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It takes 14 turns to starve a gate. The gates defenders are units I can't even build yet. Exactly why can I not build siege units? I find the best part about it is that it directly says "siege units can only be built when attacking walled settlements", so I just attacked it and lo and behold, there's a massive wall that I'm not allowed to build siege units to assault.
It might be not the most elegant way but yeah. Its kinda cool they tried to reflect the imprenetable gates.
OR this:
So make it take twice as long to build siege equipment. I feel that would be a fair tradeoff.
I mean, my men a bringing ladders to climb up anyway, not being allowed to construct siege equipment is a bit annoying.
Hopefully game 3 expands on maps once they have all the units in there.
- You shouldn't be able to do any form of atrition on those. Those gates have proven to be able to endure 20 + years of siege without taking a dent, because they have the ability to receive support from the other side anyway. so except if you have an army on both side, it shouldn't even take any form of attrition whatsoever.
- your monsters/Artillery shouldn't be able to break the walls/gates like that. Dark elves once had several lines of massive artillery pieces firing day and night for years at the griffon gate's wall, and it didn't fall.
- your units shouldn't be able to use ladder to reach the top of the wall like that, walls are far too high for this ♥♥♥♥♥♥♥♥ to happen.
But because it's a game and you have to be able to do something about those gates, they allowed at least that, just removing the ability to build siege equipement.
Not building siege equipment is , once again, lore friendly.
The walls are not just twice the size of a normal fortress, but far higher than that. Let's suppose that you spend 10 turns building ONE gigantic tower. How are your troups going to push that tower to the wall? Even if that fortress was located on a plain ground, that would still require a ridiculous amount of soldiers and horses to move it from one single meter, but you have to move it in a mountain? no way.
Same problem with the battering ram, you would need an absolutely ridiculous sized battering ram and there's no way you would be able to push it in the mountain the Gates stand in.
Those gates are 6,000 years old, have seen more than 1,000 years of full scale war between the high elves and dark elves, and been sieged for who knows how many hundred of years in total (as sieging them is one of the automatic thing that happen whenever there's a dark elves invasion), and they have no problem still standing.
Bottom line is, if there's one day a mod that want to make those gates lore friendly, you could siege them for 100 turns with 10 armies on a side and they wouldn't even fall.
Those gates are supposed to be virtually inpenetrable. Ladders shouldn't be allow either, and no shooting holes in the walls with artillary. You either smash the gate and come in through the choke point of death, or you fly over the wall.
And when the bolt throwers opened up on my bunched up units on the section of the wall I held...
It was horrible.
A lot of Players have a very hard time making that distinction in just about every game I have played. I can remember gamers going on about how it should be impossible for my Orc Army to kill Spaaace Marines cause insert lore reasons. So it often went like this, do you even want to play a game with me or would you prefer me to go find someone else to run a game with.
Found them all the time every kind of game, dont get me started on the "rules lawyers" of paper and pencil gaming.
Games based on IPs with significant lore should respect said material while also making adjustments in order to be mechanically sound. It's a compromise, which is exactly what CA has done with the Gates. They are harder to lay siege to than a regular settlement, yet they are still far more vulnerable than the lore would suggest. I don't think any of us that mentioned the lore side of things actually expect the Gates to perfectly match the lore for them; we're just pointing out that there's a good reason for them to present more of a challenge than the average major settlement.