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I was a big fan of Apollo's Mighty Morale Mod for the first warhammer game.
He didn't just brush the game over with a phat '+20 leadership buff', he went in and changed when morale penalties was taken and when it wasn't.
Haven't found a mod for WH2 with the same amount of attention put to it unfortunately.
I suppose I just miss a Total War game that doesn't treat it's players like toddlers.
I’ve had one TT game where HE archers unleashed thier first salvo into a unit of greenskins only to watch in horror as the failed leadership tests cascaded making the entire army flee, general and all.
The only “unbreakable” aspect was through immunity to psychology, which a few select units or heroes had.
I managed to have a great conversation on this thread already. Maybe the fault lies somewhere else?
Yeah, in this conversation a person is disagreeing. :^)
Your elites are not imortal. This isn't the comic book 300.
I believe they made a very concious choice in the TW:WH games to change the combat dynamic. This isn't two lines of pikemen grinding each other for five minutes before one side finally retreats; this is more like a dramatic battle with units crashing into each other and bodies flying through the air. It was made to be dramatic, not to be grindfests.
There can still be great last stands. I had one battle where the only unit I had left was the white dwarf, everyone else was dead, and the undead had at least four full units of skeletons and a necromancer hero. The fight went on forever and eventually he routed, but not until almost all the enemies were dead. I've had many battles where an understrength garrison is attacked and by all means the town should fall, but managing troops that manage to regroup and a lot of tactrical micro-management, pulled rewarding victories.
If you like last stands, I suggest picking up Attila, and play a West Roman campaign on H or VH. You will have lots of last stands and strategic rearguard actions. Very rewarding, and the battle mechanics and the town/city maps are better designed for desperate defenses.
Slayers isnt a read world logic example...
I read your first post lol. And it isnt a baseless assumption. Your whole point is crying about how some units have steel resolve vs others.
You are comparing hellcannon chaos dwarves who only know pain and suffering and slavery having steel resolve vs actual units that care about living.
If you had a better example of other steel resolve units vs units that make sense trying to live then id level with you but you have dumb logic so I gave you a solid life logic oand fact that actual large animals legitly try to preserve their lives by running away if they feel like they might die.
Like i said it sounds like you just make poor decision making and now its reinforced by your silly post there since zero thought went into it.
Im done here lol it sounds lile you are simply bad at the game
And also, you are wrong, hellcannons are not the only unbreakable units in the game. In the Empire alone, you have steam tanks, flagellants, a couple heroes, and a couple RoR units. True, the High Elves don't have any unbreakable units, but that kind of fits their lore, what with them being a dying race and every soldier lost is an irreplacable loss of military power. In fact, there aren't really any unbreakable units in game 2, but that fits. Lizardmen instead have rampage, which is the same as that fight to the death status you mentioned earlier. Dark Elves are in the same boat as High Elves with population. Skaven are cowardly and selfish. Most game 1 factions have at least one unbreakable unit.
Besides that, you have lots of commander effects that boost leadership or temporarily make units unbreakable, and traits like immune to psychology that make it a lot harder to rout a unit. Higher tier units have much higher base morale, and sometimes don't suffer penalties from lower tier units routing. Improving vigor and keeping units fresh will also prevent some morale loss. Well handled elite units should only rout when down to the last few men at the very end of the battle. I know it can be annoying that the AI doesn't handle their elites this well, leaving them open to easy rear charges, letting them get out of position, or just not properly prioritizing units that have significant morale impact, but just slapping unbreakable on all top tier units and dumbing down a very important aspect of the game because the AI can't handle it well enough just isn't the answer.
Unbreakable is more reserved for units that are truly immune to morale.
In the case of the hellcannon, it's a giant cannon possessed by DEMONS. Demons don't fear death as they are just sent back to the chaos void. The demon's influence extends to the artillery crew (think possession). It can even go berserk and operate (somewhat) without its crew.
In the case of slayers, they are literally suicidal. They seek a glorious death, preferably at the hands of the largest, meanest, nastiest, most terrifying monster they can find, to redeem their honor.
In the case of vampire counts, they are controlled by the necromancer or vampire. They won't route because they are simply under the control of that individual and he won't let them run. I do feel like with VC, the vampire or necro should be routable, since they aren't immune to leadership failures - only their minions.
In the case of flagellants, they are insane, zealots only bent on spreading the word of Sigmar and subjecting themselves to pain. They aren't capable of thinking of running away and do not fear pain.
All these units have a trend. There's a reason they absolutely will not break no matter what. Their martial skill, years of training/practice don't factor into it. They will not break for a valid reason (demons, suicidal, under a spell, etc). Every other elite unit will break, but only after being subjected to SEVERE losses or issues. Their training and willpower is extreme, but it only goes so far.
Many units dont route until the ♥♥♥♥ has really hit the fan. I've had phoenix guard who would fight down to single digit numbers before routing. Same thing with ironbreakers. These units are truly elite and will fight to the death, almost. It takes a lot to break them, but again, there's only so much they can take before they give up the fight. Losing your general, 80% of the buddies in your unit, getting stabbed in the back by cavalry, fighting a terrifying dragon, and being surrounded, are probably all valid reasons for losing your mind and running away.
From a game, non-lore perspective, it's a bit of a balancing issue as well. Elite units that are dammed tough anyway, who don't break would be a bit rough. Phoenix Guard that are unbreakable? Those would probably be OP. I lost a game where I had two Phoenix Guard left (one at around 7-8 units, the other around 20-23 units) and my opponent had about 30 archers (no ammo) and a heavily hurt lord riding a dragon. I should have won that game, but my PGs routed from some cycle charging from the lord and I lost. Leadership/morale is a key component to the game. Armies being thrown at each other with no concept of leadership/morale, changes the game drastically (such as a general's inspiration aura, some magic spells/items, etc). If you want a game with no leadership, maybe something like Starcraft 2 or Age of Wonders 3 would be more appropriate.
Is there a general in commanding range? Are they isolated, or do they have allies covering their flanks? Did they lose 60% of their members in fifteen seconds? Are you using leadership-enhancing skills and abilities? Did they get charged on the back? Are they losing a fight with an unit that's also faster than them? Are they taking ranged/artillery fire? Are they being affected by supernatural Fear abilities? Terror? Under specific debuffs that sap their leadership(like spells or the Gobbo grudge thrower ability)?
Managing leadership is part of the game, and all of these(especially together) are good enough explanations for why units would rout. Yes, even elite ones - they will stay and fight way longer under these bad circumstances, but you can't expect all of them to fight to the death in the worst possible situations just because. It is on you, as a general, to see that this doesn't happen.
If it bothers you that much, go play VC. Just don't get surprised when your armies crumble due to low leadership, if you keep ignoring the above.