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Fine for the more sand boxy ME, although even there I´d like the canonically more prominent factions being more powerful for proper Warhammer vibe, but the whole premise of the vortex campaign kinda hinges on the main factions being powerful than other factions because they gotta deal with the chaos armies and interventions on top of everything else.
Good economy and confederation potential doesn´t seem to do the trick.
Maybe strong main factions should be an option at the start of the campaign. Similar to how you can decide between playing with historical AI or turning it of in paradoxs' Hearts of Iron 4.
I´m still gonna finish the campaign because I want to see the High Elf ending and because staving off the chaos armies is still entertaining. But at this point I practically can´t lose the race for vortex control anymore, despite never having actively waged war on the other main factions which is a bit disappointing.
After the patch, sending intervention armies makes sense now, which is good. Waagh and brayherds armies seem to be doing better as well. I wouldn't want the CA to revert the changes, but maybe the power of ritual Chaos/Skaven/Norscan stacks can be tweaked for AI factions.
BTW the Chaos stacks spawned by rituals are harder to beat and more fun to fight than the Chaos invasion stacks in ME. THAT is something that definitely needs tweaking.
In the same playthrough, I also had the opportunity to 'colonize' a province near Malekith from a (modded) Skaven event around turn 50 and saw that his realm was in complete shambles. It looked like he might have only had Nagaroth, though I can't be sure.
As noted, this was an overhaul mod, but I suspect Vanilla at least can work similarly.