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The AI absolutely does cheat. <_< Higher difficulty level gives it more base income, and I believe also higher taxation rate modifiers.
That would explain the Helf cities with 1600 income each though .... but Lizardmen dont have craaaaazy income on their cities.
make sure you get the golden city right away since it has special money buildings
just spam saurus warriors and win every battle till you own the complete south, then west and then fortify ur infrastructure before you dig into vampire teritory.
kill the dwarfs as they will declare sooner or later. same with elfes. i wanted to let them life, tried defensive pacts, trading, etc. and they declared war on me later anyways.
chaos usually spawns in the desert (always on my playthrough)
Kroq Gar, right? If the HE cities you're referring to are the ones off the south-southeast coast, then it's because they're High Elf Colonies, which get a 50% boost to port income in addition to whatever else they slap in there.
As to the Lizardmen city matter, as I recall if you mouse over the income it'll show you their taxation %, which I 'member once in Warhammer 1 on a VH campaign was higher than what was even possible for a human to get. That, and they're getting increased money from the base income, which for the player is 2500 but who knows what it's set to for increasingly difficult AI's.
Yeah i had to purge Helfs too because they stabbed me in back but while i had to deal with Helfs Undead claimed pretty much whole Araby and thus Africa is now three sided war.
"Some" ?! "SOME" ?!!! They are more than able to have income in two cities like i have in whole kingdom.
Not just money, also leadership. Higher difficulties means the player takes penalties to their's, and the AI gets buff to their's.
The AI gets bonuses to their economy, public order, etc - depending on difficulty. This is the only way to make the AI competitive within the current game situation, unfortunately.
I prefer to play on Hard myself, since Very Hard brings ridiculous penalties that I feel are more annoyance than fun. The problem of the AI getting "bonuses" however is not usually an issue, in fact, it is the only thing that makes them able to put up a decent fight.
Might make a mod one of these days to just tweak the difficulties for my local end, so that the AI gets the economic bonuses and such of very hard (or similar), yet I don't get the penalties of very hard. Such as huge public order penalties which require you to spend half the game camped on your territory, or ALWAYS having to build public order buildings first no matter what.
Yeah they used to have even bonus to range of their ranged units back in ROME II and ATTILA.
There is set of mods from modder called MINOS for Total War Warhammer I which does exactly that. Game is great then. Worst thing for me is that AI on higher difficulty is actually really smarter and battles are somewhat more fun to play. But then the bonuses strikes in ...
Amen. And don't even get me started on Legendary. And I'd love to play that mod, I think.. Would be nice not to have to deal with the ridiculous penalties while still giving the AI some boosts to help it out here and there.
Maybe less of the leadership boost though, having goblins with morale like longbeards is just ridiculous.