Total War: WARHAMMER II

Total War: WARHAMMER II

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Wight Kings worth amassing?
I know this question has been asked multiple times if you just search the Internet for it, but some of those posts were from several updates before.

Basically, I'm wondering if I should build the building chain that allows me to train more Wight Kings. Playing as Von Carstein now, I don't even use Wight Kings. In fact, in order to swarm my enemies, I need a lot of wide (no pun intended) front line units, meaning a lot of Grave Guards. So, should I embed a Wight King or should I just use another Grave Guard?

Although a Wight King is cheaper to maintain than a Grave Guard. Just not sure if it is worth a building slot just to increase my Wight King limit by 1 more each city.
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Showing 1-14 of 14 comments
Grinch May 8, 2019 @ 6:00pm 
Wight Kings are great for Necromancer led armies, gives something to counter melee lords.

even just decked out with mediocre equipment and some combat skills make them pretty decent frontline replacements, if that's what you're trying to go for.
funkmonster7 May 8, 2019 @ 6:04pm 
I don't use generic Master Necromancer lords. I generally don't like squishy lords, and Master Necromancer is slow on top of that. Even on a horse, the speed is only 78.

Other than as a personal bodyguard, what else is a Wight King good for? I mean, they are buff, tanky, but I never really found use in heroes that can tank like a boss, since I have tons of units that can do the same job and are easily replaceable. Is there a specific way to use Wight Kings that I don't know about?

I mean, if I need a necromancer, I'll just get the hero version, if you get what I mean. At least those give me +income.
Last edited by funkmonster7; May 8, 2019 @ 6:05pm
Zane87 May 8, 2019 @ 6:24pm 
The Wight kings are pretty great.
Not as useful as vampire heroes but still very good and strong melee troops.

Invocation of nehek means you can kinda save them when in trouble and they have solid state.


I would recommend to level them up first, though. Lvl 20 = immortality. For any heroe heavy army that is the skill you want to get asap.

Agent actions against settlements are preferred. They don't decrease the success chance after a successful action (unlike lords/armies). Also, take some with the Devious starting trait.

Makes training affordable and easy. A couple of them means you don't need to pay for any agent action when they are in the same region ;)


Also, it you play on anything larger than small, you will really see the value of heroes/monsters. Many of them together can kill infantry blobs without too much retaliation.
Last edited by Zane87; May 8, 2019 @ 6:26pm
Gamefever May 8, 2019 @ 6:33pm 
When playing as Von Carstiens....There is no real need for a Wight Hero.
When you start as Isabelle all Armies with Embedded Vampire Hero's get +15 Atk/Def.
Wight Hero cant even compare with that.
Also Von Carstien gives +200 global experience every turn.
Sir uP May 8, 2019 @ 6:36pm 
My favourite campaign so far has been when i put 6 wight kings with vlad. I would have vlad, 6 wights, and mass zombies through raise dead and throw away. It was pretty unbeatable.

Sieges were an absolute breeze. I dismounted the wights and let then take the walls. Absolutely slaughtered everything. Vlad would cast WoD to thin the herd and my blood knights and zombies stayed in a corner unused.

Then in pitched battles they would either mob up with vlad and absorb invocations or i would mount all 6 ontop of the blood knights and basically route everything blobbed around vlad. Zombies were just for theme and to tie up any trouble units unti they could get focused down.

In short, i highly recommend a wight heavy army if you like melee slaugfests or devestating charges (and in sure you do)
Zane87 May 9, 2019 @ 2:12am 
Originally posted by Gamefever:
When playing as Von Carstiens....There is no real need for a Wight Hero.
When you start as Isabelle all Armies with Embedded Vampire Hero's get +15 Atk/Def.
Wight Hero cant even compare with that.
Also Von Carstien gives +200 global experience every turn.
Who says they have to compete?

You know, you can do both ^^ And heroes are limited anyway.


The point of heroe armies is, especially with VC, that you have a very strong undying melee focused army that you do not need to reinforce or refill.

If the heroes have immortality, they will come back in a settlement closest to the army they have been in before.
VC can also manual battle and come out with more hp than they started.


And no one that ever had a Wight King or vamp heroe army would say that normal units can do the same.

Those units that are equally powerful are monsters. And those cost a lot more in upkeep than the heroes. Plus the heroes will only get stronger with levels and items and do never need to be replaced.

That is very powerful. Harder to set up, but if you do it right, you can have at least 2 Vampire doomstacks that kill everything (Isabella and Vamps and another lord and WKs. Both should also have a Banshee for the movement speed)
Gentlest Giant May 9, 2019 @ 3:02am 
Nah. The building Wight King capacity comes from is pretty cumbersome to build - sure, get a few where you want the recruitment ability, but -amassing- them? Those building slots and gold reserves can be put to better use.
funkmonster7 May 9, 2019 @ 5:11am 
So I have a question about Isabella's supposed Vampire army. Can she actually field 10 Vampires in her army and not get owned? Because I'd think that heroes, due to their single models, would just get surrounded easily and suffer a hit to their leadership. So I've never put more than 4 Vampires in Isabella's army. Should I have more than that?
Hugh de Salle May 9, 2019 @ 7:11am 
Two words Grave Guard.

Cost effective , Allow a solid front line that are anti infantry , 55 missile resist , Can be healed and resurrected.

Winds of Death + Grave Guard gives you instant win so ends the lesson.

All in my humble opinion.
Toaster Maximus May 9, 2019 @ 7:58am 
Originally posted by Hugh de Salle:
Two words Grave Guard.

Cost effective , Allow a solid front line that are anti infantry , 55 missile resist , Can be healed and resurrected.

Winds of Death + Grave Guard gives you instant win so ends the lesson.

All in my humble opinion.
Or have them roll with the black knights or blood knights when mounted, it frees up your vampire hero to fly around with your ariel troops
Hugh de Salle May 9, 2019 @ 8:05am 
Originally posted by Toaster Maximus:
Originally posted by Hugh de Salle:
Two words Grave Guard.

Cost effective , Allow a solid front line that are anti infantry , 55 missile resist , Can be healed and resurrected.

Winds of Death + Grave Guard gives you instant win so ends the lesson.

All in my humble opinion.
Or have them roll with the black knights or blood knights when mounted, it frees up your vampire hero to fly around with your ariel troops

Yes but i like to be static as you want the enemy to hit your front lines so WoD has maximum effect , I do use BK to clear archers but Blood Knights i normally use on bigger stuff as their anti large i normally have 1 unit of Blood Knights per army.
Fishpickles May 9, 2019 @ 8:05am 
I have never used Wight Kings in an army, i just use them for taking out other heroes on the campaign map and assaulting armies and garrisons.

I actually inherited about 12 Wight kings after confederating Vlad, Kemmler and the Red Duke playing as Manfred, and wow. You can really whittle a garrison down to nothing with those all piling on.
Zane87 May 9, 2019 @ 10:50am 
Originally posted by funkmonster7:
So I have a question about Isabella's supposed Vampire army. Can she actually field 10 Vampires in her army and not get owned? Because I'd think that heroes, due to their single models, would just get surrounded easily and suffer a hit to their leadership. So I've never put more than 4 Vampires in Isabella's army. Should I have more than that?
Sure. The few leadership hits you take are offset by Isabella's aura and heroes have a high leadership to begin with.

They also have a free heal ability you can unlock as early as level 6 to help them keep leadership high.

10 are more than enough for most armies. Heck, early on she and her 3 heroes can kill armies alone.


I strongly advise you to try all vampire/Wight king armies.
You will have the fun of your life
Last edited by Zane87; May 9, 2019 @ 10:51am
Cacomistle May 9, 2019 @ 11:01am 
Originally posted by funkmonster7:
So I have a question about Isabella's supposed Vampire army. Can she actually field 10 Vampires in her army and not get owned? Because I'd think that heroes, due to their single models, would just get surrounded easily and suffer a hit to their leadership. So I've never put more than 4 Vampires in Isabella's army. Should I have more than that?
10 vamp heros at high level beat 4 chaos stacks for me. Ai also will often attack it with only 1 army. The 6 she can have by turn 3 can solo the chaos invasion with lightning strike.
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Date Posted: May 8, 2019 @ 5:44pm
Posts: 14