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https://youtu.be/3pnXR0QSwRI
I've learned some things about charging.
Basically you get a bonus to attack and damage (I think) on a charge, and for a few seconds after. There's a little icon to show the buff after you make contact, it's in the unit panel if you click on the "?". It'll be at the bottom and slowly decreases in time.
For chariots and monsters, there's a couple things.
1) You'll notice the ai pushes a monster or chariot thru a crowd. To do that, you have to keep clicking over and over again in the direction you want it to move, or on a different target. The mass of the unit matters on how fast it can wade thru a crowd (their mass might matter too, and if they anti-large you might get stuck in them, not sure).
2) To help disengage have a lesser unit of just infantry also hit the enemy.
3) Never mess with anti-large in general. It's just awful.
4) Sometimes you have to choose a bad fight and stay beyond the charge bonus. Hope your unit's armor can carry them.
5) Your own artillery will mess up your large units, especially cavalry. Charge from the back or shoot a different enemy.
6) For large anti-infantry like Kroxigors have infantry attack first, then have kroxigors hit them from same side. I'm not sure if they get their charge bonus, but they won't get surrounded and die as fast.
I'm not sure what else. Other than like you mentioned try to stay mobile.
But that would render Defense Against Charge completely useless
Also sent them down the far right or left flank of my line and come back around to hit the enemy from behind to disrupt/destroy arty and range units. They are also great to chase enemy's off the map.
It was lazy reading on my part and apologize.
Personally I like to use any large, cavalry, or monster in the same way too. Charge into the middle of infantry is just dumb, too hard to get out in time.
Like Notoko say, you should always try to charge from back or side, never from the front. It is not easy trying to get your large units running around everywhere, but charging through the middle is my last option.
Ok, thanks, so it has to do with terraine and pathing. So no extra button pressing needed beside giving the attack comand, thanks.
from what I've found, if you intercept them before they start their charging animation, then yes, but narmally your stealth unit will get targetted as soon as it is spotted so, then they will charge at your stealth unit and still get the bonus. Some ppl use fast flying units to attack cavalry before they can charge wich negates their charge bonus.