Total War: WARHAMMER II

Total War: WARHAMMER II

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Nobby May 14, 2019 @ 12:20am
Lizardmen army composition - The prophet dlc
I just finished a campaign with Ikit claw (ME) and had a blast So i thought why not give lizardmen another go.

I started a lizardmen vortex campaign (not with the new LL but with Kroq Gar) and I was wondering about army composition. I found a lot of old articles/threads but barely any with the new units added to them: salamanders.

Most army comps were along the lines of either a line of saurus infantry and then several different types of Dino's (solar engine, carnosaurus, ..) + skink priest or just full blown Dino cheese (lord, priest, x carnosaurus, x solar engines, x ancient stegadons).

I was just wondering how good the new salamander units were. I read a few things saying that the salamander pack is a bit underwhelming but that the the ancient salamander is good but is it better than for example a bastillon solar engine?
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For Kroq-Gar, your best bet is to spam Saurus Warriors and maybe use utility dinos for...well...utility. Due to the disparity in damage between warriors and spears, warriors are superior in most situations (spears will outperform them against heavy cavalry and the few heavily armored monsters out there).

As far as salamanders go, the hunting pack is quite good, but in vanilla they are not even close to being as good as skaven weapons teams, and they are a bit specialized in function. Ancient salamanders are also quite good, but is not expected to spend the entire fight spitting at enemies from afar. It's meant to get stuck in when and where necessary.

Because of the lord skills needed for both salamander types, I'd recommend not using them with Kroq-Gar in vanilla, as there're other utility options that are more versatile/dangerous. Save them for red-crested skink lords or Tehen/Mazda (Three-in-a-row's gimmick is flappy bird with muffled Fortunate Son in the distance).
Haldukar May 14, 2019 @ 2:42am 
Originally posted by Nobby:
I just finished a campaign with Ikit claw (ME) and had a blast So i thought why not give lizardmen another go.

I started a lizardmen vortex campaign (not with the new LL but with Kroq Gar) and I was wondering about army composition. I found a lot of old articles/threads but barely any with the new units added to them: salamanders.

Most army comps were along the lines of either a line of saurus infantry and then several different types of Dino's (solar engine, carnosaurus, ..) + skink priest or just full blown Dino cheese (lord, priest, x carnosaurus, x solar engines, x ancient stegadons).

I was just wondering how good the new salamander units were. I read a few things saying that the salamander pack is a bit underwhelming but that the the ancient salamander is good but is it better than for example a bastillon solar engine?
Dinos as frontline, dinos as secondline, dinos on the flank, some dinos as reserve and fat toad in the middle.
Hope it will help
[FTJ] Otto May 14, 2019 @ 2:49am 
Originally posted by Haldukar:
Dinos as frontline, dinos as secondline, dinos on the flank, some dinos as reserve and fat toad in the middle.
Hope it will help
*Dead* toad. Kroak does the job of five Slann by himself and you don't even have to think hard on what spell to cast, haha
I found that the Salamander Hunting packs kinda underwhelming, personally. I used them for quite awhile if only for the novelty, but they didn't ever really shine.

The Ancient Salamander on the other hand, was great. The range and damage made it a fairly unique choice out of the other ranged dinos. I found that it was much better than the ranged bast.

Also, I didn't think that I would like Ripperdactyls much, considering that other large but not monstrously large flying units feel like they are horribly vulnerable in melee, but holy crap they proved useful to me. They'd be fast enough to pounce on exposed units and do enough damage quick enough to rout them and get away before the enemy could bring in their cav and infantry, usually.
Last edited by dt Walter Robinson; May 14, 2019 @ 2:59am
Selrach May 14, 2019 @ 1:58pm 
Well i personnaly like salamander a lot. They are essencialy the (good) ranged damage option the lizardman lacked. I never belevied in the bastillodon solar engin, short range for an artillery poor precision, and like most dino more usefull in melee. But salamander deal really good damage (with a bit of splash) and fire like mortar (so above your unit). Their main weakness is their fragility, but then like most ranged units. That probably why people where not convinced, they are supposed to be be able to joint melee (and will try to) but get killed pretty easly unlike most other lizardman unit. If you keep them away from melee and other ranged unit (with their fast speed it is quite easy to place them where you need them to be) then 2-3 salamander do a LOT of damage. My only critique is that they get bonus VS large, while it is very usefull against say, Ogre-rat, i think a bonus VS infantry would have been more usefull.
Ancien salamander is basiclly a living cannon who can joint melee once people get too close... and wreak them... essentially the wet dream of every piece of artillery
Selrach May 14, 2019 @ 2:03pm 
Salamander only start to shine when you have multiple hunting pack attacking the same unit, because all the splash damage will then stack above each other and deal MASSIVE damage
Saint May 14, 2019 @ 2:21pm 
Originally posted by Selrach:
Salamander only start to shine when you have multiple hunting pack attacking the same unit, because all the splash damage will then stack above each other and deal MASSIVE damage

Yoi can say that for just about any ranged unit.
ecachicago90 May 14, 2019 @ 7:16pm 
The ancient salamander is very useful i do like it alot, i wouldnt say better than solar engine but different. I found it more mobile and easier to micro around and the higher arcing shots he can hit his target staying protected behind your line. Needs more watching not the tank that the solar engine is that can hangout in the frontline party, he'll shred chaff infantry but halberd/AP infantry will hurt him fairly quick.
Selrach May 15, 2019 @ 11:45am 
Originally posted by Saint:
Originally posted by Selrach:
Salamander only start to shine when you have multiple hunting pack attacking the same unit, because all the splash damage will then stack above each other and deal MASSIVE damage

Yoi can say that for just about any ranged unit.

Well except that most ranged units who aren't artillery don't have splash damage, stacked splash make focus fire Really deadly
Kaaz May 15, 2019 @ 11:49am 
there is also the fire debuff from ancient salamanders to take into account. but yeah, they are the goodest girls
Last edited by Kaaz; May 15, 2019 @ 11:49am
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Date Posted: May 14, 2019 @ 12:20am
Posts: 10