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I agree it's pretty terrible... which is why I don't play it.
Its pretty bad, but for reasons outside of the difficulty setting.
Its not that im over expanding so much as it is the faulty Chaos invasion mechanic. Its not as if its hard, its just an unfun time sink, especially when you consider the fact that quickly dealing with the chaos invaders closest to you seems to be UN-OPTIMAL. IE if youre dark elves, and you deal with the Servants quickly, youre essentially leaving it up to RNG with how quickly the AI decides to deal with the 'Puppets' a whole continent away. That is just impressively bad game design; 6+ high tier chaos 'rebellions' that respawn at the whim of the AI? no thanks, i'll just kite 1 or 2 of the last stacks endlessly whilst hero blocking them. like i said, a lot of this stuff just forces me to brainlessly devolve into degenerate gameplay that is neither fun or engaging.
a perfectly fine strategy, it definitely works well enough. the problem with it is it still, somehow, affords the AI enough time to endlessly re-stack, and force the player (at least in the early game) to resort to dumb tactics to cheese the AI. I get that its somewhat the nature of Legendary mode, they cant simply program an AI to perform better. But, the way it currently stands, cheesing AI for 100+ plus turns using the same skill tree is just...bad. Like i mentioned above, im 200+ turns in on this campaign, just constantly having to cheese the Servants of Chaos because they are set to immediately respawn as soon as both Servants and Puppets are eliminated. That just doesnt make sense to me, especially when you consider the fact that the campaign AI is notorious for just doing random weird ♥♥♥♥; I don't get to experience the fun part of this game if I'm constantly at the whim of whenever the AI decides to beat the rampaging chaos invasion force.
Ah, you're forgetting that you can do exactly the same thing. :P Hey Spine of Sotek Dwarfs, want to join my war against Clan Pestilens and I won't give you a single cent for it? We have an agreement!
You'd be surprised the number of times you can pull that off XD
(Bonus: Asking a faction to join their war against faction X bypasses alliance shenanigans that might drag you into war with other factions. Say if Harkon is allied to Pestilens, and you ask Itza if you can join their war against Pestilens (if you don't demand anything they'll always accept), you will be at war with Pestilens but not Harkon. If you then smack Pestilens quickly enough before they can call Harkon in (the AI doesn't do it imemdiately), you will have successfully negated this alliance. :P)
At least 3K mitigated this issue by limiting this joining war option to allies only.
That was until I got the x5 chaos invasion because I was seeing nothing from them playing as the VC and some petty Empire provinces wiped the floor with Archeon multiple times.
My other campaign was with Settra and I had only seen one invasion.
If they spawn at turn 50 or even 30, AI seems to struggle a lot cause they don't have neither armies nor the economy up put up a fight.
If they spawn at turn 100 or later however they got swatted like some flies.
And since the player has rather direct control of when they spawn, that's the reason.
Which means full offense and full AI cheesing and hopefully small ways between settlements.
Vamps can actually pull that off and I did it once with Vlad after confederating Kemmler and Mousillon who both had ~ 5 settlements. Not recommended cause you just have a hell lot of issues from that as has the AI.
Was also not planned but a lot of empire factions snowball declared war to me so I kinda had to take the fight to them
I'm hoping they add a toggle to adjust whether Legendary Lords get a bonus or not. Could be a simple way to offer more variability of campaigns, almost like adding a whole new game mode.