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As for the armies high elves excel at skirmishing and holding a line, they have excellent leadership and spearmen have a disgusting amount of melee def when they reach tank 7 or higher. The HEs struggle against magic as their units are frail, having some of the lowest hitpoints per model in the game.
The sentinels should be your priority, ignore the tomb kings. Make sure you actually finish off the lizards - don't rely on the AI to finish a faction off.
Make friends with the tomb kings if possible, the major faction lizardmen can be temporary allies as you will need to deal with the skaven.
For Teclis focus on getting all your spells - get the flock of doom as it shreds skaven and then get a single target nuke like arcane unforging for lords.
Abuse your mage buffs - hire mages and dismiss them if they do not have a trait you like. Horde influence to get the most powerful mage traits early. Keep 2 mages with Teclis to act as a mana battery.
Get your first quest item ASAP - its an easy fight with a strong nuke and flock of doom maxed out.
The turtle isle is a very well defended province as it has plenty of bottlenecks you can use, the chaos incursions have to come via these bottlenecks and you can wipe them out easily. Avoid confederation as it limits your trading partners but do send a hero to Ulthuan to set up a trade route, late game you can normally confederate the whole island which will basically win you the game.
So 1-2 mins is long for you? People these days...
Take teclis off the mount for this fight as the gheist is anti large and will beeline for your lord
The net spell helps a lot but any wind spells you have will help more, they rip through the skaven in that fight.
I suggest just using spearmen with about 4 arches to back them up, the rest should be your lord, heroes and and misc units you have already recruited
Make a box of spearmen and use teclis to nuke the rats first, then focus on the gheist when it turns up, after it dies the bats should die and then you should've already won against the rats
Another method is using the net on the gheist and bringing a lot of archers who can destroy it in seconds
So how early on do you do this quest? I just won, I had a much different army composition, then in my past attempts.
Had the following: Starting Frost Phoenix Sword Masters of Hoeth, legendary spearman unit, White Lions of Charce, 2 x spearmen,1x Shadowguard, 3 x Lothren sea guard with shield, 1x Lothern Seaguard, 4x archers unarmored, 2 x Ellyrian Reavers, 2 x Ellyrian Reavers with bows and Teclis
This was fairly easy, previously had mostly spears and archers, it didn't work out very well, but definitely intersted in tactics that work, since this was later in the game between turns 30-40
Your lineup seems fine, I only suggested spearmen and a few archers because its important to do the quest early as the quest item is really good early on but later its not as useful.
I tend to play very passive/defensive High Elves because their late game spearmen are disgustingly good with my much Mdef they accumulate.
It seems your army is built for skirmishing and a high degree of flexibility, which I can't fault since Alith Anar was added the units in that patch add a great degree of skirmishing potential to the high elves
Some ideas in no particular order:
* Do finish off the Lizardmen. Their full stacks are very difficult even into the mid-game, and you can't afford to have them sending stack after stack after you. If they're holed up in the desert and Khalida isn't finishing them off, go after them, and raze their settlements, since they're too much of a pain for you to hold at this point.
* Do make friends with Khalida if possible, and open trade with her. I also usually make friends with the Dwarfs (even though they and Khalida often fight each other), since the Dwarfs and the Tomb Kings help keep the southern and eastern borders relatively safe.
* As soon as you can spare a hero, send it on a beeline to Ulthuan, and open up trade with as many factions as will trade with you - which should be most of the High Elves, and possibly some of the Tomb King and Bretonnian factions, maybe even some of the Lizardmen. Trade is the key to your economy throughout the game, especially since you can't expand too quickly.
* I usually declare war on the nearby Dark Elves as soon as the Lizardmen are gone, but it's easier to take their mainland settlements than their island, which is kind of a fortress. If you're feeling brave, try to take them out completely, just get ready for a serious fight; otherwise, just take their mainland settlements and then wait until they're ready to sign peace and then just ignore them.
* Settle down into your starting province and one or two others until public order is stable and you start getting some of your tech buildings. At that point, you can consider starting to expand - the best direction typically being north. You can try pushing into the jungles of Lustria, but you need to be in solid shape before you take on the Skaven/Pirate vortex of death. You can usually wait, since the Lizardmen will hold them off for some time. But don't wait too long, or Skrolk becomes a nightmare and Harkon starts showing up with a full stack of Colossi.
* For the quest battle, you can fight it early-ish using one stupid trick - Lothern Sea Guards. Like, a full stack. The main problem with the quest battle (and pretty much every quest battle, really) is that they attack from every direction and dive your back line. So just bring a full stack of the Sea Guards, and form them into a square, and all of a sudden, you have no back line to worry about, and they counter everything. A couple of units of cavalry are also helpful, since you can send them out to keep the Skaven broken after their initial attacks break.
* You can wait on the rituals. I often don't even start them up until turn 100, sometimes later. You can do the first one early on, but the later ones are a major headache, and so I just wait until I have solid armies and fortifications in every city.
* You don't really need to confederate any of the other High Elves. In fact, keeping them independent is probably the best idea, since they'll do a solid job keeping the other factions busy. And if your territory is consolidated in Lustria, it's easier to defend against the invasions. There's plenty of room in Lustria, and you should be able to find nearly all resources you need there.