Total War: WARHAMMER II

Total War: WARHAMMER II

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Impossible to beat dwarves with greenskin early
Dwarves has way too much armor early game, my greenskin units barely does damage... plus all the other ♥♥♥♥♥♥ greenskin mechanic to deal with.
Last edited by Flying General; Oct 4, 2019 @ 1:15pm
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Showing 1-15 of 16 comments
Diomedes Oct 4, 2019 @ 1:18pm 
with how expensive dwarf units are, and the fact you get waaghs, you should be severely outnumbering dwarfs in battles.
pin Oct 4, 2019 @ 1:21pm 
rush for big'uns and rock lobbers your only chance
Inardesco Oct 4, 2019 @ 1:39pm 
Against Dwarfs you need armour piercing. So focus on units that have armour piercing or the anti-infantry trait.

Preferably both
funkmonster7 Oct 4, 2019 @ 1:45pm 
What difficulty? Greenskins will get an overhaul next year, right now if you play higher difficulty, it will be harder than what the difficulty actually implies.

When you get Waaagh's, set them a target on an enemy army, preferably a Dwarf army. Let them suicide against it to weaken the Dwarf army, then you go in for the kill. Or, you siege it, and let your Waaagh army tag along behind you. 2v1, they usually won't dare to fight back when you're sieging them, and you just wait it out if you want to play safe. (Because Dwarf sieges are incredibly difficult to fight it out...)

Your Orc Boys will be complete fodder. If you're going to a hire a new lord, hire a Goblin Warboss, then recruit Goblin spears for a front line. This is because Goblin Warboss has an army skill that gives every unit poison attacks (I think it's only melee, not sure, haven't played GS in a long while). This includes Orcs but Goblin Warboss also gives some +MA stats to Goblin units, making your Goblin units not as weak as they'd usually be. You also need Nasty Skulkers but don't use them as a front line, use them to flank around.

Your main strategy should utilize poison. Always. Poison lowers weapon damage, missile damage, armor-piercing weapon damage and armor-piercing missile damage by 20%, on top of -24% speed (which is pointless on Dwarfs since they aren't going anywhere anyway). That's why you can use Goblin Spears as a front line, once they engage with the Dwarf front line, they won't die as quickly as you'd think they would.

Use ambush to bait Dwarf armies to attack you. If ambush succeeds, you can pretty much auto-resolve and kill every single enemy unit. Always have 2 armies running in pairs, one kind of half-full to be the bait, and your main army going into ambush stance.

And yes, rush for Orc Big 'Uns, they "don't have" armor piercing damage icon but about 1/3 of their damage is actually armor piercing. It's better than Orc Boys by a mile.

If you manage to win against a Dwarf settlement, don't occupy it. Sack it, and sack it repeatedly every turn. It levels up your lord and heroes (your units as well but you won't notice this very much unless they net a ton of kills).

And never, never fight a Dwarf army 1v1, 20-stack vs 20-stack. You will lose. I once intercepted Ungrim's army when he used Underway Stance, and I had an army of Black Orcs. I thought I could win. Oh hell, he got 2 Organ Guns, an army of Slayers and Thunderers. I didn't stand a chance.
Last edited by funkmonster7; Oct 4, 2019 @ 1:53pm
MadArtillery Oct 4, 2019 @ 1:56pm 
Honestly I usually just beat them up early game with hoardes of basic goblins and goblin archers.
Chrenergros Oct 4, 2019 @ 3:47pm 
Honestly it is not so hard. Rush for trolls if u can't use nasty (because if i remember correctly they are a dlc unit? I have all dcl, so i do not remember). When u have trolls, put them in your infantry and charge, they will smash dwarfs without taking too much damage. Also, use some riders to destroy their artillery.
strike478 Oct 4, 2019 @ 4:02pm 
1. Outnumber them!
2. If you think you can't take them out early consider other targets.
3. In later phase of the game you will have units which can fight them on nearly equall terms.
3.1. Still outnumbering is good.
Sn3z Oct 4, 2019 @ 4:13pm 
T1-T2 you need pretty much every GS unit to 1v1 a T1-T2 dwarf army with possible exception of wolf riders.

Use Orc boyz as a frontline and 2-3 arrow boyz behind, on flanks place spear goblins and skulkers/goblin archers behind them you could go 4 skulkers and 4 goblin spears and two goblin archers, the trick is to tie up the dwarf line and get the gobos behind them if dawi pull any units to intercept run the spear goblins to make sure your skulkers get into the quarellerers, with the goblin archers you can back shoot Dwarf warriors and with the arrow boy stop dwarf units from returning to the fight but you should focus them down on miners and quarellerers. The wolf rider arcehrs can be handy just don't go any more than two units, you can use the renowns instead.

Once you get access to T3 things get very good for GS, people here are saying you need trolls, artillery this is not the case,, replace spear goblins with night goblins, orc boyz with big'uns wholesale or partially, you can remove the goblin archers for wolf chariots these can work with boar boyz aswell, you can also decrease down or get rid of goblin infantry for spider riders. Dwarf are unable to deal with T3 GS army, back on the boar boyz they need screening with a form of goblin cavalry to be of any use so be becareful, what your putting priority on recruiting. I sometimes have two different looking flanks one with goblin infantry the other a more mobile cavalry based one, eventually though goblin infantry becomes redundant and best to go for the cavalry based goblins.
Last edited by Sn3z; Oct 4, 2019 @ 4:34pm
Cacomistle Oct 4, 2019 @ 6:15pm 
If you have the greenskins dlc, get a goblin lord and nasty skulkers. Honestly just replace grimgor, he's legit worse than a night goblin warboss even for orc armies (army-wide poison is better than grimgor is).

I assume you're not playing wurzhag because his stacks with savage orcs are legitimately broken.

If you're playing without the greenskins dlc as grimgor/azhag, yeah you kind of suck. If you're having issues, just fight some greenskins factions till you get a waagh and rush the red skills. If you kill all their ranged orc boyz don't trade that bad vs dwarf warriors (just cause their damage is such ♥♥♥♥). At the very least you shouldn't be dead before you can bet boar riders or catapults (forget if boar riders are tier 2 or 3 but catapults and trolls are better imo if they're the same tier as boar riders).

The way you should play battles is just kind of flood and wrap around them. Go 1 for 1 against their frontline, then send every other orc boy around . The ai will not effectively defend their backline. So its very easy to get on top of quarellers. Your orc boyz will then beat the quarellers, and dwarf warriors do such trash damage your line won't be dead yet. Then you just surround them and their high md gets mitigated (and armor alone won't save them). If you have nasty skulkers, this becomes a billion times easier because dwarf warriors actually die fast to them.
Last edited by Cacomistle; Oct 4, 2019 @ 6:20pm
Kaybern Oct 4, 2019 @ 6:31pm 
Sneaky stabbas and squigs
Originally posted by funkmonster7:
snip

Little known and highly useful info about poison: Since it tires out enemies, it also reduces the effectiveness of armor. Remember kids, exhausted units get an effective 80%(!!!) reduction in armor.
Cacomistle Oct 4, 2019 @ 8:48pm 
Originally posted by Commisar Jon Fuklaw:
Originally posted by funkmonster7:
snip

Little known and highly useful info about poison: Since it tires out enemies, it also reduces the effectiveness of armor. Remember kids, exhausted units get an effective 80%(!!!) reduction in armor.
Are you sure about that? Maybe you mean they get 80% armor (like a 100 armor unit would end up with 80 exhausted).

Otherwise a unit like a steam tank would go from like a 90% damage reduction vs non ap to like 15%. And they get exhausted near instantly. I have not been seeing steam tanks (or any other armored unit for that matter) take significant damage from units like crypt ghouls so I find it hard to imagine they lose all their armor from exhaustion.

I can only assume you meant 20% reduction (thus leaving 80% armor). I'm over 99% sure its not 80%.
Wyvern Oct 4, 2019 @ 9:53pm 
An exhausted unit loses 35% armor iirc.
Jarges Oct 4, 2019 @ 10:00pm 
Flank them with Nasty Skulkers. Those guys demolish dwarfs in early game. And if I remember they are T2 unit thatyou can get easily.
Sn3z Oct 5, 2019 @ 7:38am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1727071656

I looked though some of my old screenshots @ OP this is a good early game army to shoot for, I slighty went over the values for gobos in my original post but this is generally what your army should look like, T1-T2.

If you don't have skulkers you will just need to use spear goblins, when CA rework greenskins they could consider moving down the wolf chariots to T2.
Last edited by Sn3z; Oct 5, 2019 @ 7:40am
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Date Posted: Oct 4, 2019 @ 1:14pm
Posts: 16