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Menace from below spwns trashy unit that is easy to rout or deal with, there is limited amount of uses.
Warp lightining does not wipe entire units, it can damage some chunks of formation that is all.
I got a feeling you are playing on small unit size, don't do that
Always ultra unit size
Why?
It's badly balanced feature that makes units with more models weaker to magic and single model units.
If you mean thunder bolts like from warp lightning cannons, yeah this is the best cannons in game.
Had a defensive Siege as skaven one time against Greenskins.
They had an army full of black orks and siege towers.
1 warp lightning could kill 50 Black orks on the walls. I thought I had no chance defending against them but my single Warplock engineer was my MVP thanks to his warp lightning.
@ OP: Do not, do never blob up against skaven.
And always leave 2 units to protect your missile troops/artillery.
They are sneaky basterds, yes-yes
If you rout them before that (example : keeping a fear/terror inducing unit ) and stop attacking when they rout until they're no longer in the middle of your unit (kill it from distance afterwards if necessary) you're totally safe they can't activate it. AFAIK the spell USED to be targetable more easily than it is now, but as long as you keep in mind that trying to make units go below 50% while your elite units are in contact with them during siege battles against skavens is NOT a good idea, you should be pretty safe.
Also, other solution is, stop abusing artillery and go toe to toe with them (or at least, use missile units rather than artillery to clean the walls). The walls are pretty easy to take with any elven army without any artillery.
warp lightning is another problem and the artillery units during sieges should not be in range of it to begin with.
To protect your art units, have them in line formation and park a melee unit over it. Not in front of the shooty end, over the crews. The Skaven will spawn in the middle of your melee unit trying to get at your art crews and will insta rout, and your arty crews probably won't even notice the disturbance.
The lightning is another problem entirely. You are just going to have to eat it. Try not to blob and try to kill the mage(s). For me personally the damn mages are usually the last thing to go down so.... hope you brought damage dealing magic of your own to even out the odds a bit and overwhelming force that can chain route their entire army quickly.
Also watch out for catapults firing from the point, left alone those hurt as much as the lightning. Also beware if they have the army ability that explodes enemy units to deal massive damage to yours. They will probably use it on their summons so try to present them with a single entity unit that can withstand the blast.
Those spawned rats die in seconds either to disintegration after a few seconds or if you position literally one of any unit to defend said artillery.
You must use counter play to respond to the enemy. If you know what they tend to do use that against them and if art gets knocked off their weapons put them back on quickly while using that unit to protect them
Warplightning is strong no matter how you cut it, but in a field battle or even in a position where you arent forced to blob, it's tankable and not crippling. In a siege though, especially with siege towers, 1-2 warplightnings can delete entire squads as they mount the walls.
Your attacking a Keep, so your opponent is stationary.
You have artillery, whats the point of artillery if you dont allow them to use all of their ammunition softening up the target to be attacked?
For the most part you shouldnt have moved your army in until all of your salvo's have been depleted. The range should have kept you well outside of the reach of spells.
Unless you have an overwhelming amount of artillery, enough to destroy towers with a few volleys, this is not a very good plan as part of your army is going to be torn apart by defensive fire. You're taking losses for not much in return, so it's better to lose those lives on the wall, killing enemies in the process.
Wind Blast is also the better spell than warp lightning and overcasted will shred the Skaven on the walls in one cast if you do have a heavens caster.