Total War: WARHAMMER II

Total War: WARHAMMER II

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rakkhot Jun 5, 2019 @ 10:38am
Charging (and fighting in general)
I have now played many hours of this game and the last one, but I just don't get the charging mechanic. I mean, I understand the concept but not how you control a unit like a chariot to it's full effectiveness. What I'm reading over and over again, is that ppl charge through enemy formations, but everytime I try something like that my charging unit gets stuck and I can't get it out anymore, at least not before my unit lost a huge chunk of it's health, one reason why I don't use any chariots in my armies if I'm fighting manually and I normally just ram my cavallery into the enemy and then let them fight it out, I basically gave up on the mechanic.

I gave up on a lot of the finer details of the fights because I seem to not get them, so I just went with outnumbering or absolutely outmonstering my enemies instead of outplaying them.
But lately I got this urge to get better at understanding how the fighting in the game works.

So, does someone know of a good video or guide wich explains tactics and controls in a easy to understand way?
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Showing 1-15 of 20 comments
Gnarl Jun 6, 2019 @ 5:28am 
Here's a good vid.

https://youtu.be/3pnXR0QSwRI

I've learned some things about charging.

Basically you get a bonus to attack and damage (I think) on a charge, and for a few seconds after. There's a little icon to show the buff after you make contact, it's in the unit panel if you click on the "?". It'll be at the bottom and slowly decreases in time.

For chariots and monsters, there's a couple things.

1) You'll notice the ai pushes a monster or chariot thru a crowd. To do that, you have to keep clicking over and over again in the direction you want it to move, or on a different target. The mass of the unit matters on how fast it can wade thru a crowd (their mass might matter too, and if they anti-large you might get stuck in them, not sure).

2) To help disengage have a lesser unit of just infantry also hit the enemy.

3) Never mess with anti-large in general. It's just awful.

4) Sometimes you have to choose a bad fight and stay beyond the charge bonus. Hope your unit's armor can carry them.

5) Your own artillery will mess up your large units, especially cavalry. Charge from the back or shoot a different enemy.


6) For large anti-infantry like Kroxigors have infantry attack first, then have kroxigors hit them from same side. I'm not sure if they get their charge bonus, but they won't get surrounded and die as fast.

I'm not sure what else. Other than like you mentioned try to stay mobile.
Last edited by Gnarl; Jun 6, 2019 @ 8:21am
rakkhot Jun 6, 2019 @ 9:51am 
Thank you very much.
Iriath Zhul Jun 6, 2019 @ 10:46am 
I'm just hoping in the future, as a QOL update, CA will disclose the "charge bonus" to the actual charging unit, i.e., just show it as another timed buff on the charging unit and say "receiving 40% increased damage" or whatever. Don't put it on the actual stats because those stats don't apply to the target if the target has charge resistance.
Ben Argo Jun 6, 2019 @ 12:49pm 
Originally posted by Iriath Zhul:
I'm just hoping in the future, as a QOL update, CA will disclose the "charge bonus" to the actual charging unit, i.e., just show it as another timed buff on the charging unit and say "receiving 40% increased damage" or whatever. Don't put it on the actual stats because those stats don't apply to the target if the target has charge resistance.

But that would render Defense Against Charge completely useless
Notoko Jun 6, 2019 @ 1:06pm 
I use chariots like a lawn mower, once my front line engages, I use my chariots to mow down the back line of the enemy one row at a time, shave off the back & sides of an enemy units. Just keep them moving, else they will die!

Also sent them down the far right or left flank of my line and come back around to hit the enemy from behind to disrupt/destroy arty and range units. They are also great to chase enemy's off the map.




Last edited by Notoko; Jun 6, 2019 @ 1:08pm
Iriath Zhul Jun 6, 2019 @ 1:17pm 
Originally posted by Ben Argo:
Originally posted by Iriath Zhul:
I'm just hoping in the future, as a QOL update, CA will disclose the "charge bonus" to the actual charging unit, i.e., just show it as another timed buff on the charging unit and say "receiving 40% increased damage" or whatever. Don't put it on the actual stats because those stats don't apply to the target if the target has charge resistance.

But that would render Defense Against Charge completely useless
What? How? It still applies. I just want it to be obvious to the player when Charge Bonus is and is not in effect.
Ben Argo Jun 6, 2019 @ 2:25pm 
I misread the last sentence in your post and thought you didn’t want charge bonuses to be affected by charge defense.

It was lazy reading on my part and apologize.
rakkhot Jun 6, 2019 @ 4:05pm 
Thanks for the nice replies.
kkc495 Jun 6, 2019 @ 9:00pm 
Originally posted by Notoko:
I use chariots like a lawn mower, once my front line engages, I use my chariots to mow down the back line of the enemy one row at a time, shave off the back & sides of an enemy units. Just keep them moving, else they will die!

Also sent them down the far right or left flank of my line and come back around to hit the enemy from behind to disrupt/destroy arty and range units. They are also great to chase enemy's off the map.

Personally I like to use any large, cavalry, or monster in the same way too. Charge into the middle of infantry is just dumb, too hard to get out in time.

Like Notoko say, you should always try to charge from back or side, never from the front. It is not easy trying to get your large units running around everywhere, but charging through the middle is my last option.
Wh♂♂par Jun 7, 2019 @ 2:18am 
Originally posted by Notoko:
I use chariots like a lawn mower, once my front line engages, I use my chariots to mow down the back line of the enemy one row at a time, shave off the back & sides of an enemy units. Just keep them moving, else they will die!

Also sent them down the far right or left flank of my line and come back around to hit the enemy from behind to disrupt/destroy arty and range units. They are also great to chase enemy's off the map.
You use your lawn mower to cut down people, that you previously imprisoned? Monster.
rakkhot Jun 9, 2019 @ 5:28am 
I got a probably stupid question, but I see to get inconsistent results when attacking enemies. Is the some kind of hidden command to start the actual charge when charging in? Because sometimes my cavalry charges into the enemies and gets them flying and sometimes it doesn't even though I feel that I'm doing the same thing. Do I have to double click when they're in charging range or is it enough to give them the command to attack and enemy from really far away?
Android Poetry Jun 9, 2019 @ 5:41am 
Things like getting up to full speed will affect it, if you turn right before attacking or your units aren't running it won't be considered a charge. Many things like going downhill/uphill, if the enemy unit is braced, mass of charging unit vs defending unit, etc., all of these things will affect the charge and how far units fly. Downhill, full-speed charges vs non-braced lighter enemies will send them flying every time. It's realistic in that sense.
rakkhot Jun 9, 2019 @ 5:46am 
Originally posted by Full of Stars:
Things like getting up to full speed will affect it, if you turn right before attacking or your units aren't running it won't be considered a charge. Many things like going downhill/uphill, if the enemy unit is braced, mass of charging unit vs defending unit, etc., all of these things will affect the charge and how far units fly. Downhill, full-speed charges vs non-braced lighter enemies will send them flying every time. It's realistic in that sense.

Ok, thanks, so it has to do with terraine and pathing. So no extra button pressing needed beside giving the attack comand, thanks.
Barrawa Nov 9, 2019 @ 8:19am 
I wonder if I intercept charging cavalry with a stealth unit does cavalry unit lose charge bonus or they keep it?
Last edited by Barrawa; Nov 9, 2019 @ 8:37am
rakkhot Nov 9, 2019 @ 12:13pm 
Originally posted by Outsider4N:
I wonder if I intercept charging cavalry with a stealth unit does cavalry unit lose charge bonus or they keep it?

from what I've found, if you intercept them before they start their charging animation, then yes, but narmally your stealth unit will get targetted as soon as it is spotted so, then they will charge at your stealth unit and still get the bonus. Some ppl use fast flying units to attack cavalry before they can charge wich negates their charge bonus.
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Date Posted: Jun 5, 2019 @ 10:38am
Posts: 20