Total War: WARHAMMER II

Total War: WARHAMMER II

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Dixie Normus 18/abr./2019 às 14:47
Forbidden Workshop upgrade requirements bugged?
I'm not getting the upgrade requirements displayed and can't research anything but Doomrocket tech: https://imgur.com/a/RCW7VPn

Am I missing something basic or is it bugged / screwed by a mod?
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Exibindo comentários 114 de 14
Dredd Penguin 19/abr./2019 às 2:43 
It's a mod messing with it (though I don't know which one) as it works fine in vanilla.
Wh♂♂par 19/abr./2019 às 3:02 
Mod.
zefyris 26/abr./2019 às 14:35 
mod, most definitely.
Mr. Frost 2/mai./2019 às 6:10 
but what MOD!?! been having the same prob where i cant get to lvl 3 or 4 even tho i have a max teir of every building type, all lord quests complete and everything in the workshop upgraded.
CyborgVampire 5/mai./2019 às 7:17 
There are unknown requirements to meet -dumb; anyway the 1st level is kill 1000 enemies, construct a warp stone tractor beam and use a doom rocket in battle. 2nd is reach level 15 with a warlock engineer and construct a "construction cavern" . The 3rd and 4th I have no idea. It's hidden so if you get there please let the rest of us know please and thx. P.S it's not a mod since I don't use mods.
* UPDATE - 3rd level needs Ikit claw to be level 25 and construct a warp stone reactor. Now this is weird, I automatically accessed level 4 once I got level 3 and got a ton of free warp-fuel..??? so ... I ain't gonna ♥♥♥♥♥ lol. Cheers.
Última edição por CyborgVampire; 5/mai./2019 às 16:40
Karsh 5/mai./2019 às 7:28 
for 3rd need ikit and a warlock lord at lvl 15 , and engineering bay complete

lvl 4 , tractor beam complete ( yeah i know again) ikit claw lvl 25 , last one don't know out of my head
Cacomistle 5/mai./2019 às 7:49 
Escrito originalmente por CyborgVampire:
There are unknown requirements to meet -dumb; anyway the 1st level is kill 1000 enemies, construct a warp stone tractor beam and use a doom rocket in battle. 2nd is reach level 15 with a warlock engineer and construct a "construction cavern" . The 3rd and 4th I have no idea. It's hidden so if you get there please let the rest of us know please and thx. P.S it's not a mod since I don't use mods.
Damn thats stupid. If I played another skryre campaign without seeing this, I'd probably get stuck at tier 1. Only used 1 nuke to see what it does, but otherwise I'd save them for battles I can't otherwise win, which doesn't really happen with the way I play skaven (taking level 4 city fast and recruiting at least mid tier stacks). I think I had 1 other battle where I considered using the nuke, but ultimately decided not to.
Última edição por Cacomistle; 5/mai./2019 às 7:50
That’s just plain silly, your sieges go way faster if you nuke the front gate after positioning a few Rat Ogre and Ratling Gunners right outside
Última edição por Nihilistic Nurgle Nips; 5/mai./2019 às 18:56
Cacomistle 5/mai./2019 às 19:05 
Escrito originalmente por averdery:
That’s just plain silly, your sieges go way faster if you nuke the front gate after positioning a few Rat Ogre and Ratling Gunners right outside
I suppose I could have nuked just to save time in siege battles. But I like seeing how high Ikits kill count can go. Was 600+ on average.
JonWoo 5/mai./2019 às 19:31 
The requirements aren't hidden, it tells you what they are on the interface for the workshop. Just mouse over the bar in the upper left. I suppose you could say it's "hidden" if you don't look for a progress bar with a context menu though.
CyborgVampire 7/mai./2019 às 6:18 
Escrito originalmente por Jonwoo89:
The requirements aren't hidden, it tells you what they are on the interface for the workshop. Just mouse over the bar in the upper left. I suppose you could say it's "hidden" if you don't look for a progress bar with a context menu though.
That's weird because it didn't show up for me and I suspect others??? That's why I came here.
zefyris 7/mai./2019 às 9:27 
The current requirement you need to fulfill to progress to next level aren't hidden indeed. It's the requirement for workshop level AFTER the next level that are hidden until they are the next level to achieve.
So when you're workshop level 1, level 2 requierements are visible but not 3 and 4, when you're 2 level 3 is visible but not 4, and so on.
In other words, you don't need to know them until you'll be able to know them, so it's fine.

Última edição por zefyris; 7/mai./2019 às 9:27
Notoko 7/mai./2019 às 9:39 
Just stop playing with mods!
Dixie Normus 10/mai./2019 às 8:13 
Yes. UIMF and CMF are still borking up campaign scripts. And "stop playing with mods" must be the most retarded piece of advice ever given.
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Publicado em: 18/abr./2019 às 14:47
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