Total War: WARHAMMER II

Total War: WARHAMMER II

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Irongut Jul 5, 2019 @ 12:17am
Performance between warhammer 2 vs ToB vs 3K
As someone who only owns warhammer how much does ca improved and optimized the performance of the 2 newer games? Which could be a hint of how much better warhammer 3 could be in the end.
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Showing 1-8 of 8 comments
archmag Jul 5, 2019 @ 12:28am 
Much more pretty, but performance wise it became worse in 3k. Even moving on the global map lags, which does not happen in WH. In ToB it is less beautiful, so performance was better. This is on lower end pc and minimal settings. It is possible that for top end pcs the results could be different.
Angarvin Jul 5, 2019 @ 3:39am 
for me 3k performs and runs much better and smoother than wh2, but then it has less stuff going on (less armies, less factions, less territory (considering 1\3 of the map are literally ruins))

in general i think it's wrong to expect big changes for wh3 since those are different teams working on fantasy and history titles and i would also expect that any major engine changes can not happen between trilogy titles since it can break a lot of existing stuff (look at how long we were waiting for norsca update for wh2)
TheAlmightyProo Jul 5, 2019 @ 4:27am 
Originally posted by Angarvin:
for me 3k performs and runs much better and smoother than wh2, but then it has less stuff going on (less armies, less factions, less territory (considering 1\3 of the map are literally ruins))

in general i think it's wrong to expect big changes for wh3 since those are different teams working on fantasy and history titles and i would also expect that any major engine changes can not happen between trilogy titles since it can break a lot of existing stuff (look at how long we were waiting for norsca update for wh2)

+1

Exactly. While base WH3 could well be in the same performance ballpark as base WH2, Mortal Empires 2 will be larger still and lower expected performance even more, and is good reason why those fans with sense are not for the inclusion of factions east of the Mountains of Mourn (newfound lucrative Chinese market or not) and nm CA's poor bugfixing/support and patch/update schedule re real issues.

There is a possibility of CA using some cunning tricks to squeeze a little more optimisation out of a game engine already at it's limit, even with that extra load but yeah, any attempt to significantly overhaul or change the engine would be like the Norsca debacle only with the whole IP so far delayed and messed up. Tbh it was already time for CA to do that before this series launched imho. Even attempting to do so for WH3 is likely beyond the comfort level of CA's recently swollen finances and resources.
How about the game engine use more then one core...
archmag Jul 5, 2019 @ 4:48am 
any attempt to significantly overhaul or change the engine would be like the Norsca debacle only with the whole IP so far delayed and messed up.
Norsca problem happened because it was being developed for WH1 after branch for developing WH2 was split from the WH1 branch. So all changes to engine which were implemented in WH2 branch in the period between a split and start of Norsca's merge started to conflict with outdated Norsca's code. They still tried to merge for some time but later discovered that it was easier to implement Norsca in WH2 from scratch instead of merging. So that unplanned extra work and having to develop Norsca on new engine resulted in huge delay.

According to their announcement they will not release any more factions in WH2, which means that they started their work on WH3 and did a branch split. They don't want to release any more factions in WH2 because it will repeat the same problem as with Norsca when they will need to merge it to WH3 updated engine. Risk of encountering this problem with factions released before split is 0 because they already exist in WH3 and will be updated together with the engine. Risk of new DLCs which will be released later in WH2 and expected to be merged to WH3 having similar problem exists but effort required to implement those DLCs in new engine when the rest of the faction will already be there is not that huge compared to Norsca's. So this does not block them from updating the engine if they have ideas on how to do that.

Completely changing the engine into different one would be impossible though as all factions would have to be remade on new engine, this would be enourmous amount of work for small returns.

Originally posted by Jase shoelace:
How about the game engine use more then one core...
Possibility of this was discussed in another thread https://steamcommunity.com/app/594570/discussions/0/1643167006274549619/

In short, it is not that easy to do and rules of the game (consecutive turns) have to be changed to implement even partial multithreading support which may or may not help improve performance all the time (in some cases it will work in others it may even become worse). I don't think it is reasonable to expect major changes to game mechanics (rules) in WH3, so it won't happen in this series.
Last edited by archmag; Jul 5, 2019 @ 4:53am
dulany67 Jul 5, 2019 @ 5:28am 
I'm pretty sure they are going to need to split up the map. Turn times are at the outer limits of what players will accept.
Angarvin Jul 5, 2019 @ 5:45am 
Originally posted by dulany67:
I'm pretty sure they are going to need to split up the map. Turn times are at the outer limits of what players will accept.
that's what i'm constantly coming to when thinking how can CA improve the perfomance. instead of making just one huge map of mortal empires they should make several cuts of the big map sliced in different dimentions. like take the current ME map and cut the entire south - leave only what's north of border princes, ulthuan and new world. or do the same but cut all of the north - leave lustria, arabia, nehekara and the cursed jungles. and so on and so forth
Last edited by Angarvin; Jul 5, 2019 @ 5:46am
archmag Jul 5, 2019 @ 5:55am 
It's not only the size of map that matters, but the amount of factions.

So I expect them to provide a player with ability to change amount of factions that he wants to play against. Like a slider that works similar to a mod which removes far away factions to improve performance.

On left most you have only major factions around the map and few minor factions around your initial position. On right most you have 100+ minor and major factions all around the map.

This way players who prefer to play against all factions and have some means to deal with long turns (good CPU, extreme patience, etc) can play campaign with a lot of factions, while other players can play slightly simplified campaign with reduced amount of factions.
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Date Posted: Jul 5, 2019 @ 12:17am
Posts: 8