Total War: WARHAMMER II

Total War: WARHAMMER II

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Inardesco Jun 20, 2019 @ 12:42am
Tips for vampire counts?
I seem to be a bit stifled by what units I require in the army. This is my first campaign as an old world faction.

There are no artillery pieces or ranged options that I've noticed. Previous sieges that I fought I simply swarmed the walls with 2 armies while the lords bashed the gates. It works but takes a while, especially against dwarves.

I have the no upkeep techs but also at the point where normal skeles are starting to become useless. I have 4 armies (Vlad, Isabella, Mannfred and a lahmian general from bloodline) with grave guard here and there and some cavalry.

Money wise it isnt peachy either, about 3-6k a turn so I can build a single building and then I'm out. Chaos is on the verge of coming round as well. The regions I have are Wissenland, Sylvania and the two empire regions you start next to with Von Carstein. Going south is borderprinces, going east is map border, north is kislev and talabecland (nap) and west is dwarves, wood elves, brettonia and empire.

I'm only at war with the Dwarves but they also have to deal with greenskins (str r1) and various other enemies and I no longer border them.

What do?
Last edited by Inardesco; Jun 20, 2019 @ 12:43am
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Showing 46-57 of 57 comments
mdardis Jun 22, 2019 @ 10:58am 
Originally posted by Zane87:
Am I missing sth there? :/

No it’s me explaining it incredibly badly. It’s not so much spamming the one spell as running an obscenely high Wind of Magic pool (900-1000), with access to perma fire arcane conduit. Could equally by Gaze of Nagash, or something from lore or shadows/death. You are right, there isn’t much that will make it through 3 Wind of Deaths, 40/50 casts would never be needed.

Aside from that, rocking 38 heroes with two lords allows for 120 bound spells (x number of casts). In terms of army composition here I’m thinking Kemmler & Lahmian lord stacks with 2 Wights, 2 Vampire Heroes & 34 Necromancers. Supported by 10-20 free roaming necromancer heroes with wound/assault units (most knowledgeable with a few to reduce action cost to zero alongside the Lahmian lord).
Inardesco Jun 22, 2019 @ 11:05am 
I found Wind of Death not working that well against chosen though
Inardesco Jun 22, 2019 @ 2:31pm 
Where do I get the Mortis Engine? I've not seen that unit available anywhere and only seen it in action during the Ring of Nagash quest battle.
Zane87 Jun 22, 2019 @ 3:45pm 
Originally posted by Inardesco:
I found Wind of Death not working that well against chosen though
You did overcast it? Essentially, never not overcast WoD.


Originally posted by Inardesco:
Where do I get the Mortis Engine? I've not seen that unit available anywhere and only seen it in action during the Ring of Nagash quest battle.
Look in the building browser, it should be either the armory or the Wight King building - maybe needs both.
Also you can just resurrect them at battlefields, 3k or more should be enough.
Zane87 Jun 22, 2019 @ 3:48pm 
Originally posted by mdardis:
Originally posted by Zane87:
Am I missing sth there? :/

No it’s me explaining it incredibly badly. It’s not so much spamming the one spell as running an obscenely high Wind of Magic pool (900-1000), with access to perma fire arcane conduit. Could equally by Gaze of Nagash, or something from lore or shadows/death. You are right, there isn’t much that will make it through 3 Wind of Deaths, 40/50 casts would never be needed.

Aside from that, rocking 38 heroes with two lords allows for 120 bound spells (x number of casts). In terms of army composition here I’m thinking Kemmler & Lahmian lord stacks with 2 Wights, 2 Vampire Heroes & 34 Necromancers. Supported by 10-20 free roaming necromancer heroes with wound/assault units (most knowledgeable with a few to reduce action cost to zero alongside the Lahmian lord).
Ahh okay. Yeah, gotcha. Necromancer/Vampire lords skilled for magic and knowledgeable innate trait.

For the actual casting, you would only need 1 lord and 2 Necromancer heroes. Hardly need more for the CD, and Vampire heroes have the added bonus that they actually can kill things without magic ^^ I rather spread them out on my armies honestly, better having several semi Doomstacks than one killer stack. I mean, that one can't be everywhere anyway ^^
Inardesco Jun 22, 2019 @ 4:05pm 
Originally posted by Zane87:
Look in the building browser, it should be either the armory or the Wight King building - maybe needs both.
Also you can just resurrect them at battlefields, 3k or more should be enough.

Hovering over those buildings doesn't even show the mortis engine unit card. I'll check again once I've done sending half my known world against the dwarves.

I decided it was boring to sit in this Empire bubble so I declared war on the dwarves. Noctilius wanted very much to be my vassal so I allowed him and now I'm just talking to everyone if they want to join my war against the beards. Oddly....Most factions are accepting 0.o

So...factions that joined me thus far are;
Khemri
Order of Loremasters
Ellyrion
Followers of Nagash

I'm interested to see how many factions are at war with them once I've gone through all of them XD
Inardesco Jun 22, 2019 @ 4:14pm 
Originally posted by Zane87:
Look in the building browser, it should be either the armory or the Wight King building - maybe needs both.

It's only the Black Coach that I see
Inardesco Jun 24, 2019 @ 4:16pm 
I figured out why I dont have the Mortis Engine, its cuz I dont have the Grim and the Grave.

War with Dwarves didnt last long, Archeon arrived and I gave Chaos a bit of a boost (x5 mod) so that petty empire provinces didnt insta-whack them. Now they atleast a force to reckon with.

Thus far going well, capping the provinces they burned, leaving a few for dwarves to settle, so they get the brunt of next wave, that is if they dont run like they did in current wave.
glythe Jun 24, 2019 @ 8:04pm 
At some point you will want to add vampire heroes to your army. I highly suggest you add ONLY lore of death vampires.


The good spells here:

1)Spirit Leech- lord/single target unit snipe (dont overcast - just +cast range)

2) Soulblight - aoe debuff (overcast this) :
-8 Leadership
-15 Armour
-22% Missile Damage
-22% Weapon Damage

3) Fate of Bjuna - targeted multi unit snipe spell (affects only that unit). This spell got nerfed but is still really good. You can neuter the hell out of a halberd unit or something that would mess up one of your large creatures (maybe a lone high ranking cav unit or something).


HIgh level wight king used to give units you make +3 levels on training but they nerfed that. Now he is a per turn training bonus only - meh.
Zane87 Jun 25, 2019 @ 1:30am 
Originally posted by glythe:
At some point you will want to add vampire heroes to your army. I highly suggest you add ONLY lore of death vampires.


The good spells here:

1)Spirit Leech- lord/single target unit snipe (dont overcast - just +cast range)

2) Soulblight - aoe debuff (overcast this) :
-8 Leadership
-15 Armour
-22% Missile Damage
-22% Weapon Damage

3) Fate of Bjuna - targeted multi unit snipe spell (affects only that unit). This spell got nerfed but is still really good. You can neuter the hell out of a halberd unit or something that would mess up one of your large creatures (maybe a lone high ranking cav unit or something).


HIgh level wight king used to give units you make +3 levels on training but they nerfed that. Now he is a per turn training bonus only - meh.
Lore of shadow is good, too. You shouldn't forego it completely, but I agree death is much stronger.
The pit is great in certain situations like bridge battles or on walls, though.

Fate of Bjurna is nice but too expensive for what it does. Soulblight is not terrible, it's a bad Jack of all trades. The leadership debuff is better handled by other spells (see below) and the combat debuff too is outshined by Curse of Years. It's cheap, but the WoM are better spend elsewhere


I found it funny that the 2 most valuable spells in lore of death were not mentioned by you :P

Purple sun is as great a vortex as chain lightning and when it's placed well, turns the tide. 500 kills with just one cast when lucky.

Doom and Darkness is a bit situational, as you could use other spells to deal damage for a similar leadership drop. However, in a scenario where most units are within the effect range and after damaging them with a spell like WoD/Pit/Purple Sun, casting Doom and Darkness overcast can instantly break, mass rout and because of the following "friends rout" and "losing currently" debuffs even shatter whole units with just 2 spells.


That's extremely powerful.
Inardesco Jun 25, 2019 @ 3:38am 
Most armies have heroes in them. Not all of them due to hero cap. I also have an army of banshees roaming around to slow chaos stacks and kill thekr agents.

I'm a bit mixed over Lore of Death, yes Purple Sun is strong but being a vortex spell is also inherently unreliable in contrast to Pit of Shades.

The debuffs for both lores are good, though Shadow debuffs are better for Lord sniping.

After routing the enemy I bring all troops togethrr and spam Invocation of Nehek to replenish troops.
in Jan 29, 2021 @ 11:35am 
Originally posted by Inardesco:
Ok, well, I'm currently just going to focus on confedding the other vampire nations. I thought Moussilion had a legendary lord as well?

Edit; the red duke. Game says he is available to recruit but cant see him? Do i need dlc for him?

I play as Manfred, first time - turn 250 and close to finish long campaign with 10 armies. But I never managed to confederate anyone early, tips on how to confederate all the legendary lords ? Also, what blood kiss lords are best - I have all unlocked, but no experience to know the best.
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Date Posted: Jun 20, 2019 @ 12:42am
Posts: 57