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Which is cool and all, but then you need to do this for every settlement you encounter...
Additionally, the scripts for ritual chaos stacks have not been touched. Given Chaos went from "meh" to "OP" in SFO, the stacks (especially Chosen!) are an absolute pain to fight off.
It is otherwise very great and I would reccomend it.
I'm having hard time playing as the empire in Normal difficulty for both campaign & battle. I'm not sure if this is SFO balancing issues since i was using Trebor's Garrison mod. It took me a lot of time like 30 to 40 turns and im find it so hard defeating the VC faction.
The Norsca are attacking in very large number from the North and my allied AIs are pretty useless.
Now, i just removed the Trebor's Garrison mod and starting as the Skaven in the grand campaign in easy just to observe.
To be honest i like the SFO mod because of the Capacity system and the additional units.
N.B. Note the capacity system is entirely optional and can be turned off at the start of a new campaign (an event pops up at Turn 2).
Yeah, i notice it. I notice without the caps the enemy AI keeps on spamming elite units and normal units are becoming less common in the late game
thats sucks.
In my opinion you should just enjoy the base game/DLC until you get bored, then move on to SFO if you want to mix things up.
I think SFO, largely makes everything stronger and more OP which is cool. For instance one of the Skaven starting lords has an ability that gives 20 + attack to all your units, on a 90 seconds CD.
However a player is going to be more able to use alot of these cool tools better than the AI, so I think alot of the changes end up favoring the player.
this pritty much sums up how i feel about sfo aswell
But, I don't like it. I prefer modding it in detail, instead of one big thing.
I also think SFO's "new" Chaos is worse than Ultimate Chaos was 5 patches ago.