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I think Warhammer is the natural progression and a mixed blessing that the studio shut down. It's sad but now other studios are free to copy its game design without worry of legal issues. The was WAY ahead of its time in terms of depth and strategy. I could spend a whole day making an entirely new faction, testing, tweaking, editing maps etc I even created a LOTR map with all the movie locations and descriptions, took a solid week cause I had to make several factions too, all having unit rosters identical to the movie.... the game was THAT deep.
https://steamcommunity.com/app/433280/discussions/0/451851477882364273/
You'll find like-minded people here.
What I think WARHAMMER needs now is some sort of Random Map Creation or map editor combined with a roster editor to make a sort of Imperial Undead army or Dinosaur Knights, or Chaos Dark Elves etc but I'm wishing too hard :) This would truly immortalise TW:WH.
Dinosaurs for me was the icing on the cake if you remember the Ssrathi from the BattleCry series
I didn't know what happened to Red Orb at the time, but I saw a few years later some other company name published Warlords IV. strange how ideas that work are sometimes ahead of their time...
And yeah I was going to say the actual battles make it the "given enough time" sort of addition I was referring to, but I didn't want to get too specific. but that is what I was thinking.
The game is very similar, except for the battles. Which are new rather than different, so really, the games are very very much alike.
You mean something that has been in total war for two decades?
I only started playing total war since it adopted Warhammer. Warlords 3 darklords rising was released 1998' and Total War was released 2000'
Lol, Shogun was the 1st Total War game and it was released 2 years after Warlords:DLR
Not to mention that this is the 3rd in the series. the 1st Warlords game was released 1989! It's no debate about which game owns the genre of "Settlement upgrades/raze/sack/rebuild, unit summon turn times, the banners between turns which show factions, campaign movement etc"
Owned the third one but it was the second one that I -really- played the heck out of when I was too young to buy games on my own and was picking up english at a useful level.
Had a version of it that came with a wheelbarrow-full of modded levels, which, since the game was so simple and easy to mod, ranged thematically from every bit between Divina Comedia, religious wars on actual earth and all manners of other goofy stuff.
Anyway, that turbo button made some of those early original Warlords campaigns playable -- Storm Lords for the win! However... I did favor the W3: Dark Lords Rising sequel the most, though -- the script in that for the story was pretty rich. (I don't even recall what the original Warlords story was.)
All the complaining about dancing elves and singing birds... everything so happy! No wonder he was bent on revenge and domination after he had been imprisoned at the culmination of the prequel. He must have nearly gone mad with all the high elf and uppity human BS he had to endure!
Also, when I ended up installing the game on an old laptop, I was SHOCKED I tell you, when the same music came out of it. I originally played it on a PC I had expensively outfitted with a sound blaster AWE 32 and a roland sound canvas GS daughter board (plugged into the AWE 32) and had full midi compatibility.
Imagine my horror and dismay when the same music ushered forth from the cheap laptop I put it on... playing right off the CD. I had no idea; I'd never noticed it before. After that I played the CD in a regular player a few times while cleaning or something, because you know, imperious dark lord rising theatrical music can get one in the mood to conquer dust bunnies and water house plants.