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-Yellow line showing you possible reinforcement
-raiding to avoid attrition
-lightning strike being a must
Probably alot I am forgetting and probably alot I still not learned yet lol.
It´s incredible how much friendlier your neighbours get once they can´t just walk into your villages.
Coastal cities are really good at holding onto whole continents. Held off many armies trying to gain a foothold on the beach but combine deep sea attrition fortified city and 20 lizardmen army solid defense.
When attacking cities with walls if you don't have arty but have decent front line infantry fight for just the walls once all units are dead that were on wall you can plan out the next phase as to how you want to pick apart their defense.
Air cavalry are the ultimate units to pick apart an army while only using a few units i.e can take out many types of units if you see it's isolated as this is a.i. even works for obliterating units on walls. Focus on 1 unit a time or you can attack multiple be make sure you have a good amount of units focusing on 1 target as to make the initial blow devastating to the point the start to crumble for those type of factions or they retreat granting free kills. (This is mainly for tiktak'to as if you have all your air cavalry ripperdyactyls close to him he will buff them all on top of his buffs through the skill tree so imagine 10+ ripperdactyls charging 1 unit killing or sending it running for the hills before their army can attack your units than rinse and repeat and outside isolated units or wait for them to commit to your very reliable saurus line preferably with a wide line to spread the enemy units out more those allowing for easier overwhelming isolated attack strategies.
I find regular cavalry outdated if you have air cavalry.
2. CA's concept of diplomacy- Having a large military force = diplomatic success. Weakness = dipolomatic failure.
3. Bretonnia: Worst faction in the game
This guy doesn't own Beastmen or Chaos if he thinks Bretonnia is the worst faction.
Unless it''s 90-10 your way, never auto resolve. You'll get the job done with less losses.
Looking back there were so many cities I could have taken several turns prior if I ignored the orange-red bar.
Mine would be:
- Always go for the dwarves early on.
- Make more than one army so you can expant faster.
- Utilize the rebellions to gain xp and don't be afraid of it.
-Don't build the damn barrack in your main city. Takes up the slot only.
- Firearms can fire over your own units when targetting large enemies but not infantry.
- You can aim and fire some artillery pieces manually, which can make a difference in early game.
- Artillery firing at the enemy engaged in melee with your units will do about the same damage to both.
- Poison reduces enemy speed, melee attack and damage.
- Speed debuffs reduce charge bonus.
- Magic resistance reduces damage from melee/ranged magical attacks.