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Food is super important, as having a surplus gives big bonuses and having a shortage of food inflicts painful penalties.
Once your main city gets to T3, get the building that allows the recruitment of Plagueclaw Catapults. These are really nice for both field battles and sieges.
Once you feel that public order and your food situation is stable in your starting province, you can get your main army ready for conquering.
Now a lot depends on your playstyle and preferences, and whether you are doing Vortex or ME, so the specifics will have to be up to you.
I've seen a lot of people talk about abusing Plague Catapults. Are they really that broken?
In Mortal Empires, I built the under-building that has a 10% chance to create an Under City in a neighboring province in Karak Eight Peeks very early. That was a long term play, but you want the gold and food coming in from an area that you're not going to be attacking any time soon. I also built the Doom Engineer with the Rite and sent him a good ways off into Tomb King territory and did the same thing (ie. a nice central province capitol with connections to a lot of other regions).
I actually skipped attacking the Dwarfs to the South and just left the smaller settlements there as ruins (I tried going after them in an earlier playthrough, but it didn't go well). This might be a mistake, but you can get a lot of gold out of their settlements if you build both the gold generating under-buildings (maybe even 1500 gold per turn).
With all that gold, I was able to build a second stack and went after Lahmia (a juicy 10 slot province). From there, I did some light attacks north into Karak Azul and Azgul, building more under empires. If you make a few of those under-buildings that allow movement and replenishment, you can really clown them - especially if you stack ambush percentage on one of your lords and bait them in with a weaker army.
After that, holding Lamhia brought in southern entanglements, so we had to bring the blessings of our rat droppings southward. Sometimes being a hero is about sacrifice.
Queek can really buff Clan Rats and get them for cheap, so between those, the artillery and some weapon teams, you're good to go. Plus with the replenishment, even a Pyrrhic Victory is fine. A lot of my sieges saw big losses, but you know, most of the casualties were Clan Rats and we're not going to run out of those guys.
Overall I just love playing as Skaven in general and Queek in particular.
The Underempire is so cool, and is my new favourite thing to do but it's really expensive to get it up and running, and I feel that it pays to invest heavily in counterdiscovery buildings, because the best of the other buildings generate so much discovery.
In ME, I will try to make a break for K8P asap with Queek and a decent army. I just put him in Underway stance and bolt. I try to placate Khalida and Kroq-Gar, but usually all I can do is buy time before they declare war on me. Sometimes they'll fight each other first, but otherwise I'll make a second army as a defensive measure.
I actually haven't tried Queek in ME since the Underempire was introduced, so now I need to do that.
Taking them as normal yields immediate benefits, including Mount Arachnos' Spider eggs to help feed your Skaven. Ruins generate no income on their own and some of the Undercity buildings take a % of gold from whatever the settlement normally earns.
Build big under empire in enemy territory for eco/food/winds first.
Summon vermintide/build doomsphere for harrass minor/main settlements when need. Vermintide declair war, but doomsphere is not. Blowing up lothern with full army ruin eco/power strenght pretty good.
Send your warlocks to big income city ( lothern/karak/etc) to expand under empire. Income/food/vision from under empire makes your early game.
In mid/end game you can do stuff like this for fun: https://i.redd.it/70oksgvgk6y21.jpg
The province immediately to the south of Queek's start in ME, it has Mount Arachnos as the closest settlement to your territory. Not only does Mount Arachnos give you spider eggs to eat, a net gain of +1 Food at T3, but once you consolidate the rest of the province, the Commandment to generate more Food will cover whatever you may be losing from the other two settlements.
Overall I'm thinking that it represents a really defensive area, considering that it is impossible for any of your potential enemies to come at you from the east; the mountains force them to travel north to reach your starting province first, where it's an Ambush and Enemy Below bonanza.
Plus I should've mentioned earlier as a general tip in early game that the Rite of Domination is unlocked pretty early and gives really good bonuses, including Food generation for five turns, it's worth spamming that as often as possible.
That could be and with the Amethyst update coming in, I'm going to abandon my Craventail playthrough and start a new Queek run.
I'm still not sure about the economics of an Under-City in Karak Zom versus just taking it - looks like 600 gold per turn from a maxed gold mine. If we just siphon resources from a maxed Dwarf mine with an Under-City, the revenue is impressive with little need to spend gold on province development, but as you note there are other considerations. And, yes, it is a nice defendable little cranny of a province, especially as nobody else in the neighborhood has an underway stance.
I think I'll go for it this time and see how it goes. The new patch will also require a more discretion with Under-Cities as well as agents are now much more dangerous as detectors.
I still haven't played as Ikit, though I did buy the pack. Dunno - I don't mind my first run with him being post-nerf with what all I was seeing on Reddit.
I actually really like Craventail too, especially with those crazy movement bonuses and the mayhem he can cause against Dark Elves with the ambushes and - again - their lack of an underway stance given the terrain. The distances in some of those provinces is extreme, but he just jets right through it like it's nothing, going from defense to offense seamlessly.
Allways try to get the recruit time of stormvermin decreased{grants also +4 rank for queeks army when recruited}, level 7-9 goes into his special tree[the one above the yellow one].
Now I get into ME first cuz most played:
ME[Mortal Empires]:
Kill the orcs and DONT attack the dwarfs to the south, yes there is a gold mine but you neeed to get lucky that he lets his armys outside and you proc the ambush[you can try, but beware that now woodelfs are near you and they may attack you].
If you defeated the orcs DONT GO THE WEST, go east first. Dont fight the tomb kings now because they block off the lizardmen/vampires from getting to your things and stay on the left side of the moutains and work down to the golden tower. Then you can destroy the lizards.
When your done fighting lizards, go ahead and kill Lybaras and the vampiers.
Now its on to you!
Vortex:
You NEED to battle yourself or you lose the warpfirethrowers and/or rat ogres. Take all settlements from the elvs that are on you iland and ambush an army of clan moulder get his settlement AND DONT GO FURTHER. Btw. try to declare war on Clan moulder by requesting it from his enemys to avoid the defenc alliance to get the other skaven agianst you.
Destroy the settlement in the see[send the agent from ritual 4 to the settlement and let him blow up one turn befor you besiege it, cuz reduction of enemy garisson]. DONT TAKE IT, DEMOLISH IT CUZ ITS NOT GOOD.
Remember the other skaven clan? wait until Kroq-gar got rid of it and[befor that] build up your army and settlements to ambush his armys. If you can afford a second army then go for it, maybe as an bait to ambush.
After Kroq-gar got destroyed... go and kill the other ones and watch out of the woodelfs. Take the settlement if they dont have an army in it[dont take it, demolish it. Treat every settlement with an red circle so in vortex cus of the time limit(I mean the race with time limit)]
Then Tor Elasor comes and reks your sh#t, kill the armys on your ground not the ocean/the ilands they live and get over there when the balance power[can see it in diplomacy] is very low.
Dont take the settlements, demolish them[it could be a money-paradise but 1.50% reduced income and 2.Norsca armys when starting the ritual can go for them].
Then your free to chose to expand more or just sit and make the rituals
Dont rush them because if someone else compleets the last one you have still a non-auto-resolve battle to fight[dunno what happens if you win,maybe they just lose the last ritual or so].
----
Someting:
Allways get the highest ambush changse because its the best way to deal with a force that is to strong for you.
Go for the +20 growth and -10% bulding cost in all settlement cuz is good, change it to the +2 food and +3 skaven corruption when all settlements are on the highest level.
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Thats all I think. But queek is hard but if you play enough times its like a walk in the park. The worst thing is just you need to battle yourself and if you suck then... WELL.
My army: 1 lord[Warlord on a bonecrusher],6 melee units[2stormvermin with halberd,4 stromvermin with sword n shield], 4 siege units[1 warplightning cannon,3plaugecatapult], 10 ranged units[2 jeziels,2ratlinggunners,4 gloabdirs/deathglobe].