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When I run a High Elf campaign, my army is typically 4 Bolt Thrower, 12 LSG/S, 2 Dragons, Lord, hero. And the Bolt Throwers get plenty of kills with multi shot against massed infantry.
A very good target for Bolt Throwers in scatter mode would be Lothern Sea Guards: they're not really that killy so you don't want to prioritize shooting them with Darkshards, when firing they stay in a nice easy-to-hit box, and they're shielded so shooting them with Darkshards is more of a waste.
Bad targets include almost anything that likes to move or anything you'd be better off shooting with Darkshards.
I second this.
Towers arent that sturdy and the multi-shot can take out a lot of infantry
I think this is generally their best use. While they appear to be very effective on scattershot, with high accuracy resulting in good-looking hits on enemy units, they actually do quite poor damage. If you watch the enemy unit, you'll notice that most of the troops that got hit and knocked down just get right back up and back into formatiom. Aside from sniping arty, I would agree with Chaoslink that you should usually just have 1 to force the enemy to come to you. They aren't worth taking over most other units.
Their killing power is low but they do deal a lot of damage.
It's also a way to negate the high elf mastery since it causes so much damage.
However, other units can perform a similar role with less niche. Those units aren't hindered by low mobility and can perform other roles as well. Knocking out enemy artillery is often done better by flying units, even harpies (assuming DE get them, I think they do).
Either way, the bolt thrower itself should only be used to initiate an enemy charge or as a low tier alternative to units that perform the roles better. Both the DE and HE get this unit, and both have better alternatives then using it.
You dont have that issue when you use bolt throwers to snipe their artillery.
Bolt Throwers are suprisingly good, despite looking pretty meh. They don't specialize as well as most other artillery, but what that means in practice is that the are consistently useful in almost every battle, while other artillery often winds up useless on some maps. The scattershot has a bonus vs. Infantry, and while it doesn't do a huge amount of killing (low damage per hit) it does a huge amount of damage spread across a lot of models, causing that unit to melt when anything else hits it. I find their sniping capabilities vs. large monsters to be pretty bad, anti-artillery is good though, if you can get it in range anyway.