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Creative Assembly have tried many times to come up with ways to bring back the challenge as a campaign progresses, and none of them have been particuarly well received. It's why we had civil war events in Rome & Shogun and the chaos invasion in TW:Warhammer.. . The vortex race in WH2 is them trying a different approach, which also hasn't gone down too well with the playerbase.
It's not unique to Total War either. Real time strategy games such as Starcraft suffer from it just as much, where an early battle can determine the result of the match because it just becomes so difficult for a player to recover from a setback. It's not just the loss of units/income. Not only are you having to replace those losses, but that's income that you won't have to invest in expanding, which your opponent does... That means they'll have a stronger economy, and can pump out more troops, making the next battle easier for them. Pro matches rarely play out to their inevitable conclusions, with players conceding defeat long before their base is destroyed.
It's easy to see the problem and to critisize a game for it, but much harder to come up with viable solutions that don't simply handicap players for doing well.
They could just rip out the strategy layer, and replace it with something simplified like XCOM, leaving the RTS aspects alone.
I rather fight them on the field since there the AI actually does something.
That said, I've grown to tolerate playing the battles and I think the game got overall better for it.
If you are effective at the strategic layer you can win campaigns much faster(we are talking long victory in ME in about 120 turns).
If you win your campaigns faster, you dont burn out on them as much.
As such the strategic layer is an incentive to get better at the game as a whole. Removing or simplifying it would actually diminish the replay value and challenge to a large degree.
If you want to only do the tactical battles, just play custom games or MP.
If you want something like the real-time battles in this but without the grand strategy component you should check out Shadow of The Horned Rat and Dark Omen.
https://www.youtube.com/watch?v=7fyPNEPLDrc&t=
If you play on Legendary and take 'Lightening Strike', I can guarantee most of your battles will be challenging one-stack vs one-stack engagements. Especially if you get rid of the 'conquer the world' way of thinking, and instead just keep a few, well managed, regions and fight your wars in allied territory. Leave all the siege work to allies and focus on field battles and glory.
ME is a sandbox at heart.
On the other hand, if tactical combat is all that you're after, then just play the Battle games vs AI. I normally don't like those battles because I just don't like to get pyrrhic victories all the time. Some of those wins make you feel like you didn't win at all, with the amount of casualties you suffered.
I also restart alot. I've never beaten the map. However 1 issue with this is that alot of the higher tier cool units take forever to tech up to. So often I'm just stuck using the units I started with.
But if you have GOOD artillery like Skaven catapult you can get rid of a lot of enemies quickly.
Then we have the large wall turrets which when they are maxed out will kill a lot of your units. some are stronger than others but they will still do damage if you just sit back and wait for archers to deal with.
So these fights can be quite annoying because there are walls to climb and archers on walls to deal with.
Personally I enjoy having more rank and file armies (tier one and two), mainly because I've got used to that. Even on Legendary top tier stacks make the game trivial anyway because the AI just doesn't know how to deal with them.
"I wish the strategic layer worked in a way that caused hard fights to happen consistently throughout the game." - Playing how I described, and playing on Legendary, tends to keep the fights frequent and hard for me. It depends what you want from it really.
Have you tried jumping on Multiplayer and having a few battles? It took me a while to summon the courage, but it's a lot of fun!