Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
even just decked out with mediocre equipment and some combat skills make them pretty decent frontline replacements, if that's what you're trying to go for.
Other than as a personal bodyguard, what else is a Wight King good for? I mean, they are buff, tanky, but I never really found use in heroes that can tank like a boss, since I have tons of units that can do the same job and are easily replaceable. Is there a specific way to use Wight Kings that I don't know about?
I mean, if I need a necromancer, I'll just get the hero version, if you get what I mean. At least those give me +income.
Not as useful as vampire heroes but still very good and strong melee troops.
Invocation of nehek means you can kinda save them when in trouble and they have solid state.
I would recommend to level them up first, though. Lvl 20 = immortality. For any heroe heavy army that is the skill you want to get asap.
Agent actions against settlements are preferred. They don't decrease the success chance after a successful action (unlike lords/armies). Also, take some with the Devious starting trait.
Makes training affordable and easy. A couple of them means you don't need to pay for any agent action when they are in the same region ;)
Also, it you play on anything larger than small, you will really see the value of heroes/monsters. Many of them together can kill infantry blobs without too much retaliation.
When you start as Isabelle all Armies with Embedded Vampire Hero's get +15 Atk/Def.
Wight Hero cant even compare with that.
Also Von Carstien gives +200 global experience every turn.
Sieges were an absolute breeze. I dismounted the wights and let then take the walls. Absolutely slaughtered everything. Vlad would cast WoD to thin the herd and my blood knights and zombies stayed in a corner unused.
Then in pitched battles they would either mob up with vlad and absorb invocations or i would mount all 6 ontop of the blood knights and basically route everything blobbed around vlad. Zombies were just for theme and to tie up any trouble units unti they could get focused down.
In short, i highly recommend a wight heavy army if you like melee slaugfests or devestating charges (and in sure you do)
You know, you can do both ^^ And heroes are limited anyway.
The point of heroe armies is, especially with VC, that you have a very strong undying melee focused army that you do not need to reinforce or refill.
If the heroes have immortality, they will come back in a settlement closest to the army they have been in before.
VC can also manual battle and come out with more hp than they started.
And no one that ever had a Wight King or vamp heroe army would say that normal units can do the same.
Those units that are equally powerful are monsters. And those cost a lot more in upkeep than the heroes. Plus the heroes will only get stronger with levels and items and do never need to be replaced.
That is very powerful. Harder to set up, but if you do it right, you can have at least 2 Vampire doomstacks that kill everything (Isabella and Vamps and another lord and WKs. Both should also have a Banshee for the movement speed)
Cost effective , Allow a solid front line that are anti infantry , 55 missile resist , Can be healed and resurrected.
Winds of Death + Grave Guard gives you instant win so ends the lesson.
All in my humble opinion.
Yes but i like to be static as you want the enemy to hit your front lines so WoD has maximum effect , I do use BK to clear archers but Blood Knights i normally use on bigger stuff as their anti large i normally have 1 unit of Blood Knights per army.
I actually inherited about 12 Wight kings after confederating Vlad, Kemmler and the Red Duke playing as Manfred, and wow. You can really whittle a garrison down to nothing with those all piling on.
They also have a free heal ability you can unlock as early as level 6 to help them keep leadership high.
10 are more than enough for most armies. Heck, early on she and her 3 heroes can kill armies alone.
I strongly advise you to try all vampire/Wight king armies.
You will have the fun of your life