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Not necessarily true. I've playing as the High Elves and they still play that way.
The third factor is how borked the HP is in this game. Some units will loose 90% of their HP bar yet not loose a single model (hello chariots, hello monster infantry) and even generic units like skaven slaves or something still last about 10-20% of a HP bar without loosing models. This buffer HP essentialy means units don't die as they should, and this is about the single fight prolonging mechanic in the game. For my money: I timed it. Fights still rarely last more than 5 minutes, even a half stack me vs full stack enemy I can end before the 5 minute mark in a fair number of scenarios. In other words: the combat is still short as hell. Fortunatly, it can easily be tweaked by just a few rebalanced numbers in the morale table.
I'd also add that in the rare ocasion a fight in this game goes over the 5 minute mark, there never was anything epic about it. Just my small block of elites and lord painfully spending a boring amount of time choping down waves of trash that never even atempted to properly flank me and just fed themselves to my chokepoints. About the only epic battles I can count are the quest battles, and this is because the reinforcements that jump in the first time you play and take you by surprise actualy lead to fun scenarios and demand tactical adaptability. Of course, once you know that in ... say the fight for the destroyer a large group of silver helms arrives in from the left and teclis with some archers and swordmasters from the right, you can have a block of black guards/dreadspears ready to box in the helms and malekith with some elites ready to chop down teclis.
This. Double Chaos stacks really happen all the time to be honest, such as every Ritual. Or four of them full of higher tier units. That said, I haven't even touched Easy. Just playing on Normal,and I have to say, with proper campaign map strategy, Normal is really not difficult to survive (and thrive) on.
So yes, play Normal, or even move up to Hard, which is what I'm doing now. Makes for a much more interesting game. You'll also have noticed that every race has an easy and a difficult Start. Combine the easy starter hero with a higher difficulty.
I played on hard and won, what kind of scrub plays normal in a total war game?!...
They should make the rout less likely to happen, but when it does there's a much higher chance of being shattered. Like in real life. When a unit routs with a gap, almost always the entire army collapses too. Armies almost never reformed after a rout in the same battle either..
They specifically went away form the locked combat animations because it ♥♥♥♥♥♥ with balancing and overall gameplay. Locked setpiece animatiosn are fine for heroes or monsters mashing it up against each other, but they made things pretty problematic when every little footslogger had them all the time.