Total War: WARHAMMER II

Total War: WARHAMMER II

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Clear Sky Jul 10, 2019 @ 9:38pm
SFO: Grimhammer II: What are your thoughts about this?
Hi everyone, i would like to asks your thoughts about this mod. Have you ever encountered unbalance issue on a certain faction? is this mod frustrates you playing?

I'm currently using this mod and having problem grinding with this game. I'm used to playing vanilla way back ago and not sure if they made the AI too aggressive or maybe this is just a git gud problem.
Last edited by Clear Sky; Jul 11, 2019 @ 1:43am
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Showing 1-15 of 63 comments
Jin- Jul 10, 2019 @ 11:00pm 
Game is unplayable without this mod in my opinion. Game is already too simple and shallow. With this i can atleast enjoy it somehow
I do find lategame siege battles to become quite a chore as one can never trust the AR but due to buffed garrisons there are now more units to fight.

Which is cool and all, but then you need to do this for every settlement you encounter...

Additionally, the scripts for ritual chaos stacks have not been touched. Given Chaos went from "meh" to "OP" in SFO, the stacks (especially Chosen!) are an absolute pain to fight off.


It is otherwise very great and I would reccomend it.
Clear Sky Jul 10, 2019 @ 11:32pm 
Originally posted by aidenpons:
I do find lategame siege battles to become quite a chore as one can never trust the AR but due to buffed garrisons there are now more units to fight.

Which is cool and all, but then you need to do this for every settlement you encounter...

Additionally, the scripts for ritual chaos stacks have not been touched. Given Chaos went from "meh" to "OP" in SFO, the stacks (especially Chosen!) are an absolute pain to fight off.


It is otherwise very great and I would reccomend it.

I'm having hard time playing as the empire in Normal difficulty for both campaign & battle. I'm not sure if this is SFO balancing issues since i was using Trebor's Garrison mod. It took me a lot of time like 30 to 40 turns and im find it so hard defeating the VC faction.

The Norsca are attacking in very large number from the North and my allied AIs are pretty useless.

Now, i just removed the Trebor's Garrison mod and starting as the Skaven in the grand campaign in easy just to observe.

To be honest i like the SFO mod because of the Capacity system and the additional units.
Originally posted by Clear Sky:
To be honest i like the SFO mod because of the Capacity system and the additional units.

N.B. Note the capacity system is entirely optional and can be turned off at the start of a new campaign (an event pops up at Turn 2).
Stoinker666 Jul 10, 2019 @ 11:48pm 
The last time I played without it was when the game released.
Clear Sky Jul 10, 2019 @ 11:52pm 
Originally posted by aidenpons:
Originally posted by Clear Sky:
To be honest i like the SFO mod because of the Capacity system and the additional units.

N.B. Note the capacity system is entirely optional and can be turned off at the start of a new campaign (an event pops up at Turn 2).

Yeah, i notice it. I notice without the caps the enemy AI keeps on spamming elite units and normal units are becoming less common in the late game
What Up Doc Jul 11, 2019 @ 12:03am 
i kinda liked this mod but i ended up disabling it becuase there are some issues, mainly when i was playing TK i like to use chariots alot and when it came to fighting the lizards, they realy love there chamelion skinks. the problem is, once a chariot is poisoned in this mod, the chamelion skinks can outrun it and they do alot of damage to them. i dont see why my chariots would be that much slower because of poison that skinks can outrun them. its a run mod but i prefer vanilla
Clear Sky Jul 11, 2019 @ 1:00am 
Originally posted by What Up Doc:
i kinda liked this mod but i ended up disabling it becuase there are some issues, mainly when i was playing TK i like to use chariots alot and when it came to fighting the lizards, they realy love there chamelion skinks. the problem is, once a chariot is poisoned in this mod, the chamelion skinks can outrun it and they do alot of damage to them. i dont see why my chariots would be that much slower because of poison that skinks can outrun them. its a run mod but i prefer vanilla

thats sucks.
Last edited by Clear Sky; Jul 11, 2019 @ 1:02am
enricofermi2 Jul 11, 2019 @ 1:38am 
I wouldn't really say it's better than the base game, but I'd say it's different.

In my opinion you should just enjoy the base game/DLC until you get bored, then move on to SFO if you want to mix things up.

I think SFO, largely makes everything stronger and more OP which is cool. For instance one of the Skaven starting lords has an ability that gives 20 + attack to all your units, on a 90 seconds CD.

However a player is going to be more able to use alot of these cool tools better than the AI, so I think alot of the changes end up favoring the player.
What Up Doc Jul 11, 2019 @ 2:29am 
Originally posted by enricofermi2:
I wouldn't really say it's better than the base game, but I'd say it's different.

In my opinion you should just enjoy the base game/DLC until you get bored, then move on to SFO if you want to mix things up.

I think SFO, largely makes everything stronger and more OP which is cool. For instance one of the Skaven starting lords has an ability that gives 20 + attack to all your units, on a 90 seconds CD.

However a player is going to be more able to use alot of these cool tools better than the AI, so I think alot of the changes end up favoring the player.

this pritty much sums up how i feel about sfo aswell
MadArtillery Jul 11, 2019 @ 2:40am 
Curious what it changes. Never heard of it before.
Last edited by MadArtillery; Jul 11, 2019 @ 2:40am
Wh♂♂par Jul 11, 2019 @ 2:45am 
A lot. But not terribly much.

But, I don't like it. I prefer modding it in detail, instead of one big thing.

I also think SFO's "new" Chaos is worse than Ultimate Chaos was 5 patches ago.
Last edited by Wh♂♂par; Jul 11, 2019 @ 2:46am
Clear Sky Jul 11, 2019 @ 3:14am 
Originally posted by MadArtillery:
Curious what it changes. Never heard of it before.
Its a mod overhaul to make the game closer to the warhammer lore.
Clear Sky Jul 11, 2019 @ 3:16am 
Originally posted by Wh♂♂par:
A lot. But not terribly much.

But, I don't like it. I prefer modding it in detail, instead of one big thing.

I also think SFO's "new" Chaos is worse than Ultimate Chaos was 5 patches ago.
I heard that there is an issue with the Chaos. The mod made them "meh"
ChaosKhan Jul 11, 2019 @ 3:18am 
The worst issue about SFO is the terrible auto resolve balance. Some troops and factions are so clearly superior there, that it's just a slog to play others. For example Skarsnik is absolutely terrible there and you are forced to do over 90 % of your battles on your own because apparently, 2 stacks of goblins lose to half a stack of dwarves or win with terrible casualties.
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Date Posted: Jul 10, 2019 @ 9:38pm
Posts: 63