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That isn't even an option. They have huge stacks from the very beginning.
Brettonians are easy pickings because their leadership is trash and arkhan has spirit leech, just snipe a lord and watch them run like pansies. Dwarfs are a smidge tougher, but ignoring the possibility of getting an alliance with them(ive actually had this happen before) you can always use soulblight, chariots and ushabti, just try to have an "inferior" army so that it baits AI to sally out and fight you, since sieging with early game TK's is a pain.
Also, being undead is a huge advantage compared to living unit morale. Crumbling does almost nothing, ItP means you dont have to worry about fear/terror and having fear+terror of your own is devastating vs low LD factions, especially if you land rear charges to force quick routs. Honestly, I consider arkhan to be about on par with settra for ease of play, if not easierc.
just "rush" tier 3 if possible and try to bring enoguh spears for their cav early on. i didn't play them for a while, but sometimes u sadly just have to sit it out, literally. raiding, sacking .. hit and run strats before u can effectively flood them help too.
i mean, followers of nagash lack any real connection to nagash - arkhan isn't a bad lord but not necessarily strong, just a regular good wizard of his lore. the spells are pretty strong but yeah. next issue, chaos bois will likely harass you directly i guess, once it begins.
for dawis, the monster units do it. my aces were the boner giants and the ushabti greatbows, outside of that i only brought archers and tomb guard, later on included the sphinxes and hierotitan ofc.
.. i liked that bug at my empire camp, but it is a bit mad at my clan skryre one now. mean arkhan outside of vortex is not recommendable atm. brettonia does better since their patch and will with the triggering of "an age of discovery" begin to hate u , unless u manage to eradicate all peasants before ~turn 70-80, which is not very likely.
at least khemri (arkhans nemesis faction) is superbad atm apparently. in my skryre camp i saved them and "gave" them their capital back, and in my empire one i'm acutally not sure if they even lived till turn 150. (i "finished" that one with long victory at that point - shield of civ cheated this a bit, since you get military allies with every force of order easily)
In an earlier thread on this very topic I got coaxed into posting a video of a functional early game method. https://www.youtube.com/watch?v=Od8wPPMQjtA&t=2s