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Gutter Runners are trained and skilled at not dying, across several years. They're most comparable to a midway step between clanrats and stormvermin for the most part, as they have earned the right to use some of the fancier weapons.
Death Runners are Storm Vermin's equivalent in terms of competence. I'm honestly not sure if they're a full promotion from Gutter Runners, or if they're a name applied to a variation of Gutter Runners that has been officially taken to be trained to become an Assassin, but they're the hyper-elites of Clan Eshin.
Then you have the final step, the Assassins of Clan Eshin, the heroic unit. These skaven have been trained in the arts of the Ninja. They're ridiculously competent, they use poisonous weapons, they can fight while wielding with their tail, they can use ranged weapons, melee weapons, they have a suite of available equipment, the weapons they -do- wield, the Weeping Blades are the stuff of nightmares.
Basically Clan Eshin's numbers are primarily best thought of as Skaven's equivalent to horse archers. They're not meant for melee, primarily, but they are good ENOUGH at it. As I understand it, the tabletop strategy for them was to use their shurikens to get a shooting round on the enemy and then charge them, basically using them to go for the opposite advantage of what plague monks pushed for, gain a swift 'minor' numerical advantage in terms of damage dealt, then move into melee, where Plague Monks main selling point was that they could sit around for longer and take a few more hits.
Or, in translation, Eshin's units sound like they were best used as hybrid infantry. I'm FAIRLY certain Death Runners are a new thing, but I'll confess to a lack of evidence for that.