Total War: WARHAMMER II

Total War: WARHAMMER II

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Lizardmen -> totally garbage economy and problems with cheating AI
I am playing as Last Defenders on Very Hard and honestly one thing is very hard and totally different thing is cheating AI. I even with all possible eco buildings i could build can field one more elite army with Saurus with Shields bein bulk of the army (Kroq-Gar ability is the only thing that allows me to do it) and then maaaaaybe second garrison army with skins and maybe one or two Saurus units which isnt even full stack. And here the problem starts. Lizardmen AI next to me with which i am fighting have same number of cities as i do and they are able to field FOUR full armies consiting of medium to high units. So Saurus is minimum while Temple Guard is fairly common along with other big Dinos. How much in the name of Blood God does this AI cheats ffs?! They are getting atleast 10k out of thin air when i am looking at their army. Not to mention that agent spam they are utilizing which costs alot too.
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Showing 1-15 of 28 comments
Faceroller Sep 30, 2017 @ 10:28am 
get rekt.
Oswald Sep 30, 2017 @ 10:29am 
you know upkeep is higher on hard then on normal right? So on very hard you are going to have a high cost and so know you know.. it dont cheat you just got the short end of the stick.
Daliena Sep 30, 2017 @ 10:31am 
Originally posted by Wraxas:
you know upkeep is higher on hard then on normal right? So on very hard you are going to have a high cost and so know you know.. it dont cheat you just got the short end of the stick.

The AI absolutely does cheat. <_< Higher difficulty level gives it more base income, and I believe also higher taxation rate modifiers.
No Guts No Glory Sep 30, 2017 @ 10:34am 
Originally posted by Daliena:
Originally posted by Wraxas:
you know upkeep is higher on hard then on normal right? So on very hard you are going to have a high cost and so know you know.. it dont cheat you just got the short end of the stick.

The AI absolutely does cheat. <_< Higher difficulty level gives it more base income, and I believe also higher taxation rate modifiers.

That would explain the Helf cities with 1600 income each though .... but Lizardmen dont have craaaaazy income on their cities.
Prester Sep 30, 2017 @ 10:36am 
you drunk? im doing grok gar right now on very hard and i have +15k each round from whole continent owned. i think i only had money problems till turn 10 or smth...

make sure you get the golden city right away since it has special money buildings

just spam saurus warriors and win every battle till you own the complete south, then west and then fortify ur infrastructure before you dig into vampire teritory.

kill the dwarfs as they will declare sooner or later. same with elfes. i wanted to let them life, tried defensive pacts, trading, etc. and they declared war on me later anyways.

chaos usually spawns in the desert (always on my playthrough)
Last edited by Prester; Sep 30, 2017 @ 10:36am
Daliena Sep 30, 2017 @ 10:37am 
Originally posted by No Guts No Glory:
Originally posted by Daliena:

The AI absolutely does cheat. <_< Higher difficulty level gives it more base income, and I believe also higher taxation rate modifiers.

That would explain the Helf cities with 1600 income each though .... but Lizardmen dont have craaaaazy income on their cities.

Kroq Gar, right? If the HE cities you're referring to are the ones off the south-southeast coast, then it's because they're High Elf Colonies, which get a 50% boost to port income in addition to whatever else they slap in there.

As to the Lizardmen city matter, as I recall if you mouse over the income it'll show you their taxation %, which I 'member once in Warhammer 1 on a VH campaign was higher than what was even possible for a human to get. That, and they're getting increased money from the base income, which for the player is 2500 but who knows what it's set to for increasingly difficult AI's.
No Guts No Glory Sep 30, 2017 @ 10:37am 
Originally posted by Prester:
you drunk? im doing grok gar right now on very hard and i have +15k each round from whole continent owned. i think i only had money problems till turn 10 or smth...

just spam saurus warriors and win every battle till you own the complete south, then west and then fortify ur infrastructure before you dig into vampire teritory.

kill the dwarfs as they will declare sooner or later. same with elfes. i wanted to let them life, tried defensive pacts, trading, etc. and they declared war on me later anyways.

chaos usually spawns in the desert (always on my playthrough)

Yeah i had to purge Helfs too because they stabbed me in back but while i had to deal with Helfs Undead claimed pretty much whole Araby and thus Africa is now three sided war.
Oswald Sep 30, 2017 @ 10:38am 
Originally posted by Daliena:
Originally posted by Wraxas:
you know upkeep is higher on hard then on normal right? So on very hard you are going to have a high cost and so know you know.. it dont cheat you just got the short end of the stick.

The AI absolutely does cheat. <_< Higher difficulty level gives it more base income, and I believe also higher taxation rate modifiers.
CA was to lazy to make a better AI and gave them some buffs in the money zone.
No Guts No Glory Sep 30, 2017 @ 10:39am 
Originally posted by Wraxas:
Originally posted by Daliena:

The AI absolutely does cheat. <_< Higher difficulty level gives it more base income, and I believe also higher taxation rate modifiers.
CA was to lazy to make a better AI and gave them some buffs in the money zone.

"Some" ?! "SOME" ?!!! They are more than able to have income in two cities like i have in whole kingdom.
Daliena Sep 30, 2017 @ 10:40am 
Originally posted by Wraxas:
Originally posted by Daliena:

The AI absolutely does cheat. <_< Higher difficulty level gives it more base income, and I believe also higher taxation rate modifiers.
CA was to lazy to make a better AI and gave them some buffs in the money zone.

Not just money, also leadership. Higher difficulties means the player takes penalties to their's, and the AI gets buff to their's.
[OTS]EchoZenLogos Sep 30, 2017 @ 10:41am 
That's what happens when you play on Very Hard.

The AI gets bonuses to their economy, public order, etc - depending on difficulty. This is the only way to make the AI competitive within the current game situation, unfortunately.

I prefer to play on Hard myself, since Very Hard brings ridiculous penalties that I feel are more annoyance than fun. The problem of the AI getting "bonuses" however is not usually an issue, in fact, it is the only thing that makes them able to put up a decent fight.

Might make a mod one of these days to just tweak the difficulties for my local end, so that the AI gets the economic bonuses and such of very hard (or similar), yet I don't get the penalties of very hard. Such as huge public order penalties which require you to spend half the game camped on your territory, or ALWAYS having to build public order buildings first no matter what.
No Guts No Glory Sep 30, 2017 @ 10:41am 
Originally posted by Daliena:
Originally posted by Wraxas:
CA was to lazy to make a better AI and gave them some buffs in the money zone.

Not just money, also leadership. Higher difficulties means the player takes penalties to their's, and the AI gets buff to their's.

Yeah they used to have even bonus to range of their ranged units back in ROME II and ATTILA.
[OTS]EchoZenLogos Sep 30, 2017 @ 10:42am 
Ideally, they will work on improving the AI in the future so that buffs to economy and such are not as necessary, but making competitive AI in a strategy game is difficult to do under the best of circumstances, and Creative Assembly is working on a lot of old tech.
No Guts No Glory Sep 30, 2017 @ 10:43am 
Originally posted by Echonian:
That's what happens when you play on Very Hard.

The AI gets bonuses to their economy, public order, etc - depending on difficulty. This is the only way to make the AI competitive within the current game situation, unfortunately.

I prefer to play on Hard myself, since Very Hard brings ridiculous penalties that I feel are more annoyance than fun. The problem of the AI getting "bonuses" however is not usually an issue, in fact, it is the only thing that makes them able to put up a decent fight.

Might make a mod one of these days to just tweak the difficulties for my local end, so that the AI gets the economic bonuses and such of very hard (or similar), yet I don't get the penalties of very hard. Such as huge public order penalties which require you to spend half the game camped on your territory, or ALWAYS having to build public order buildings first no matter what.

There is set of mods from modder called MINOS for Total War Warhammer I which does exactly that. Game is great then. Worst thing for me is that AI on higher difficulty is actually really smarter and battles are somewhat more fun to play. But then the bonuses strikes in ...
Last edited by No Guts No Glory; Sep 30, 2017 @ 10:43am
Daliena Sep 30, 2017 @ 10:43am 
Originally posted by Echonian:

I prefer to play on Hard myself, since Very Hard brings ridiculous penalties that I feel are more annoyance than fun.

Amen. And don't even get me started on Legendary. And I'd love to play that mod, I think.. Would be nice not to have to deal with the ridiculous penalties while still giving the AI some boosts to help it out here and there.

Maybe less of the leadership boost though, having goblins with morale like longbeards is just ridiculous.
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Date Posted: Sep 30, 2017 @ 10:26am
Posts: 28