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♥♥♥♥ if I know what that number should be exactly, but it might be kinda nice to not be able to jump to a 20 stack army right from the beginning of the game.
At first I just modded out supply lines, then I got to making mods and traded supply lines for administrative costs. Honestly, works a lot better than what CA did. No more armies costing 10k+ per turn while the AI fields them all for free, and both AI and player are prevented from simply covering the planet in random Lords.
I think the issue with that in this game though would be that there wouldn't be a lot of difficulty. Like, if you play late game brettonia for example its so ridiculously easy. Its like impossible to lose. Because the only way the ai is really a threat is when they just attack where you're not, and you can't afford to have even a weak army defending cause of the upkeep mechanic.
Generally if you can recruit even a stack of t1, that's enough with a garrison to take down high tier stacks. And in this game, you can make your doomstacks literally unstoppable, because you get armies that don't even take damage in 1v2 situtions vs doomstacks, and replenish 50% hp in 1 turn just in case they do.
And I guess that's why they do the additional upkeep. Because otherwise, you create 2 doomstacks, go kill all your enemies, and just recruit a bunch of lower tier stacks to defend everything else. At least for me, horde factions, Brettonia, and Wood Elves are stupidly easy past turn 20 or so because of this (first 2 cause no additional upkeep obviously, and wood elves because losing their territory barely sets you back at all so long as you don't lose their main settlements).
I'd still rather see some sort of corruption mechanic or the like, or maybe on legendary enemies start getting recruitment bonuses later in the game. Like for example, every 10 turns ai recruits their lords and units at 1 rank higher, so the late game doomstacks you're fighting are actually doomstacks instead of some maybe rank 4-5 lord with some rank 3 phoenix guard that die in 3 seconds to your 200 damage thunderers. Also making ranged unit stacking not so ridiculous.
To be fair the Doomstack is a problem for most turnbased strategy games (TW being turnbased at the strategic screen).
Sometimes its doom stacks with high level high power units; other times its about putting your whole army in one place. It's plagued the whole genre for a very long time now. The other issue is that if only one player or AI uses it then you've all got to use the tactic or lose.
Sword in the Stars 1 suffers terribly from it; Stellaris (heck they had to throw in lanes just to get the doom stacks to meet each other); TW; Knights of Honour etc....
Sword in the Stars 2 tried to limit it by capping your fleets then capping fleets per system and capping how much fleets could have; they also tried making combat a multi-turn affair rather than over in one turn so that retreating and whittling down attacsk were valid; however they borked the game so hard at launch and with so much drama it never recovered (and considering their team hasn't done a big game since I don't think Kerberos has really survived the experience well either).
In general if nothing stops you then putting all your eggs into one basket works out about the best. I figure one issue with stopping it is that it might actually reqiure an empire screen that's FAR FAR more complex. However adding more depth and complexity does not always improve the game experience - make it too complicated and the fun (for many) gets lost.
You also have to keep the campaign objectives in mind. In the Vortex campaign you really don't need to expand all that much to win the campaign so you can stay relatively small(say just Ulthuan as Tyrion/Alarielle) if you prefer and still be able to easily win the campaign. So you can limit the amount of armies you need to defend your territory and be able to cover all your bases. In Mortal Empires(or Vortex going for conquest rather than Vortex victory) as long as you're expanding towards corners you should be able to limit your borders with your enemies thus again reducing the need for a ton of armies just to defend your lands.
Remember Warhammer 2, more than any other Total War game, is all about quality over quantity. It's also about slow and steady expansion rather than a conquest rush Medieval 2 style. Expand slowly, build up your economy and when you're ready go on a conquest spree. Provinces grow faster under AI control than yours anyway so you're not even losing all that much. Also the single most important resource in this game is lord xp, especially your starting legendary lord, so just leveling him up to 40 ASAP is a tremendous boost towards victory regardless of how much land you actually conquer in the early stages.
I actually find more chaos with the current upkeep system. Because I know I cannot afford enough armies to actually defend my territory. Which means a couple things.
When my enemy attacks, I have to go run an army over to defend against them. I can't just have one there already, its too expensive. I get a lot of situations where the ai has like a stack of 10 units where they haven't finished recruiting, a damaged stack, or a weak 20 stack that move past my army (since obviously they can't fight). My solution to this is to recruit temporary stacks. I'll save up my regiments of renown, and recruit them all at once to defeat an enemy army, and maybe recruit a few regular units, then disband that army after the fight. This is way more micromanagement than being able to just have like 5 units sitting there already and recruting 2-3 more to kill their army with the help of a garrison. And my main army ends up being ridiculous overkill, where I've got like star dragons and stuff taking an empty city that the ai abandoned when it saw my obviously overwhelming force coming.
And the other issue, since I don't have enough stacks to defend all my territory, the only option for defending myself is to kill my opponent fast. So, I feel the need to keep all my stacks active. Because if I don't go attack somebody, they will attack me, and I'll end up having to chase around a bunch of armies trying to attack my undefended cities. The only way to prevent the ai from backcapping you is to attack first. If you're at their capital when their army arrives at your minor settlement, you can recruit a temporary force to defend yourself with the income you get from their capital, and you know they won't be attacking with anything else.
So to me at least, it feels a lot more hectic. In three kingdoms for example, I just take like 2 stacks in a couple directions, keep them together, and have them take territory while I have like 1/3rd stacks sitting in defensive cities. When I push forward, I just move the defensive stacks up. I'm micromanaging 2-4 armies late game instead of like 4-6 in this game, because I can afford to have weak armies just defending territory. And with the corruption mechanic, not expanding is sometimes more cost effective.
Basically, this game heavily punishes inactivity. And that's not the case in the games that use the corruption mechanic. So it ends up more hectic just because especially late game you're incentivized to just go take territory as fast as possible and crush your enemies asap. Especially with how powerful experience is, armies that havent seen battle are like actually half as effective (unless you can recruit lords and units at high level).
I feel like this game ends up with this chaotic scrambling to kill a bunch of stacks trying to backcap me (cause the ai doesn't deal with additional upkeep), and killing my enemies before they get a chance to send more stacks while my regiments are on cooldown. And I don't really even get to use regiments of renown, because otherwise every time the ai moves a stack towards an unwalled settlement or brings some artillery vs a minor settlement I just accept that I lose it. Or even worse, play a defensive siege, my personal least favorite type of battle in the game. To be honest that's part of the issue, I don't build many walls cause I'd rather lose a settlement than play a defensive siege, whereas I don't hate them in the other games for some reason so I'm willing to take a 6 stack and a garrison and win a siege battle with them.
It does become a problem for Empire which is a shame as you really need a few good armies but can mostly only field spearmen and archers with maybe a 3 total mortars across 4 armies for a long time.
Playing as the Vampire Lords right now, upkeep really isnt an issue, I can easily keep Vlad and Isabella in strong units...I can put down Strigue with their special unit type because of easy upkeep skill points...Same with other types of Vampire Lords, can field cavalry armies....I can place near infinate amount of Skeleton armies down for real cheap as well.
Dwarfs....At some point with a Dwarf economy, I can field about 5 to 7 armies with my choice of mixed but expensive units without real issue...So upkeep is not a problem for them.
High Elves is a mixed bag, and it depends heavily on the starting Lord...But for the most part HE's can play a lot of armies if they play Lords with upkeep reduction...And still maybe field some neat armies.
Dark Elves, not really a huge issue as these guys have access to upkeep reduction in a perk and also in Dark Lord perk.
For the most part....I really think its the Empire that has a real issue with fielding enough interesting units....
I dont play enough Lizard Men but I know they have access to upkeep reduction as well in some form.