Total War: WARHAMMER II

Total War: WARHAMMER II

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Too Fast and Too Many Skirmishes??
Anyone else thinks the battles happen too fast? Literally have 0 time to zoom in and actually see the action? Combat should be slower with morale playing a bigger role, so tactics and attacks are more decisive...

Also, way too many boring skirmishes; need more massive battles with allies and stacks of enemies with different reinforcement arrival times..
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Showing 16-26 of 26 comments
Ason Oct 2, 2017 @ 9:31pm 
I've had so many large scale epic battles in my first campaign, I can't even begin to imagine what you're talking about. Maybe you arent playing boldly enough. The battles last longer than in the first warhammer too. My biggest gripe about the battles is they seem to not have done any "finisher animations" for the Warhammer series like they have done in previous Total War games.
Ason Oct 2, 2017 @ 9:35pm 
Originally posted by wwolf69:
Funny, but true. I suppose it's because of unit diversity everywhere. There is no more "spearmen line, archers line, artillery line", everybody melee, shooter and something else nowadays. And trying to flank.

Not necessarily true. I've playing as the High Elves and they still play that way.
Avenger93 Oct 2, 2017 @ 10:02pm 
Well ... idk why people say the battles last longer, looking in the files the combat animation speed is the same, and the morale penalties appplied by generic stuff is actualy a bit bigger in places than in warhammer 1. I think the only difference is that now the enemy more efficiently recruits big stacks which draw out the fight before they all rout and before the moronic "-120 morale because random number of units died or are routing" kicks in and ends the fight prematurely combined with the fact that as most factions your early game is swamped fighting low tier garbage spam versus norsca or skaven.

The third factor is how borked the HP is in this game. Some units will loose 90% of their HP bar yet not loose a single model (hello chariots, hello monster infantry) and even generic units like skaven slaves or something still last about 10-20% of a HP bar without loosing models. This buffer HP essentialy means units don't die as they should, and this is about the single fight prolonging mechanic in the game. For my money: I timed it. Fights still rarely last more than 5 minutes, even a half stack me vs full stack enemy I can end before the 5 minute mark in a fair number of scenarios. In other words: the combat is still short as hell. Fortunatly, it can easily be tweaked by just a few rebalanced numbers in the morale table.

I'd also add that in the rare ocasion a fight in this game goes over the 5 minute mark, there never was anything epic about it. Just my small block of elites and lord painfully spending a boring amount of time choping down waves of trash that never even atempted to properly flank me and just fed themselves to my chokepoints. About the only epic battles I can count are the quest battles, and this is because the reinforcements that jump in the first time you play and take you by surprise actualy lead to fun scenarios and demand tactical adaptability. Of course, once you know that in ... say the fight for the destroyer a large group of silver helms arrives in from the left and teclis with some archers and swordmasters from the right, you can have a block of black guards/dreadspears ready to box in the helms and malekith with some elites ready to chop down teclis.
joshuaschroeder1 Oct 3, 2017 @ 11:43am 
Don't worry the modders will fix the game.
Vayra Oct 3, 2017 @ 11:49am 
Originally posted by Hurricane:
I smell people playing on easy and moaning!

Ive had so many EPIC battles in this game full stacks vrs full stacks nearly every fight and the AI armies are mostly solid as hell, specially the anti ritual armies they are all gold vetted stacks and normally 2v1 your towns some even wait you out and force you to attack them which is a pain in the ass but still epicness.

This. Double Chaos stacks really happen all the time to be honest, such as every Ritual. Or four of them full of higher tier units. That said, I haven't even touched Easy. Just playing on Normal,and I have to say, with proper campaign map strategy, Normal is really not difficult to survive (and thrive) on.

So yes, play Normal, or even move up to Hard, which is what I'm doing now. Makes for a much more interesting game. You'll also have noticed that every race has an easy and a difficult Start. Combine the easy starter hero with a higher difficulty.
Decomposed Oct 3, 2017 @ 12:01pm 
I haven't looked in the data files, but to me the battles seem to last longer than WH1. The units tend to rout easier, but they also rally faster and always return to battle even when their numbers are very low.
Last edited by Decomposed; Oct 3, 2017 @ 12:01pm
EroticOnion23 Oct 3, 2017 @ 12:01pm 
Originally posted by Vayra:
Originally posted by Hurricane:
I smell people playing on easy and moaning!

Ive had so many EPIC battles in this game full stacks vrs full stacks nearly every fight and the AI armies are mostly solid as hell, specially the anti ritual armies they are all gold vetted stacks and normally 2v1 your towns some even wait you out and force you to attack them which is a pain in the ass but still epicness.

This. Double Chaos stacks really happen all the time to be honest, such as every Ritual. Or four of them full of higher tier units. That said, I haven't even touched Easy. Just playing on Normal,and I have to say, with proper campaign map strategy, Normal is really not difficult to survive (and thrive) on.

So yes, play Normal, or even move up to Hard, which is what I'm doing now. Makes for a much more interesting game. You'll also have noticed that every race has an easy and a difficult Start. Combine the easy starter hero with a higher difficulty.

I played on hard and won, what kind of scrub plays normal in a total war game?!...
EroticOnion23 Oct 3, 2017 @ 12:05pm 
Originally posted by Decomposed:
I haven't looked in the data files, but to me the battles seem to last longer than WH1. The units tend to rout easier, but they also rally faster and always return to battle even when their numbers are very low.

They should make the rout less likely to happen, but when it does there's a much higher chance of being shattered. Like in real life. When a unit routs with a gap, almost always the entire army collapses too. Armies almost never reformed after a rout in the same battle either..
I agree, that the battles in WH2 are much slower, than in WH1, but in Attila they are more slower, and I calmly can zoom into the centre of the battle, just to enjoyed their epic.
TVMAN Oct 3, 2017 @ 12:19pm 
Just use the quarter speed setting if you want to see the action. It's not rocket science.
Magni Oct 3, 2017 @ 2:32pm 
Originally posted by •҉ Ason:
I've had so many large scale epic battles in my first campaign, I can't even begin to imagine what you're talking about. Maybe you arent playing boldly enough. The battles last longer than in the first warhammer too. My biggest gripe about the battles is they seem to not have done any "finisher animations" for the Warhammer series like they have done in previous Total War games.

They specifically went away form the locked combat animations because it ♥♥♥♥♥♥ with balancing and overall gameplay. Locked setpiece animatiosn are fine for heroes or monsters mashing it up against each other, but they made things pretty problematic when every little footslogger had them all the time.
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Date Posted: Oct 2, 2017 @ 4:32pm
Posts: 26