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Things that are counting here (I might miss some):
Breaking a treaty after signing it
Declaring war after breaking a treaty (any treaty, including military access/trade)
Declaring war while having treaties ^^ (even worse)
Signing Peace after declaring war (it's fine if they declared war)
Also, it's kinda within the first one but if you have an alliance and they call for help and you break the treaty, you also drop in reliability.
Do you lose reliability if you trespass on an friendlies territory?
They just gonna be more unfriendly to you, if you do ;D
If your reliability dropped to Low it should go up within 8 turns or so. Very Low usually takes a little longer.
Playing as Louen i did declare war at marienburgh who have def.pact with artois which i was only trading ,i get low reliability and also war with artois , it took mi 30+ turns to get back
I assume those other things might also hurt it slightly.
I did that to an ally I cut ties with because I wanted to prepare for the moment I' lattack him after the ten turns wait are over, turned out my reliability went down anyway due to the hero actions themselves :O.
If you have a peace treaty with not yet enemy ally. Once you declare war with your new target enemy, you will lose diplomacy reliability also.
Let say:
* A & B is ally.
* You have a peace treaty with B within previous 2 turns.
* Once turn 3 you declare war on A. Because you peace treaty is within 10 turns with B and A & B is an ally than you lose diplomacy reliability also. Because A & B is an ally, so once you declare war on A, then with B you automatically declare war on B as well. That suck I know, but it seem from my experiences that is how the game work.
You have to make sure all the new target enemy ally have no treaty with you within 10 turns before you declare war with them. Otherwise diplomacy reliability down grade apply.