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AFAIK those from the sea will go right for one of your 3 ritual settlement, which are usually picked by the game for having the biggest garrisons; add to that the fact that those armies aren't as strong as those in land, and you should be able to hold with just those garrisons if you need to.
The biggest danger is losing a lot of money if they siege your capital because it cuts all trading as long as it continues, so don't let them siege that (and beware of intervention that will do that to for the same reason), but that's about it.
Chaos/skaven armies spawning inland are your priority, as they are far stronger AND more numerous AND will attack anything in range, including your small settlements that are nowhere near strong enough to defend from that.
Inland armies usually have a few possible spawning point depending of your LL chocie, so if you know them you can prepare a bit more; but outside of that, be sure to only do the ritual when you have amrour piercing, anti large armour piercing, and something that can deal with enemy artillery quickly. If your current armies can't do that, you're better off either fighting them in a defensive way (close of one of your settlements), or far, far better, simpl ywait before you do the ritual. The later is simply far superior as you get to pick what you fight and can remove enemy armies that aren't grouping with each other to gang up on you. If you stay defensive, they will chose to engage on their terms, and will usually gang up.
On that point, putting heroes around where the enemy spawn and blocking some of the enemy is super useful. That way, you're sure that those armies won't be in range of each other after they moved.
There's no problems with falling behind the competition, as the AI will usually fall behind you regardless of that by the time they reach the last ritual.
You should always have about 2000 gold income. It obviously varies as the stage of the game changes, but 2-3k should be normal for a large portion of it. If you have a decent amount of land and don’t have this much, you’re starving your economy with rapid expansion. Alongside the upkeep reduction of the ritual, you should easily be able to afford two more armies of about ten units to garrison areas about to be attacked, alongside your normal forces.
Economy is important. Don’t get greedy for land and ignore your territory and income. More land might mean more potential income, but it also means more potential costs. You’re better off capturing a whole province, then sitting on it until everything is at least level 3 before moving on. Take the time to stabilize public order and have your armies sack your neighbors instead of capturing them. Sacking lowers the town level by one, meaning it’ll be an easy take later and the funds will help upgrade your current territory faster.