Total War: WARHAMMER II

Total War: WARHAMMER II

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Orc front line
What do you use? Both vanilla and playing with money mods where you can recruit whatever you want.
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Showing 1-15 of 18 comments
I'm Ant Aug 14, 2019 @ 6:52pm 
Goblin spears
MadArtillery Aug 14, 2019 @ 7:04pm 
Goblin spears mostly. Sometimes night goblins if I want to be all flavourfull n stuff.
l33tness08 Aug 14, 2019 @ 7:41pm 
I think you should use goblin archers.
Really they're the best front line
Sn3z Aug 15, 2019 @ 12:59am 
Orc's.
ChaosKhan Aug 15, 2019 @ 3:38am 
Orcs with Orc leaders and Goblins with Goblin leaders (though it does make sense to use a Goblin Warboss to lead Orcs, since he provides poison to all his troops, but you don't want to have an Orc in charge of Goblins, ever). Once I commit to a specific race, I don't mix them. The way the game is currently designed, it doesn't make any sense to mix the different races up, since you buff them with different skills and yet they basically fulfill the same role. I mean, you can do it, but it's inefficient build wise and the use of it questionable. There is literally nothing Goblin Spears can't do what Orc Boyz can when buffed properly and vice versa.

Once you reach proper late game, it becomes a different matter. There, Black Orcs are the single most effective greenskin infantry and no Goblin unit can do what those guys can. That's where things start to deviate and Goblin armies start to rely on monsters for damage and tankiness in melee, while the Orcs can just switch to Black Orcs and call it a day.
Big Moustache Aug 15, 2019 @ 2:15pm 
Rock lobbers and doomdivers. The rest runs up when the dwarf artillery is dead.
Sn3z Aug 15, 2019 @ 4:20pm 
Originally posted by ChaosKhan:

Once you reach proper late game, it becomes a different matter. There, Black Orcs are the single most effective greenskin infantry and no Goblin unit can do what those guys can. That's where things start to deviate and Goblin armies start to rely on monsters for damage and tankiness in melee, while the Orcs can just switch to Black Orcs and call it a day.

Even with Black Orcs it would be prudent to support them with some higher tier monsters, Black Orcs do struggle against other higher tier units like Chosen Greatweapons and Swordmasters.
Wyvern Aug 15, 2019 @ 4:39pm 
A small exception to what others have said above. As Wurrzag, it's probably worth keeping his own army filled with savage orc bigguns, since they're cheaper on upkeep and you get something like ~50% resistance to physical damage if you max out redline+the 40% baseline. Otherwise the recommendation to black orc it up/gobbos+monsters(for skarsnik) is imo the best way.
Gamefever Aug 15, 2019 @ 5:37pm 
Min/Maxing is why we need Unit Caps.
Chrenergros Aug 15, 2019 @ 11:26pm 
Originally posted by Wyvern:
A small exception to what others have said above. As Wurrzag, it's probably worth keeping his own army filled with savage orc bigguns, since they're cheaper on upkeep and you get something like ~50% resistance to physical damage if you max out redline+the 40% baseline. Otherwise the recommendation to black orc it up/gobbos+monsters(for skarsnik) is imo the best way.


Not to mention his +charge bonus, a biguns could reach the charge of a shock cavalry
ChaosKhan Aug 16, 2019 @ 3:27am 
Originally posted by Sn3z:
Originally posted by ChaosKhan:

Once you reach proper late game, it becomes a different matter. There, Black Orcs are the single most effective greenskin infantry and no Goblin unit can do what those guys can. That's where things start to deviate and Goblin armies start to rely on monsters for damage and tankiness in melee, while the Orcs can just switch to Black Orcs and call it a day.

Even with Black Orcs it would be prudent to support them with some higher tier monsters, Black Orcs do struggle against other higher tier units like Chosen Greatweapons and Swordmasters.

I agree. My point was, that Black Orcs are a very reliable heavy infantry frontline unit and there is nothing compareable on the Goblin side, but spicing them up with monsters is of course the way to go for a balanced army approach.
Chrenergros Aug 16, 2019 @ 6:30am 
Originally posted by ChaosKhan:
Originally posted by Sn3z:

Even with Black Orcs it would be prudent to support them with some higher tier monsters, Black Orcs do struggle against other higher tier units like Chosen Greatweapons and Swordmasters.

I agree. My point was, that Black Orcs are a very reliable heavy infantry frontline unit and there is nothing compareable on the Goblin side, but spicing them up with monsters is of course the way to go for a balanced army approach.
I did some 1v1 using the map 100x100, it seems that black orks win sometimes against swordmasters.
Sn3z Aug 16, 2019 @ 10:25am 
Originally posted by Chrenergros:
Originally posted by ChaosKhan:

I agree. My point was, that Black Orcs are a very reliable heavy infantry frontline unit and there is nothing compareable on the Goblin side, but spicing them up with monsters is of course the way to go for a balanced army approach.
I did some 1v1 using the map 100x100, it seems that black orks win sometimes against swordmasters.

So we conclude boosting your line with monsters even with black Orcs is most prudent? Every faction that can would do exactly the same thing, that's amounts to black orcs losing a line fight, even if you get into a situational fight monsters would give you a advantage where HE, DE or Chaos wouldn't have none.
Windy Winston Aug 16, 2019 @ 4:32pm 
I went through and played vanilla, but this go round I am using a money mod for fun. My line is a couple units of black orcs, with big 'uns next to them, and trolls on a close flank. It seems to work, but how can you really tell with all those expensive troops? So I was wondering the efficiency of my front line, as I already know it's efficacy.
Sn3z Aug 16, 2019 @ 5:09pm 
The tiers.
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Date Posted: Aug 14, 2019 @ 6:21pm
Posts: 18