Total War: WARHAMMER II

Total War: WARHAMMER II

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pin Oct 2, 2017 @ 12:38pm
Lizardmen skink blowpipes.....
Can they blow any harder?

I mean, they are charming little fellas that can be useful...stuffs that cant handle their charmingness and gets blown away including rat ogres and crypt horros and even phoenixes etc...but damn they are short ranged, hard to handle positioning and serve such a nich role plus doing so low dps as a single unit and have a rather steep upkeep for what they do...

Anyone else uses them? Would like to know if anyone else have success in using them. Charming as they are in couple situations its often not justified for one army slot and the upkeep...

Maybe they increase their unit numbers further and require a higher upkeep to go with it? duno...
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Showing 1-15 of 15 comments
Asuzu Oct 2, 2017 @ 12:42pm 
Yeah took me some time to figure out - they have the "Skirmish" mode on by default (bottom unit buttons in battle).
Turn it off and they start acting like normal archers - still weaker than most, but whatever.

Skirmish mode is only good if you want to pull enemy to get moving, so you send these little frogs, they blow someone, and start running back to you, bringing some units. Other than that it is godawful in combat, no idea why its enabled by default,

That being said - they are not worth their upkeep, literally. First chance ofc boot them and replace with anything (literally anything) else. Saurus warriors (shields) is always a safe bet if you wondering "uhh what should I rectuit now".
Last edited by Asuzu; Oct 2, 2017 @ 12:43pm
Scar Glamour Oct 2, 2017 @ 12:42pm 
Lizardmen do not have the strongest ranged or artillery units. Skinks especially with poison weapons are decent, but niche, so you won't be building a ranged army with them. They do have benefits like the ability of attacking flyers or shooting over your line with some elevation, so I would not call them useless.
Asuzu Oct 2, 2017 @ 12:50pm 
Originally posted by Heresiarch:
Lizardmen do not have the strongest ranged or artillery units. Skinks especially with poison weapons are decent, but niche, so you won't be building a ranged army with them. They do have benefits like the ability of attacking flyers or shooting over your line with some elevation, so I would not call them useless.

Who said that? Stop reading PC Gamer guides please, these guys dont know ♥♥♥♥.

1) You have obscenely good artilerry with Bastiladon (Solar Engine), not only it hit across 2/3 map, but also is carried on a huge freaking dinosaur, so good luck rushing it down. 2-3 of these things clear enemy towers before lizards make half way to the gate. And guess what happens when its out of ammo? Right, you have huge freaking dinosaur wreacking havoc.

2) You have best archers in the game, Terrordax riders. They can literally get to any point of the map in a blink and apply damage where you want it. All the while being safe from *any* ground harassment. Just dont park them next to enemy archers (duh). This allows you to assasinate unshielded enemy heroes or any artillery in a blink of an eye.

TL;DR Skinks are godawful, but they do fine for early game, just disable the "Skirmish" mode
Last edited by Asuzu; Oct 2, 2017 @ 12:51pm
Originally posted by Asuzu:
Yeah took me some time to figure out - they have the "Skirmish" mode on by default (bottom unit buttons in battle)..

This is actually a thing in your options menu. Skirmish and Guard are both on by default, but you can toggle that setting off.
Asuzu Oct 2, 2017 @ 1:07pm 
Originally posted by A Big Hairy Monster:
Originally posted by Asuzu:
Yeah took me some time to figure out - they have the "Skirmish" mode on by default (bottom unit buttons in battle)..

This is actually a thing in your options menu. Skirmish and Guard are both on by default, but you can toggle that setting off.

Uhh thanks man, I totally forgot its in the options as well :steamfacepalm:
Originally posted by Heresiarch:
Lizardmen do not have the strongest ranged or artillery units.

Hahahahaha. Whoever told you this is an idiot, or you haven't really spend much time using them. They have one of the best artillery units in the game, the Solar Engine, which not only deals massive damage and can shoot nearly the entire map, but also doubles as a seriously major terror-tank. Basilidons are one of the best units in the game, Solar Engine ones more so - the Solar Engine variant even has better melee stats than the feral one does, AND it doesnt rampage.
Nerivant Oct 2, 2017 @ 1:22pm 
The fact they can fire on the move, and some have poison attacks which is worth it just for the debuff means 1 or 2 units of skinks cant go wrong in an army as a support, but since most lizardmen armies are centered on an aggressive frontline and monsters, it makes sense that their missile infantry lack a bit and are more meant for harassment and supporting the main force, not for ripping apart enemies such as a faction like Wood Elf missiles.
pin Oct 2, 2017 @ 1:33pm 
Well once it happened like this

-Legendary lv campaign

Got sieged by an orc army stackwith tones of boar riders and savage orcs and savage orc arrow boys, FULL 20 units. Defender is a guarrison with 2 spears 2 regular sauruses, 3 skinks javelins and 3 blowpipes, there are no walls and its open field battle...

I won the figh LMAO. I parked 3 blowpipes in 3 different directions infront of the enemy army. They chased after them while I brought the 2 sauruses and javelins into a huge forest.

The orc sent half his boar boys (about 6-7 total) chasing the skink blow pipes. Since they get slowed by poison and blowpipers runs fast they chased them all the way to the edge of the map

Meanwhile main fight in the forest, savage orc arrows mostly get blocked and sauruses manhandled their lord and savage orcs. with support from skinks. Then boar boy came back late and gets beaten by sauruses too. I then sent skinks running around flaking arrow boys hoard them into contact with my sauruses and bashed their heads in too.

So yeah, 10 unit guarrison with no lord won against 20 full unit orc army with a lord on legendary. Got a heroic victory too LMAO....
Asuzu Oct 2, 2017 @ 1:45pm 
Originally posted by pin:
Well once it happened like this

-Legendary lv campaign

Got sieged by an orc army stackwith tones of boar riders and savage orcs and savage orc arrow boys, FULL 20 units. Defender is a guarrison with 2 spears 2 regular sauruses, 3 skinks javelins and 3 blowpipes, there are no walls and its open field battle...

I won the figh LMAO. I parked 3 blowpipes in 3 different directions infront of the enemy army. They chased after them while I brought the 2 sauruses and javelins into a huge forest.

The orc sent half his boar boys (about 6-7 total) chasing the skink blow pipes. Since they get slowed by poison and blowpipers runs fast they chased them all the way to the edge of the map

Meanwhile main fight in the forest, savage orc arrows mostly get blocked and sauruses manhandled their lord and savage orcs. with support from skinks. Then boar boy came back late and gets beaten by sauruses too. I then sent skinks running around flaking arrow boys hoard them into contact with my sauruses and bashed their heads in too.

So yeah, 10 unit guarrison with no lord won against 20 full unit orc army with a lord on legendary. Got a heroic victory too LMAO....

Aw ♥♥♥♥ I can't stop laughing :steamfacepalm:
The Running Man Oct 2, 2017 @ 1:52pm 
Originally posted by Heresiarch:
Lizardmen do not have the strongest ranged or artillery units. Skinks especially with poison weapons are decent, but niche, so you won't be building a ranged army with them. They do have benefits like the ability of attacking flyers or shooting over your line with some elevation, so I would not call them useless.
Dude stop spitting out shi-t
Lizard men have one of the best artillery in the game, the solar engine is a huge ass cannon that shoots lazers at the enemy dealing massive damage, and when they run out of ammo, you have a huge ass armored dino that will wreck havok to the enemy...
Asuzu Oct 2, 2017 @ 1:55pm 
I just find it funny because the guy repeated that trash PC Gamer guide word to word :)
pin Oct 2, 2017 @ 1:59pm 
da heck what pc gamer guide are you talking about . I really did it lmao and have the achievement to prove it
Scar Glamour Oct 2, 2017 @ 2:51pm 
Originally posted by Asuzu:
Originally posted by Heresiarch:
Lizardmen do not have the strongest ranged or artillery units. Skinks especially with poison weapons are decent, but niche, so you won't be building a ranged army with them. They do have benefits like the ability of attacking flyers or shooting over your line with some elevation, so I would not call them useless.

Who said that? Stop reading PC Gamer guides please, these guys dont know ♥♥♥♥.

1) You have obscenely good artilerry with Bastiladon (Solar Engine), not only it hit across 2/3 map, but also is carried on a huge freaking dinosaur, so good luck rushing it down. 2-3 of these things clear enemy towers before lizards make half way to the gate. And guess what happens when its out of ammo? Right, you have huge freaking dinosaur wreacking havoc.

2) You have best archers in the game, Terrordax riders. They can literally get to any point of the map in a blink and apply damage where you want it. All the while being safe from *any* ground harassment. Just dont park them next to enemy archers (duh). This allows you to assasinate unshielded enemy heroes or any artillery in a blink of an eye.

TL;DR Skinks are godawful, but they do fine for early game, just disable the "Skirmish" mode
I don't read PC Gamer or any other "gaming" outlets for that matter. I only speak from experience, and I have had about 24 hours worth of it during the weekend only.

1) Solar Engine is absolute ♥♥♥♥♥ for its cost, damage, firing speed, accuracy and how ridiculously far the unlock is. It does not even begin to compare with other factions artillery. The Bastiladon itself is rad though, but he's no arty.

2) Terrordax riders are seriously overpriced for the damage they do. They also lack AP, so they are only good against unarmoured enemies. Skaven? Cool. High elves? You're forked. Also who leaves artillery undefended by range or flyers? Not even the AI does that.

Skinks are fine. Skirmishers are awesome fodder unit.

Originally posted by The Immigration:
*snip*
Seriously, have you even played the game? Mazdamundi starts with one, and it is painfully obvious what absolute trash it is. I usually get the Bastiladon into melee range as soon as there are low morale enemy units, because terror works way better than the Solar Engine.
Xplosive Oct 2, 2017 @ 2:55pm 
Originally posted by pin:
Well once it happened like this

-Legendary lv campaign

Got sieged by an orc army stackwith tones of boar riders and savage orcs and savage orc arrow boys, FULL 20 units. Defender is a guarrison with 2 spears 2 regular sauruses, 3 skinks javelins and 3 blowpipes, there are no walls and its open field battle...

I won the figh LMAO. I parked 3 blowpipes in 3 different directions infront of the enemy army. They chased after them while I brought the 2 sauruses and javelins into a huge forest.

The orc sent half his boar boys (about 6-7 total) chasing the skink blow pipes. Since they get slowed by poison and blowpipers runs fast they chased them all the way to the edge of the map

Meanwhile main fight in the forest, savage orc arrows mostly get blocked and sauruses manhandled their lord and savage orcs. with support from skinks. Then boar boy came back late and gets beaten by sauruses too. I then sent skinks running around flaking arrow boys hoard them into contact with my sauruses and bashed their heads in too.

So yeah, 10 unit guarrison with no lord won against 20 full unit orc army with a lord on legendary. Got a heroic victory too LMAO....

good ♥♥♥♥ lmao
Dinoman Oct 2, 2017 @ 3:07pm 
I can attest to Skink skirmishers being useful. They're a support unit. They aren't going to get a ton of kills, they're going to weaken the enemy by shooting it in the back while a Saurus tears their face off. The whole point of the skinks are to do vigour damage. When the vigour goes down, so does the enemy's ability to fight, whereas the Lizardmen on average have more vigour to begin with. So what you end up with is the enemies getting tired from the poison while the saurus and temple guard are still going strong, and the stegadons and bastiladons are happily stomping through their units.

I think some people got too used to OP ranged infantry from a few pointy eared cowards. Lizardmen are predominantly focused on powerful infantry and monsters, and later some good artillery. (I still argue that the Hellcannon is one of the most OP things in the game, however. Especially en masse.)

What I like to do is lead with the skinks (which are also expendable) and have them wear down the enemies while my army marches forth to meet them. Then when the units clash have them focus anything of importance down. Flyers, cavalry, heros or lords, and especially the vulnerable squishy flanks of enemies caught in combat. I've had battles that would have been a lot more devastating if it weren't for skinks shooting stuff down. Namely in my conquest against the Strygos and Necrarch. Vargheists seem to be allergic to poison darts.
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Date Posted: Oct 2, 2017 @ 12:38pm
Posts: 15