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- Goblin launcher
- Orc Shaman (his combat buffs are amazing + necessary)
- RoR Catapult
- 2x Big Uns
- Goblin Fanatic Archers (while they suffer from poor range [115] they provide armour sundering, and if micro'd this can devastate numerous Dwarf units)
- 2x Squigs (you may only have the RoR, then keep your Boar Boyz)
- Black Orcs as the rest for damage output and Stunty smashin'
I don't yet have access to Giants or Arachnaroks yet, but those will be added in as well.
I don't see the use for Trolls due to their poor stats, I'd rather have a unit of Goblin Fanatics for their whirly-durly guys, or even Skulkers for a rear AP attack, plus stacked with a combat buff from your Orc Shaman.