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Going to war with provinces in events was never an issue for me. There was only one that actually resulted in a war for me, and I didn't lose any stability because of it, so I don't see why you're having a problem there.
And why does it matter if Gelt's start is worse? The game would be pretty dull if all lords have an exactly equal start (which would surely be impossible anyway). Having some variety and more challenging starts is a good thing!
While Gelt should focus on nearby greenskin factions first and then perhaps vampires. Should be noted that Gelt can take the mountain settlements without penalties (His faction "the Golden Order" has good habitability in mountains, the normal empire faction does not).
If Empire factions have enough fealty they won't try to secede (But its a rather high amount, there is a tech that improves how low fealty can get before they try to secede). Keep authority up (+1 at all times, recommended +4 before accepting a confederation so that you have +1 afterwards). Make sure you have enough prestige to do events (At least 2000) and not spend it all on improving relations (Seems pointless since its fealty that decides if they try to secede). Having some money loose might also be a good idea if you get a event and want to save the prestige (Since some of them can be done with money).
If you try to wage war to take the Empire you might end up losing a lot of Imperial authority and the penalties related to that are quite severe. So think twice before you start a civil war.
This guy is crazy. Gelts start is better, you get to wage war agaisnt dawi and greenskins.
Still not really worth it unless it's to push them over the edge required to confederate though.
I did not know that. Useful info. Thank you.
It took a little while to get used to managing Fealty and diplomacy in co-op but once we did it worked out very well. We've split the Empire between us almost evenly and there's been a lot of give and take.
Franz by far has the economic advantage but also comes under attack a lot more so early on I helped him out as Gelt, mostly just holding my own province and Karak Hirn (Gelt can take mountain holds unlike the normal Empire units too, super helpful). I gave a lot of military support while Franz gave me financial support to help build up.
The trick is same as single-player though, managing a few wars against non-Empire factions so you can keep building up prestige so that you have at least 1-2000 banked so you can respond to the Fealty events. We did have a couple of civil wars but we put them down and confederated in others strategically.
Using the relations is actually the opposite of useless and is one of the key factors in co-op Empire for ensuring that you can each pick which provinces you want to confederate. In co-op you share Fealty from the events but you don't share it for the relations value.
E.g. As Gelt I was taking Wissenland to help expand, therefore I used my surplus prestige to massively improve relations with them, ultimately giving me 3 extra Fealty points with them that Franz didn't have. So when it hit 10 Fealty, the next time it was my turn I got the confederation event and it didn't happen with Franz.
The only two things I don't like about the new Empire mechanics so far are that you can't make alliances with the provinces now, and it doesn't make a lot of sense that not all of the Runefangs are magic weapons, they really should be.
Otherwise, it's fantastic.
That seems like an extremely thin line to walk, even on easier campaigns. The empire has always had a tough start, but now you are basically walking a tightrope...
Vampires are not an option for empire, even with Gelt early game until you get arch lectors, warrior priests, flagellants and some magic damage in other armies. They did move the bright wizard to a level three building, but that is still very expensive.
Oh, and I can confirm that provinces trying to secede and declaring war in events does not lose you any imperial authority. So you're free to then go and conquer their cities and expand via war still. You shouldn't start wars with other Empire provinces, but when they do start you can (and should) conquer all of their cities!
Vampires are always a option for the empire. Easiest way to handle them early game (in my humble opinion) is to just focus down their lords and heroes with ranged units and see their armies crumble.
Which is a clear case of stupidity in action. You CONQUER Marienburg and the surrounding mountains. The rest of the Empire, as something you are sworn to protect and uphold, must UNIFY with you.
I was at war with three different empire factions, two because of the events and one that I declared war on. It's not clear anywhere in the game that you get a penalty for declaring war on any of the provinces. And it's not clear in any of the tool tips that the penalty is only there for wars of aggression.
so if that is in fact the case, then the game should do a better job of explaining it.
I'm not a fan of the choose your own adventure game being layered over what is effectively a war simulator. Nor am I a fan of unexplained mechanics in these types of games.
It is clear. You were impatient. You were punished for it. It is fair.
Now that you know better, you can go back and try again. Try to have fun and use your eyes to read the information that is presented in the game.