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If you don'd mind updating this every now and then it would make a good mini-guide i think.
Dawi are only in ME which starting players don't necessarily have access to. Someone might have just bought TWW2 so this is specifically going over eye of the vortex campaign factions which the Dawi are not apart of.
THAT BEING SAID. High elves don't actually require a ton of micromanaging provided that you keep your armies mainly focused on range and only use maybe 1-2 actual calvary units per army. The worst of it is that you may need to pause the game to reselect targets for your archery units. Dawi will feel very underwhelming to most new players who don't really know what a backline is and how to rely on it, not to mention in ME they have a pretty unfavorable start due to how many orcs like to come up and smack you around.
Pretending like there is a one size fits all faction for all new players is exactly why I made this guide. People will have different tastes and each faction can help satisfy a different niche that a person wants to go. If you'll notice the guide does not actually favor any one particular faction over the other, it just makes mention that Skaven is very unfriendly for newbies.
I fully intend to do a separate post for Mortal Empires. I will update this though if more campaigns come out for Vortex and I will also do an overview of each LL in Vortex. This is meant to be a sort of way oversimplified view of each faction in Vortex that a newbie might find it easier to consume than say those 1 hour long youtube videos.
They need that heavy artillery and massed gunline to force the enemy over to their side.
Not to mention that they have something as rare as a hero-choice entirely focused around further buffing their ranged units!
You are a source off propagating a 1D look on HE then just so you are aware of it. Newbies can learn to actively use the tiers whilst still keeping a less mirco intensive army. But to deny HE are not mirco intensive late game is foolish, they literally function around air, there's no getting out the T3 pit of despair without reliance on air but comes at cost of more micro and a more diverse army. To be able to successfully use cavalry a good HE army would have air as a foundation. What about the transition to no shield units you need air, ranged in the late game becomes less desirable. In late game scenario I would say, no appeal to how a HE should look rather than largely ignoring tiers its a bad way of approaching the game.
Skaven are really just about spamming plague claws is that not also then noob friendly? The plague claws should of been moved in the last patch to T4.
And for the tldr people out there - if you are new, start with either Tyrion or Count Nocticulus (the dlc is worth it, as he has the easiest campaign in the game and easiest type of combat style. So learn the basics of campaign from Noct, swap to tyrion to learn more about cav in an easier way. After that, do what you want. Cause you'll be good to go)
I'm aware that it's a one dimensional look, but if this is someone who's entirely new to playing total war warhammer then trying to force feed them everything is just going to end with newbies either getting overwhelmed by how tedious the game can be. And HE have at least some experimentation you can do later game in a relatively safe environment considering how hard it is to lose with them. Dwarves if you don't know what you're doing are supremely frustrating early game.
Though he still has some difficult land to hold for new players.
Dreadfleet by far is the easiest faction for new players. Yeah, DLC - but rarely do armies attack the Maelstrom, the Vampirates also can go wherever they want. There is no "wrong move"
Whereas (unless you know what you are doing) most factions have to go about things a certain way early, or they make life harder on themselves. Just for example, Greenskins. As Grimgor if you don't blitz and take out the Dwarves, an let them get strong and start confederating - you are screwed.
New players need safer starting positions to learn from.