Total War: WARHAMMER II

Total War: WARHAMMER II

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Pak0tac Oct 8, 2019 @ 7:39am
Treeman unit too OP from the start of the game?
So if i try and play as goblins, im starting at this area where i have human on one side, and Wood elves on the other side. As soon as a kill the local Dawi and take over the land, they all declare war on me. So i moved 1 full stack + half stack to take out one of the Woodelf cities and i see that there is a full stack camping there, filled with Woodmen. I assumed it was a starting units, a tier1 melee unit, so i attacked, i failed so hard i actually felt the pain. so i went to google to check for that woodmen unit, and what i see amazed me.

Melee damage: 430
Defence: 56
Armor 110

and im like WTF is this...
How can a single wood elf town support a fullstack of woodmen?
each costs 375 gold to upkeep, it means this one town earned each turn more then 3750 gold and that is if they didnt built anything ales, how am i suppose to take on that as a goblin? and no i cant do peace with them, i tried.
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pin Oct 8, 2019 @ 7:44am 
What the....

Treemen are tier 5 unit. From what you said you can't be more than 20 turns into your campaign, no way they got a full stack of treemen. Unless you are talking about treekin, which is again wierd as I've never seen wood elves recruit full treekin stacks. Something just ain't right.
Pak0tac Oct 8, 2019 @ 7:51am 
Originally posted by pin:
What the....

Treemen are tier 5 unit. From what you said you can't be more than 20 turns into your campaign, no way they got a full stack of treemen. Unless you are talking about treekin, which is again wierd as I've never seen wood elves recruit full treekin stacks. Something just ain't right.
well im a noob, but i can see an army of trees coming my way and my full + half stack didnt even scratched them, i lowerd a single unit to about 50% before my whole army routed, and they killed my Arachna, wiping my force withing about 4 minutes
Zane87 Oct 8, 2019 @ 8:18am 
Originally posted by -=Angel=-:
So if i try and play as goblins, im starting at this area where i have human on one side, and Wood elves on the other side. As soon as a kill the local Dawi and take over the land, they all declare war on me. So i moved 1 full stack + half stack to take out one of the Woodelf cities and i see that there is a full stack camping there, filled with Woodmen. I assumed it was a starting units, a tier1 melee unit, so i attacked, i failed so hard i actually felt the pain. so i went to google to check for that woodmen unit, and what i see amazed me.

Melee damage: 430
Defence: 56
Armor 110

and im like WTF is this...
How can a single wood elf town support a fullstack of woodmen?
each costs 375 gold to upkeep, it means this one town earned each turn more then 3750 gold and that is if they didnt built anything ales, how am i suppose to take on that as a goblin? and no i cant do peace with them, i tried.
Well, considering background income of 2.5k, the vineyard ecomomy building that also gives you a ton of cash, the general upkeep reductions Ai get and they could actually support that stack.

They should not be able to build it already, though. It was a Treeman? Could you provide screens just to make sure?
RCMidas (Banned) Oct 8, 2019 @ 8:36am 
None of the Wood Elves can build anything above Dryads for a long time. Durthu starts with a unit of Tree Kin, as I recall, plus...well, Durthu himself.

Otherwise, it was just an Ancient Treeman Lord that they recruited.
zefyris Oct 8, 2019 @ 8:47am 
There are 3 tree-like units, one low tier (dryad, fragile but deals good anti infantry damage if left unanswered in melee, a unit full of infantry size model of like 90 models or something per unit card), one mid tier (Treekin, comes as a unit card of a few dozens of large models ), and one high tier (Treeman, that comes as a SINGLE LARGE MODEL PER UNIT CARD).
Add to this a tree-like hero (single model infantry size entity) , a tree like lord (ancient treemen, single model large entity), and one LL (Durthu).
What was the size of the models (human size or larger) and how much was there per unit card? One, a few dozens, or a lot more?
Waking Oct 8, 2019 @ 8:49am 
I assume you play Skarsnik, and I yes their starting postion is very bad, if not worst in game from my experience.

Similar to you, I was at war with most of Wood Elf factions besides Oreon or whatever his name is. The best way you deal with them is making peace treaties. Just wait untill they send an army your way, I played on VH so AI tends to be more agressive, if you play on VH aswell just do same. After you destroy their stack they will be willing to peace out, just take some cash out of them and that's all. Don't conquer them, their "cities" are red climate and will only make you border Bretonnia that you will probably have to fight than.

Try to conquer mostly mountains (your empire will look like and X), than through Border Princes/Dwarfs, down to the wastes and into the Croocked Moon Rebels. In my game they were fighting Border Princes, and everyone hated them. If that's the case spam hero actions you get at reduced cost, this can boost your standing with some factions by 150 just from hero actions.

I confederated weakend Greenskins, but if in your case they are strong and you don't want to wait, fight them and spam hero actions, since everyone hates them, and once again opinions about you will go up.

If you really want to fight Wood Elves try to rush the tech and than Arachnorok spider, since it is Anti-large and one of the better Greenskin units. Also the hopper cav is quite good (idk the name) and you will need them to kill their superior archers, since your ones suck.

If you focus on fighting not profitable wars Eight Peaks will take a long time to retake.
Ashley Oct 8, 2019 @ 8:56am 
I don't even bother with wood elves really they almost never leave the forest. Least in my experience.
Last edited by Ashley; Oct 8, 2019 @ 8:57am
Waking Oct 8, 2019 @ 8:59am 
Depends on difficulty, in my case even the Wood Elve factions not even bordering me were sending stacks. The best way would probably let them fight Bretonnia and try to get non agression.
Storm Runner Oct 8, 2019 @ 9:33am 
wood elves get a treeman in there garison in athal loran and there settlements make stupid monny a t1 build makes them 800 G wittch is 4 more archers and also ai cheats
Lampros Oct 8, 2019 @ 9:54am 
Originally posted by Storm Runner:
wood elves get a treeman in there garison in athal loran and there settlements make stupid monny a t1 build makes them 800 G wittch is 4 more archers and also ai cheats


I think AI cheats have greater effect than a measly 800g building ;)
MadArtillery Oct 8, 2019 @ 12:38pm 
It's woodelves. They are a unique faction who revolve entirely around their super powered cities that only exist in their little nook of the map. They can't take territory like a normal faction. I would say just avoid the forest entirely. Often the ai doesn't really leave it often.
Cacomistle Oct 8, 2019 @ 12:59pm 
There's a treeman in their garrison.

Don't attack the wood elves early. They have really good garrisons, and their garrison building unlike walls is actually useful for the ai. It gives md and ammo. You're in for a very hard fight trying to beat them with just goblins without some sort of cheese tactics.

Whereas on the other hand, if you ignore them they do nothing. Literally nothing. I have not once been attacked by the wood elf minor factions. I think I've seen Durthu leave the woods once or twice before the base wood elf faction confederates everyone (usually like turn 80 in my campaigns).

In other words, they're not a threat (until Orion confederates someone, then they're one of the most dangerous factions in the game), their territory is hard to take, and its not worth much because from what I remember its red territory for Greenskins. Don't fight them.
Last edited by Cacomistle; Oct 8, 2019 @ 1:00pm
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Date Posted: Oct 8, 2019 @ 7:39am
Posts: 12