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Invest in saurus units asap. Use skinks only as ranged backup preferably chameleon skinks (late game i'm not using any skinks anymore minus a couple flyers). The cohorts don't have a real presence.
The armor on the all the dinos is crazy high which you can abuse and skink priests (heavens) have insane spells as well and will be riding on their own dino soon enough making them monsters in melee on top of it. Amazingly fun faction to play they exceeded my high expectations.
Ill have to try this out. Monstrous units are carrying me right now, and sometimes they will rampage off to chase routers and leave the rest of my ♥♥♥♥ infantry left to die. Im obviously using units to flank enemies as well, it just doesnt work all of the time
I've even been considering starting over, and literally camping until I unlock Temple Guards.
Similar style when vsing skaven however with no where near as many deaths. Skaven armies seem to just run off in all directions half way during the fight and I need to run off and chase them down which is bloody annoying lol.
Wow, well thats embarassing. I must not be as good at the game as I tell myself. Its not that Im losing the overall campaign, its just the units Im using underperform, even if the estimate of power shows Im way over its almost always a pyrric or close victory.
The main issue Ive had is vs chaos/norse tribes. Maybe they are just a tough match for Lizardmen, but a single chaos armored maurader unit will take 3 units of saurus guys to handle, otherwise it starts saying combat even.
Ive lost numerous full stack armies to chaos armies of only 10-12 units. Its usually those damn armored mauraders and the irritating horse skirmishers, they are impossible to deal with because they just run away, shoot, run away, and they end up kiting units away from the battlefield to deter the missiles. If I forget to check on everyone every minute, Ill find multiple units on the edge of the map on a futile pursuit of cav.
Nothing to be embarrassed about at all. It sounds like you're having issues dealing with armor, which is precisely the issue in having with lizardmen atm. I haven't played lizardmen yet, but anything armor piercing is sure to chew right through marauders, as they're some of the worst chaos units, with the exception of champions. Horse skirmishers are damn annoying, especially for lizardmen who tend to be slower. I'd recommend throwing some ranged units into your army comps to deal with them, as javelins are sure to make short work of any light cav.
I'm only around turn 100 in my campaign (just started the 2nd ritual) and I try to keep 2 temple guards and a unit of kroxes in my army to smash armour on the frontlines.
I should note I haven't touched any other factions yet so I'm not sure how other races handle armored units.