Total War: WARHAMMER II

Total War: WARHAMMER II

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Ganon7dorf Apr 20, 2019 @ 11:49am
Undercity Discovery Buildings Stackable in Province?
Do the +30 bonus stack to the province for each region containing one?
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Showing 1-5 of 5 comments
Warhunter Apr 20, 2019 @ 12:05pm 
i could be mistaken but from what i've seen. they only apply to the region it was built in since undercities can be built under each of them.

otherwise provinces with 4 regions could stack up to 120 which i doubt the devs were dumb enough to do
Last edited by Warhunter; Apr 20, 2019 @ 12:07pm
the commando Apr 20, 2019 @ 12:08pm 
Yeah currently running a Skaven campaign every single undercity is treated with seperate discovery stat
Ganon7dorf Apr 20, 2019 @ 12:16pm 
so broken in h2h with my buddy. He can just build all the stealth buildings and a doomsphere in a key major settlement. I would need to negate 200 discovery so the building plus 17 agents? I think it needs to be balanced..
bozz5674 Apr 20, 2019 @ 12:20pm 
So you guys are doubling up on the under empire mechanic? I think the game was broke/made easy mode as soon as you went co-op. I might be jealous a little....but of course you can beat up the game twice as hard with two people.
Last edited by bozz5674; Apr 20, 2019 @ 12:24pm
Warhunter Apr 20, 2019 @ 12:39pm 
pretty sure he means the player vs player not the coop.

and yes its pretty broken. through the nuke raises discovery by 80 while also costing 500gold maintance with 15turns to build the nuke.

so while its slow i dont see many ways to counter it if they go full concealment first before doing so. but it costs alot of gold to get that going

200maintance from one of the upgraded concealment buildings. the other one only drops all visibility of the region so its not too bad. for a total of 80 concealment which negates the nuke discovery penalty.

so you will need 7 agents + the discovery building to find the nukes. or 10 agents if you dont build the building

overall they have to spend around 15k gold to destroy any one of your cities but that can be very crippling (will take at minimum 16 turns if they full rush it. maybe longer if they build the nuke after the concealment buildings)

through im not too familar with how player vs player campaigns go. so maybe the gold hits really hard for skaven players to take advantage of if they want a reasonable sized force to compete with their opponent
Last edited by Warhunter; Apr 20, 2019 @ 12:41pm
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Date Posted: Apr 20, 2019 @ 11:49am
Posts: 5