I've seen of AI rebellions where that happens, the now depleted stack waits a few turns then attacks again. Continue until one side is dead. I think also once happiness stabilises at 0 they stop getting reinforcements, even if they drop from a full stack to less.
Also they don't always wait until they reach full stack before attacking. If the odds are in their favour they will attack earlier.
Found the necromancy; yes, right here witch-hunter.