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That´s because most of the lore is written from the perspective of the Empire.
To the northmen Khorne stands for positive aspects aswell. Honour, courage, tenacity. Tzeentch for knowledge but also change, changes of fortune (good or bad) or the seasons for example.
Slaanesh for all things beautiful in the world, music, art, passion.
Nurgle is the lord of pestilence and decay but he is also praised when a healthy child is born.
Also to the tribes of the north the four great gods are top of pantheon of lots of minor deities and spirits they worship. Most of which are local to a specific tribe or region.
Anyhow, they don´t see the chaos gods as evil but more like a force of nature. And unlike the silent gods of the south, the effects that the chaos gods have on the world are quite tangible and undeniable. To them resenting the chaos gods is like resenting sunset, or ebb and tide.
The four gods associated with Chaos are formed from powerful negative emotions that all races possess. Khorne is Hatred, Tzeentch is Ambition without restraint, Nurgle is Despair, and Slaanesh is Sin. They have more layers but this is what they are if you boil them down to their essence.
The Chaos Gods are also paradoxical beings because if they ever truly "won" they would cease to exist because the reason they exist is because of mortals. Tzeentch for example, is always scheming, but his schemes have no end because that would mean the end of change.
I really dont like how WHF ended and went into AoS. I think it should have kept going and being expanded on, not kill off the world and reinvent it. I think that was to rebrand itself to garner more attention, but WHF is better than all the other ones.
Chaos is basically on placeholder difficulty too until the end of game 3. A scaled back version as people learn the game and lore and progress towards the finale.
Because evil is....DumB.
There's a lot more to this statement than meets the eye.
The Chaos gods, often referred to as 'the Dark gods', are villains. They are evil. This is a justified claim because evil seeks to destroy good and what best-represents good in the setting is something that is barely portrayed at all; the innocents who are victims to all the wrongs of the world.
However, it's not enough to just say that Chaos is evil because it preys on the innocent. Even the forces of Order don't protect the innocent out of pure nobility, but as a strategic resource supplying kingdoms and armies. If you're a peasant in Sylvania, you're not much worse-off than anyone in Reiksland; because Vampires need you just as much as any Elector Counts do.
Chaos is evil because it reflects the exact wrongs of everyone else, but presents it in a different way; some would say a more honest way. People can be hypocritical, inconsistent and irrational, but mask it behind the facade of Order. Chaos does not permit that facade. Order protects the weak only insofar as it fuels the powerful, Chaos slaughters the weak to fuel the powerful.
Chaos represents evil, but the evil does not originate with Chaos.