Total War: WARHAMMER II

Total War: WARHAMMER II

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Durandal Jun 9, 2019 @ 5:13pm
Question about reliability
I don't understand this system sometimes

I am playing the Last Defenders, and I just declared war on Clan Moulder, I have not made any prior agreements of any kind with them

My reliability went down, I'm so confused
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Showing 1-12 of 12 comments
Zane87 Jun 9, 2019 @ 5:25pm 
For most things you have a 10 turns timer. If you break a treaty within those 10 turns, your reliabilty takes a hit.

Things that are counting here (I might miss some):
Breaking a treaty after signing it
Declaring war after breaking a treaty (any treaty, including military access/trade)
Declaring war while having treaties ^^ (even worse)
Signing Peace after declaring war (it's fine if they declared war)


Also, it's kinda within the first one but if you have an alliance and they call for help and you break the treaty, you also drop in reliability.
Last edited by Zane87; Jun 9, 2019 @ 5:25pm
Also if your initial target has a defensive/military treaty with anyone else you have a non-aggression pact with, by attacking your target you are indirectly attacking their allies. This happened to me once and took me a while to figure it out.

Durandal Jun 9, 2019 @ 8:49pm 
Originally posted by Zane87:
For most things you have a 10 turns timer. If you break a treaty within those 10 turns, your reliabilty takes a hit.

Things that are counting here (I might miss some):
Breaking a treaty after signing it
Declaring war after breaking a treaty (any treaty, including military access/trade)
Declaring war while having treaties ^^ (even worse)
Signing Peace after declaring war (it's fine if they declared war)


Also, it's kinda within the first one but if you have an alliance and they call for help and you break the treaty, you also drop in reliability.

Do you lose reliability if you trespass on an friendlies territory?
Harikajo Jun 9, 2019 @ 10:35pm 
No, you can trespass, raid and do hero actions against friends without losing reliability
Emilia Tempest Jun 10, 2019 @ 2:03am 
Originally posted by Harikajo:
No, you can trespass, raid and do hero actions against friends without losing reliability

They just gonna be more unfriendly to you, if you do ;D
Originally posted by Zane87:
Signing Peace after declaring war (it's fine if they declared war)
Also declaring war after signing peace, IIRC (although this happens almost never within 10 turns so this might be it).

If your reliability dropped to Low it should go up within 8 turns or so. Very Low usually takes a little longer.
Haldukar Jun 10, 2019 @ 2:52am 
Originally posted by aidenpons:
Originally posted by Zane87:
Signing Peace after declaring war (it's fine if they declared war)
Also declaring war after signing peace, IIRC (although this happens almost never within 10 turns so this might be it).

If your reliability dropped to Low it should go up within 8 turns or so. Very Low usually takes a little longer.
8 turns? In my case its more like 30 turns.
Playing as Louen i did declare war at marienburgh who have def.pact with artois which i was only trading ,i get low reliability and also war with artois , it took mi 30+ turns to get back
Originally posted by Harikajo:
No, you can trespass, raid and do hero actions against friends without losing reliability
Incorrect, it's a small hit but it's a hit. Recently my reliability went from Very High to High for establishing an undercity in a millitary ally's capital with a hero.
I assume those other things might also hurt it slightly.
Holy Fool Sehrael Jun 10, 2019 @ 4:23am 
I wish that "minor" treaties would hit you straight to very low, i.e trade treaties or non aggression pacts. Weird thing is, sometimes it hits to very low, sometimes just high or medium.
zefyris Jun 10, 2019 @ 4:33am 
Yeah hero actions at the very least will impact reliability. Want to test, do several actions per turn on an AI settlement you're allied with for a few turns, and you'll see your reliabiulity tank quite quickly.
I did that to an ally I cut ties with because I wanted to prepare for the moment I' lattack him after the ten turns wait are over, turned out my reliability went down anyway due to the hero actions themselves :O.
Last edited by zefyris; Jun 10, 2019 @ 4:35am
Holy Fool Sehrael Jun 10, 2019 @ 4:35am 
Its nasty when playing HE which really get MUCH money through trading, try making trade agreements while having low reliablity... :D Selfinflicted hardmode. How long does it take to get back to very high? 10 turns per stage? 15?
kkc495 Jun 10, 2019 @ 5:51am 
Originally posted by NocturneOfSolace:
I don't understand this system sometimes

I am playing the Last Defenders, and I just declared war on Clan Moulder, I have not made any prior agreements of any kind with them

My reliability went down, I'm so confused

If you have a peace treaty with not yet enemy ally. Once you declare war with your new target enemy, you will lose diplomacy reliability also.

Let say:
* A & B is ally.
* You have a peace treaty with B within previous 2 turns.
* Once turn 3 you declare war on A. Because you peace treaty is within 10 turns with B and A & B is an ally than you lose diplomacy reliability also. Because A & B is an ally, so once you declare war on A, then with B you automatically declare war on B as well. That suck I know, but it seem from my experiences that is how the game work.

You have to make sure all the new target enemy ally have no treaty with you within 10 turns before you declare war with them. Otherwise diplomacy reliability down grade apply.
Last edited by kkc495; Jun 10, 2019 @ 5:55am
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Date Posted: Jun 9, 2019 @ 5:13pm
Posts: 12