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I would also go for a bit more arty. Personally, I would drop the Reiksguard and get the Sunmaker + 1 more steam tank(or a Great cannon). That way you can capitalize on his arty buffs and better penalize morale.
I dislike Volkmar because he is a bit gimmicky. He is good with Flagellants, but that is about it.
you do not want reiksguard past mid-game as they lack AP
all you really need is 1 demygriph "regular" to cycle charge the rear and then 2 halbeard demis as a backline sweaper
eldreads guard are worse than halbeards for 1 simple reason lack of AP halbeards have AP
what lore of magic you use depends on the match up really so thats entirely debatable
empire captains suck... unless used as a bodyguard
The second is abit suspect, again the cavalry ratio's are good and also artillery(you also have two different artillery pieces which can adapt, but its up to you figure out is double rocket battery better, seems as your flanking power is tough. Flagellants are actually a unit you would use, if want to get artillery in an army before cavalry(I would never recommend that though because Empire needs their cavalry its priority to get or should be in campaign if your on higher difficulties), so I'm basically questioning the use of three flagellents in the late game, I know about the buffs but really are units worth it? They have no higher tier transition either which makes them dead end units... Sigmars sons are a swordsmen unit>? If so get rid of them for Greatsword. You can run lower tier units in a late game army's but you need to be playing to faction strengths in order for that to be viable otherwise your just handicapping yourself with units that won't be helping your composition versus other AI faction that are in advanced tiers.
Definitely going to scrap Eldred's Guard/Halberdiers, and just go for a line of Greatswords. Less certain if I want to drop Handgunners for regular Outriders though. Admittedly, it would be an easy way to free up one slot for an artillery piece. It just feels odd to completely eschew missile infantry altogether in favor of missile cavalry.
How do Outriders compare to Handgunners in terms of damage output?
Its not soley to do with just damage output, but the handgunners are better, in theory all late game army's become aggressive(advanced tiers) so using less missile infantry would be a sound idea(this is reliant on the AI either being a very difficult matchup for Empire or it recruiting an army that's going to cause you a problem, so its a question of mitigation, making a flexible army composition which can adapt better to any match-up. You don't have get rid of all the handgunners, I keep at-least one unit in the late game, but you can draw a distinction between outriders(grenades/ handgunners/ war-wagons which I think are all competing for slots. Also a unit we didn't pickup on is the huntsmen they may warrant 1-2 slots in an army in the late game.(I haven't any motivation to play this game atm)
Back onto greatswords and halberdiers, I think it could depend on faction aswell, with HE/DE I think you can run just one type for definite, HE/DE can for the most part keep parts of their defensive play-style in T1-T2 but bridge the gap with flyers(HE) and a natural aggressive army from DE, which allows greatswords to be run more effectively, you would stick with halberds if your retaining T1-T2 defensive army composition or mustering an army composition with that intent.
Empire and Bretonnia are abit strange to me, Empire and Bretonnia have good cavalry they not threatened on the flanks so to me halberds seem weird to use in a late game situation, the infantry is middling at best which is also problematic. I think it really comes down to how much infantry your allocating as a front-line in the late game, if your using say 7 slots for infantry then perhaps mix matching is not so bad(thats a-lot of greatswords otherwise), it also keeps army upkeep costs down if but slightly which is another important factor to consider, but this should be taken very seriously when your army shifts from basic T1-T3 to advanced tiers T3+ (since these general units can be very costly on the upkeep).
+Edit I noticed you are running outrider grenades not the stock variant.