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both very powerfull spellcasters AND melee combatents
kemler is one of the only vampire lords that sucks in melee however he makes up for it by having the ability to summon krell
so instead of a 2 for one you get "2" lords in your army its fun
It's pretty much two grumpy old men duo trying to control/destroy the world. I do recommend watching a lore video on the two. Most won't realize he's a bit of a badass old man.
It's been a while since I played Kemmler though, so I could be wrong about that.
He should have a skill tree akin to that of wight kings, and his unique items. Armor of the Barrows and the Black Axe of Krell.
His current state in the game is extremely bittersweet, and the only mod that turns him into an agent at least, is outdated garbage for SFO...
I would personally pay for a real mod.
gimme
You know I'm not sure.
Way back when, "The undead" had three Lord Options.
Necromancers, who were living humans and Lv4 spellcasters
Liches, who were Necromancers who died and raised themselves, undead Lv3 casters
Vampire Lords, who were, well, vampires, and Lv2 casters
I think Heinrich was a Necromancer, so still alive, but very old. I do remember some fluff about Heinrich eventually Liching, but I think all his tabletop rules were as a necromancer
But eventually, everything in the Vampire Counts Army Book became "undead", to streamline tabletop.
You know I actually really miss that from the old Warhammer editions. Necromancer Lords were level 4 casters and Vampires were only level 2 outside of Mannfred who was the only level 4 spellcaster Vampire though he took a hit to his physical stats for it. It really made you mix it up in your armies having to choose to bring a high level necromancer or more vamps for sheer fighting power. As shown in game, there is absolutely no use anymore to have necromancers at all after they changed it. It's really sad.
It IS mostly just regular vamps all over again, but with a nice increase in necromancer hero levels. If you so far haven't played the new and improved faction, then I'd say go for it :)
Krell is a powerhouse, especially as you level Kemmler up so he stops decomposing for being a summon (he is a spell). Kemmler is, well. OK. He gives off mad bad guy vibes, but is -even with the addition of a horsie- mostly just an amped up necromancer. With the new bloodline system in effect his necromancer lord bonuses seem kinda silly, since you'll want to play around mostly with them anyway. But a proper RP campaign as Kemmler and his decrepit army of hedge-nercromancers might well be a lot of fun!
And army that sucks in exchange.