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Something I hate. Because they will nerf or buff units across the board, not just for multiplayer. SOOO if something is performing well in MP, they will nerf it and it will suffer in single player.
Something that always irritated me in MMOs. Companies (most of them) are either too lazy, or too stupid to separate MP and SP balancing.
Very hard battle difficulty basically funnels you into abusing ranged weapons and magic because they still do 100% damage against the enemy whilst melee infantry and fear/terror causing units are massively nerfed. With some factions you can brute force your way to victory by abusing faction strengths; for instance the t1/2 melee infantry of Lizardmen are so powerful that they just straight up mash through clanrats and skeleton spears even with their ridiculous buffs; but in general you are far better off just massing ranged infantry.
Very hard battle difficulty basically sucks. CA's approach to making the game more difficult in reality just forces you into a singular playstyle, essentially making a good portion of their game and its design completely irrelevant.
Blood Knights are great, if they underperform it's not their fault, it's the fault of the player.
Cavalry is perfectly viable in this game. You just need to practice your micro with cycle charging and never leaving your cav in sustained combat unless they can easily handle it. The reason for this is because the charge bonus expires after around 10 seconds.
Another thing is that you need to recognise the natural strengths and synergies that cavalry has with each faction. For example while playing the Empire you will want to have a warrior priest always near your cavalry units for the added buffs he can cast. This nets multiple kill easily.
If you dont want the Ai to blob make a wide formation from your frontline and order them to move in formation or control lock them to engage the AI on a wide front. The AI usually does the same to engage every unit.
Skirmishers can be countered. Use either range, magic, or simply flank them. They will often react too late and engage in combat. This lowers their value already.
The most dmg to leadership is done by kills. A good cavalry charge can net multiple kills and morale reduction. The unit will rout and you can capitalize on this by ordering one unit to futher beat it down to the point of shatter if possible and profitable. Take into consideration that this wont always work on higher battle difficulties because the AI gets a IIRC +10 LD bonus so some units will fight literaly do the last model.
Legendary difficulty forces you to pick very hard battle difficulty, and prevents pausing.
also, there is no attrition while pulling out, whoever came up with that garbage should maybe looking at the table first, before doing such incredible 'strange' statement.
Shields in WH are nulled completely and don't provide any additional protection but missiles. In older titles (and recent 3k) they get additional defense, which is set to 65° (or something like that) protection frontal.
My Blood knights currently do some hell of wreckage ..even the 'lesser' Black Knights' .. maybe my game is bugged and it's vanilla
edit: even with proper-combat ^^
shock cavalry isnt the ultimate weapon, they dont deal massive damage, they can have hvy damage by special unit or missile, and have problem to escape other lethal ground unit like heroe monster spear, they suck in siege...
i prefer :
1/light cavalry with missile, they are enough for deal deal with other cavalry, aerian, artillery and rooted ennemy....with skirmish stance by default they lvie their life in battle, wheras shock cavalry need cosntant watch
2/air cavalry...pterodactyle, varghesit, more usefull because safe from most of ground unit, you can make precise charge just where you want without going by flank, they have more speed. they are usefull in city siege.
3/ monster who act like cavalry, frontal or rear, they are easier at handle.
some cavalry like coldblood are ♥♥♥♥...yet some high tier cavalry like undead blood knights are exceptionnably reliable, not with basic statisics but with high morale resistance and charge bonus, thats enough for break most of ennemies.
i dont give a ♥♥♥♥ to chariot, they are boring to use with lot of micro, and fail most of their charge...