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Uhm..how? Without raise dead you can't even recruit basic ranged units on your way, so you would have to camp out on their lands hoping they don't eradicate you while grabbing what you can, unit wise. Probably ending up with mostly deckhand mobs and bloated corpses. Are you camping out at the mealstrom for artillery or how do you do that?
I normally avoid donut island though because early game elf stacks are annoying to fight for early game vcoast, so I'll go visit araby instead or tilea if playing ME.
Once I get some monsters and better ranged like deck gunners, then I'll go pay the elves a visit.
So, if you're committed to taking land, the game's encouragement of Caledor is pants-on-head stupid. There are 0 ports, it wedges you between two or more nations that are going to become hostile towards you real quickly, and its regions are too spread out to adequately defend.
Your second option is going to be to blitz down Luthor Harkon and the Vampire Coast. As a fellow Vampirate, you don't need to build walls on the Awakening, giving you another 8+port province just like Galleon's Graveyard. You can choose to take the minor settlements as well, but on higher difficulties you'll find them challenging to hold; it may be better to just get the corruption infrastructure building and let rebels or whoever wants them have them. Personally, I think this is the best option, and I'll add to why below. You will probably need mortars to take the settlement, and so you may want to sack the ever-loving hell out of Pox Marsh to build levels on Noctilus while you wait for GG to get Mortars if you don't think you can just blitz it down with your colossus and ragtag army.
The third option is to beeline for Araby. I personally don't like this option; it's really far out to reinforce from Galleon's Graveyard should you need to, not to mention you risk getting hit by rogue pirates on the way should you try, and the few times I've tried this strategy, everyone's got one and a half stacks just sitting on their minor settlement by the time I get there. I wouldn't do this on Legendary, and I'd hard save before the first move in that direction on any other difficulty.
If you do manage to take Araby, you're in for a real treat (in Vortex, at least), because the way VCoast income infrastructure works is that the Plunder Pile increases the money earned by the minor settlement income infrastructure building, and Coast of Araby a 4-settlement province. However, it's a very spread out 4-settlement province...but you've supposedly got +40 diplomatic relations with one of your neighbors, suggesting that this is supposed to be a viable option. Again, in all of my attempts, it's been kind of a wet noodle of an option at best that landlocks you anyways.
The wildcard option is to go for Sartosa. It's way far out there, but it's a single-settlement pre-corrupted 10-slot province which, again, you don't have to build walls for, giving you the most out of all the building slots. And you can't confederate with Aranessa or Harkon, so you or someone's going to have to eliminate them anyways at some point (at least, on Mortal Empires), and order races are so strong that they'll never take and hold land of their own, so going to them for trade/alliance is, I dunno, kind of a waste.
If you somehow manage to take the Awakening and Sartosa, you'll have three settlements that are super defensible on their own, and you'll have full access to all of your rites, including the one that makes you money based on plunder piles, which can only be built in province capitals. To me, this is the smartest, safest option, if you wait for the armies to leave the settlements and then just mortar the hell out of everything inside before waltzing in to claim it for yourself. From a lore/gameplay perspective, I kind of hate it, but given the changes to campaign, I just don't see any other option. Yeah, there's Lothern, but that fight is one hell of a commitment for a settlement you could just grab a pirate cove on anyways and call it a day while the elves sort out their own problems.
I found Noctilus kind of boring in campaign to be honest, because whether you like it or not, you will eventually have to take the fight to the HE, and you'll soon realize the special unit you have lower upkeep in your LL army happens to be the only thing that can fight toe to toe with HE armies... And it always plays out the same way. You lay pirate coves everywhere but leave Ulthuan alone, until you've amassed 17 Necrofexes, plus your own mount and 2 heroes to make it 20-stack, and run around looting and occupying every settlement, replenish, then find another to do the same and let Tyrion chase after you to recapture those blasted settlements. Or let rebellion handle it for you.
By the time I captured Lothern, I pretty much cbf to finish the campaign. Necrofex spam gets old very very quickly. (Very effective in siege though, the Treeman height of those walking artillery makes shooting men off walls very effective. If they go melee, they 'shoot' but won't use up ammo. Very sweet.)
Thank you for the detailed explenation and link. It is sadly what I thought myself and hoped to avoid since at that point it might aswell be a Luthar Harkon campaign. Never the less, I appreciate the effort and the reflection on the different options. :)