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But this damage negation is just for non-AP damage i.e. non-armor-piercing damage. Armor-piercing damage complete ignores armor, it doesn't matter if you have 100 armor, 1 AP damage still deals 1 damage total.
Most weapons have at least 1 AP damage so even if you put the cheapest unit against a meat shield with 100 armor, eventually that meat shield will die (unless the meat shield killed that enemy unit first).
Armor over 100 sounds not as effective since damage negation cannot be over 100%. But this is all chance. There's still a big difference between 100 armor and 150 armor. 100 armor means for one hit, you can take 50% non-AP damage, whereas with the same 'bad roll', you can instead take 25% non-AP damage (150 armor). When this game isn't about surviving one hit but surviving several (unless you got hit by an artillery shell or something which is mostly AP damage), you'll really want to stack armor when you don't have other better options.
I really cannot imagine armor being a constant because I know Dwarf units can go above 100 armor. Heck, Steam Tanks have 150 armor, IIRC. If armor and damage negation is directly proportional, then theoretically any additional armor above 100 is utterly useless.
I believe there's also a minimum damage of 1 though, so you can't completely negate damage regardless of how good your armour is.
100 armor takes a 100 damage non-AP hit. It will reduce between 50% and 100%, rolled at random(always deals a minimum of 1 damage, no matter what, on a hit). So the unit will take anything between 1 non-AP damage(if rolled 100 or 99) and 50 non-AP damage(if rolled 50).
Melee defence and melee attack I can understand, but armour is stupid. I'd have a hearty word with my armourer if I'd lose armour based on how fatigued I am...Rubbish quality that is.
So running from one edge of the map to the other damages the armour?
It’s the logic that someone who is tired won’t be defending themselves as proficiently as someone who isn’t which makes it easier for the attacker to target the joints/weak points in the armor. It’s probably just in for game balance though.
https://www.youtube.com/watch?v=q-bnM5SuQkI
Never seen this one I guess
Plate armour isn't as immovable as people tend to think it is. Nor is any form of armour any decent if any bit of walking is going to move it apart and give an opening to the enemy. Might aswell stand without any armour if that's the case.
That would fall under melee defence, not losing armour.