Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No it’s me explaining it incredibly badly. It’s not so much spamming the one spell as running an obscenely high Wind of Magic pool (900-1000), with access to perma fire arcane conduit. Could equally by Gaze of Nagash, or something from lore or shadows/death. You are right, there isn’t much that will make it through 3 Wind of Deaths, 40/50 casts would never be needed.
Aside from that, rocking 38 heroes with two lords allows for 120 bound spells (x number of casts). In terms of army composition here I’m thinking Kemmler & Lahmian lord stacks with 2 Wights, 2 Vampire Heroes & 34 Necromancers. Supported by 10-20 free roaming necromancer heroes with wound/assault units (most knowledgeable with a few to reduce action cost to zero alongside the Lahmian lord).
Look in the building browser, it should be either the armory or the Wight King building - maybe needs both.
Also you can just resurrect them at battlefields, 3k or more should be enough.
For the actual casting, you would only need 1 lord and 2 Necromancer heroes. Hardly need more for the CD, and Vampire heroes have the added bonus that they actually can kill things without magic ^^ I rather spread them out on my armies honestly, better having several semi Doomstacks than one killer stack. I mean, that one can't be everywhere anyway ^^
Hovering over those buildings doesn't even show the mortis engine unit card. I'll check again once I've done sending half my known world against the dwarves.
I decided it was boring to sit in this Empire bubble so I declared war on the dwarves. Noctilius wanted very much to be my vassal so I allowed him and now I'm just talking to everyone if they want to join my war against the beards. Oddly....Most factions are accepting 0.o
So...factions that joined me thus far are;
Khemri
Order of Loremasters
Ellyrion
Followers of Nagash
I'm interested to see how many factions are at war with them once I've gone through all of them XD
It's only the Black Coach that I see
War with Dwarves didnt last long, Archeon arrived and I gave Chaos a bit of a boost (x5 mod) so that petty empire provinces didnt insta-whack them. Now they atleast a force to reckon with.
Thus far going well, capping the provinces they burned, leaving a few for dwarves to settle, so they get the brunt of next wave, that is if they dont run like they did in current wave.
The good spells here:
1)Spirit Leech- lord/single target unit snipe (dont overcast - just +cast range)
2) Soulblight - aoe debuff (overcast this) :
-8 Leadership
-15 Armour
-22% Missile Damage
-22% Weapon Damage
3) Fate of Bjuna - targeted multi unit snipe spell (affects only that unit). This spell got nerfed but is still really good. You can neuter the hell out of a halberd unit or something that would mess up one of your large creatures (maybe a lone high ranking cav unit or something).
HIgh level wight king used to give units you make +3 levels on training but they nerfed that. Now he is a per turn training bonus only - meh.
The pit is great in certain situations like bridge battles or on walls, though.
Fate of Bjurna is nice but too expensive for what it does. Soulblight is not terrible, it's a bad Jack of all trades. The leadership debuff is better handled by other spells (see below) and the combat debuff too is outshined by Curse of Years. It's cheap, but the WoM are better spend elsewhere
I found it funny that the 2 most valuable spells in lore of death were not mentioned by you :P
Purple sun is as great a vortex as chain lightning and when it's placed well, turns the tide. 500 kills with just one cast when lucky.
Doom and Darkness is a bit situational, as you could use other spells to deal damage for a similar leadership drop. However, in a scenario where most units are within the effect range and after damaging them with a spell like WoD/Pit/Purple Sun, casting Doom and Darkness overcast can instantly break, mass rout and because of the following "friends rout" and "losing currently" debuffs even shatter whole units with just 2 spells.
That's extremely powerful.
I'm a bit mixed over Lore of Death, yes Purple Sun is strong but being a vortex spell is also inherently unreliable in contrast to Pit of Shades.
The debuffs for both lores are good, though Shadow debuffs are better for Lord sniping.
After routing the enemy I bring all troops togethrr and spam Invocation of Nehek to replenish troops.
I play as Manfred, first time - turn 250 and close to finish long campaign with 10 armies. But I never managed to confederate anyone early, tips on how to confederate all the legendary lords ? Also, what blood kiss lords are best - I have all unlocked, but no experience to know the best.