Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I prefer cannons; mortars are superior only when you are dealing with low armor infantry mobs, and they are not difficult to kill.
I like the normal mortar. Its cheap, easy to unlock, somewhat spam'able and does a number on light infantry.
p.s should also be noted that the new wagon version introduced in the latest DLC negates its previously biggest weakness, being stationary.
Mortars are good for sieges, where their high arc lets them hit units just behind the walls, but in field battles are outclassed by hellstorms. Special mention for the elector count version, which has no friendly fire splash, thereby allowing you to freely fire into a melee.
Cannons are almost essential in sieges for knocking walls/towers down, but only reasonable in field battles targeting large/armoured units.
Helblasters are basically useless in sieges, but are incredible against any massed target in field battles.
Hellstorms are good in sieges but rather limited, since you need to carefully line up their low arcs, but deliver unparalleled pain in field battles to infantry.
Luminarks are of limited use in both sieges and field battles, useful primarily for lord/hero/monster sniping, but they do that role very well. Also in rare situations you can line up perfect shots where each blast will penetrate through dozens of models and kill them all.
Of the five, helblasters and luminarks are the most niche units and you can afford to leave those behind, the other three are all decent all rounders. Of those three, cannons and mortars are not something you need many of, but hellstorms benefit enormously from having multiple batteries, as it negates their randomness.
Besides that, Hellstorms at higher XP ranks can put out a ton of damage and are useful in most battles.