Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Put gaps between the chevrons so that once the orcs get close, your crossbows can fall back between them and then, once the orcs turn and engage your infantry, your crossbows can be angled slightly to have a clean shot down the length of the orc unit from the side. That way your crossbows almost never miss, the orc's shields wont help them, your infantry wont have to hold while your crossbows run all the way around and line up on the sides of the battle, and it'll be easier to screen your crossbows against cavalry.
With your crossbows doing max damage like this, and not hitting your own troops by trying to lob bolts over their heads, the orcs should start taking losses faster and break and run quicker.
There was a useful graphic somebody made of this formation for use with handgunners (since they need clear lines of fire to work), but it should work just as well with crossbows, since Orc Boys don't have a ton of armor.
Also, if you're Franz, getting that first unit of Carroburge Greatswords makes a bunch of difference, because they'll kill the **** out of some Orc Boys and get them running even faster.
1)The AI is generally dumb as rocks; so win the Cav battles on the flanks, then repeatedly rear charge the enemies front lines; units like Boyz will break quickly due to Greenskin leadership. Remember that even ranged Cav like Pistoliers can shoot them in the back, or be charged in for quick damage to psych.
2) Kill the leadership. Greenskins have weak leadership across the board. Depending on your starting units, you can quite easily snipe out a Warboss or Bigboss. This is slightly harder with named lords, but it's still do-able. Most Legendary Greenskins lords lack shields.
3) If you're playing as Empire or Bret; your infantry isn't going to win you any battles. They aren't the worst in the game, but they're middling at best. Your front line is there simply to hold the enemy, force them to blob; and let your Ranged/Artillery/Magic shoot all day (Empire) or hold them in place for Cav charges.(Bret)
4) Support: It's already been noted, but magic is great against Greenskins in general. They tend to blob, or make long spaghetti lines. This makes Vortex or Wind spells great against them. Supporting units are also great, more so for the empire. Warrior Priests offer great buffs that boost tour front lines staying power for days. Light Wizards can net down a soft target, and you can follow up by basically deleting them with Bows or Powder. Etc.
I haven't played as Empire in the newest patch, but this info should at least be somewhat relevant.
Their units suck at everything that isn't melee, but are decent once in melee.
So you want less of a frontline clash and more ranged suppression, kill more of them before they reach you. They also often suck in Skirmish battles aside from annoying calvary.
Start the battle with those guys to the sides. The AI will send a couple of units after them. It can often be just enough to secure you win in the main battle. Even if your FCM get caught or fail to kill off the chasing units, if you wipe the main body of orcs,those units should also break.
Not sure how you found yourself in a situation against Orcs as Empire, thats highly unlikely in the early game as Empire.
So likely your playing Britonia.
Which means you have amazing Lord to go toe to toe against the Warboss...Guess what your Lord will win,...You can even equip your Lord with items to help mitagate the arrow damage which then means when your Lord engages troops/Warboss you can just pepper the area with arrows and catapult fire.
You will also have Cav early game as Brits....Which are super powerful cause you can just Hammer and Anvil away against Orcs.
Your Cav are the Hammer....Your infantry the Anvil.
You dont need to over do archers as Brits.
You just need enough infantry to hold a line.
Brits Armies get better over time even when a good portion of it is just regular infantry. This happens as you win your battles via perks, traits gained, and ranks gained on troops.
Brit Lords are best used to go Lord hunting, its a major part of the gameplay for them, you do not hide out with them...
For the most part though you can use your Lord by placing them way out front and catch orc mobs with them...This staggers out the clash on the front line...However thats a Dawi tactic.
You generally want the orcs to be committed to your front line so your Cav can swing in and smash into them....Which generally breaks moral very quickly.
An alternative strategy is to put all of your ranged units on one flank and spread out your own troops as much as possible, keeping some reserves. Try to get a clear line of fire and rout a single unit by concentrating fire. This will free up some of your soldiers. Keep them as reserves as your own units will start to rout too. Your goal is to keep the archers safe and firing as long as possible. Concentrate fire on a single unit at a time to rout it.
Empire and Brettonia are pretty similar. Orcs have low armor. Ranged units get stupid buffs. Melee defense is really powerful on units that already have good md (cause reducing a 30% chance to hit down to 20 is huge and that's basically what the 8 md does). You run them over.
Brettonia has the weakest of the early game units vs orcs. But I play carcassone. So I have grail guardians. Grail guardians can kill like legitimately infinite low tier units. Same with Fey Enchantress. Especially if you stack her with ward save and put a paladin near her (that's not till like level 15 but if you fight the rebellions instead of killing orcs you get there), she can literally solo 2 stacks of them (the paladin probably won't die either cause of md stacking and armor and feys attacks reducing enemy ma).
There's not some specific trick to beating them. Its the same trick as beating everyone. Half infantry half archer army (a couple cav is also really good but they're not as easy to acquire). Then make a line and position so your archers have targets. If you're willing to get cheesy, build lords instead of infantry on Brettonia.