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As far as salamanders go, the hunting pack is quite good, but in vanilla they are not even close to being as good as skaven weapons teams, and they are a bit specialized in function. Ancient salamanders are also quite good, but is not expected to spend the entire fight spitting at enemies from afar. It's meant to get stuck in when and where necessary.
Because of the lord skills needed for both salamander types, I'd recommend not using them with Kroq-Gar in vanilla, as there're other utility options that are more versatile/dangerous. Save them for red-crested skink lords or Tehen/Mazda (Three-in-a-row's gimmick is flappy bird with muffled Fortunate Son in the distance).
Hope it will help
The Ancient Salamander on the other hand, was great. The range and damage made it a fairly unique choice out of the other ranged dinos. I found that it was much better than the ranged bast.
Also, I didn't think that I would like Ripperdactyls much, considering that other large but not monstrously large flying units feel like they are horribly vulnerable in melee, but holy crap they proved useful to me. They'd be fast enough to pounce on exposed units and do enough damage quick enough to rout them and get away before the enemy could bring in their cav and infantry, usually.
Ancien salamander is basiclly a living cannon who can joint melee once people get too close... and wreak them... essentially the wet dream of every piece of artillery
Yoi can say that for just about any ranged unit.
Well except that most ranged units who aren't artillery don't have splash damage, stacked splash make focus fire Really deadly