Total War: WARHAMMER II

Total War: WARHAMMER II

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UNIT ANIMATION Questions
Hey guys, i do total war battles on youtube. Cinematic ones....

In Atilla total war, the infantry would engage each other in the most glorious fighting animations..
see 32:00 min mark on this video for visual
https://www.youtube.com/watch?v=l5fTCWgUZnQ&t=23s

In warhammer 1, they dropped the ball big time. The infantry no longer fight each other. they instead did the same 3 animations over and over and over and it didnt even look realistic...cartoony at best. observe the 12:15 min mark on this video. for visual.
https://www.youtube.com/watch?v=mO2RkkHRRRg&t=514s

Do you see these macemen just spinning in circles not connecting, not really fighting in that warhammer 1 video?

...has this been fixed?? or are the monsters in the game like dragons suppose to keep us from noticing the major downgrade from Atilla to warhammer 1 in actual combat animations?

I just paid 60 dollars for warhammer 1, earlier this month, not impressed animations wise after comming from Attila. Just want to know if I am going to waste another 60 bucks for basically what i already have. I do NOT play campaigns and do NOT care for the story, I only play custom battles. Please keep that in mind when you tell me warhammer 2 is different, I only care about real time battles, not a campaign map, treaties, etc.

So, who can help me out? Have they added actual combat animations or is it swing and spin in the air all over again?
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Showing 16-30 of 31 comments
Lord Duckington Sep 29, 2017 @ 5:44am 
Originally posted by Mantis:
Originally posted by Dr. Marmalade:
I know for sure that there are kill animations for monsters and stuff.

Like a treeman crushing a soldier, rat ogres grabing somebody and slaming them in the ground like hulk or a squig eating somebody which is responsible for this glorious picture:
https://i.redd.it/in26f453e9sx.png

Like TOOTHBRUSHDUCK correctly pointed out before, there are in fact a few scripted combat/kill animations for some larger units like giants, spiders or treeman. But those kill moves are clearly an exception rather than the rule. There is a significant difference in creating a fancy choreographed fighting animation for two swordsmen and a Giant that simply lifts a thing up and smashes it to the ground.
Honestly I wouldn't call those animations in Rome II/Attila that fancy at all, or at least not any better then said kill animations in TWWH
A BUSH WOOKIE Sep 29, 2017 @ 5:55am 
Originally posted by Marcelofdeath:
Originally posted by Mantis:

Like TOOTHBRUSHDUCK correctly pointed out before, there are in fact a few scripted combat/kill animations for some larger units like giants, spiders or treeman. But those kill moves are clearly an exception rather than the rule. There is a significant difference in creating a fancy choreographed fighting animation for two swordsmen and a Giant that simply lifts a thing up and smashes it to the ground.
Honestly I wouldn't call those animations in Rome II/Attila that fancy at all, or at least not any better then said kill animations in TWWH


I cant even take that serious man.
give me just a couple seconds of your time...click on the video go to 16:50 watch those two soldiers and tell me that compares to what in Warhammer...please. :)
https://www.youtube.com/watch?v=i2fGrGPW_Pg&t=846s

Jin Yoichi Sep 29, 2017 @ 5:59am 
Originally posted by HairyTittiedYeti:
Hey guys, i do total war battles on youtube. Cinematic ones....

In Atilla total war, the infantry would engage each other in the most glorious fighting animations..
see 32:00 min mark on this video for visual
https://www.youtube.com/watch?v=l5fTCWgUZnQ&t=23s

In warhammer 1, they dropped the ball big time. The infantry no longer fight each other. they instead did the same 3 animations over and over and over and it didnt even look realistic...cartoony at best. observe the 12:15 min mark on this video. for visual.
https://www.youtube.com/watch?v=mO2RkkHRRRg&t=514s

Do you see these macemen just spinning in circles not connecting, not really fighting in that warhammer 1 video?

...has this been fixed?? or are the monsters in the game like dragons suppose to keep us from noticing the major downgrade from Atilla to warhammer 1 in actual combat animations?

I just paid 60 dollars for warhammer 1, earlier this month, not impressed animations wise after comming from Attila. Just want to know if I am going to waste another 60 bucks for basically what i already have. I do NOT play campaigns and do NOT care for the story, I only play custom battles. Please keep that in mind when you tell me warhammer 2 is different, I only care about real time battles, not a campaign map, treaties, etc.

So, who can help me out? Have they added actual combat animations or is it swing and spin in the air all over again?
the animated combat is there, BUT.... its VERY VERY rare and limited.
A BUSH WOOKIE Sep 29, 2017 @ 6:11am 
Thank you everyone who is replying here with your thoughts and opinions. Its very much appreciated.
Malus131 Sep 29, 2017 @ 6:18am 
Yesterday in a siege battle with some of my mates Kroq Gar on foot dic a kill animation on five of my poor ratmen in a row. Poor furry little bastards didn't stand a chance!
Gangalugar Sep 29, 2017 @ 6:34am 
The legendary lords in TWW2 have sync kills without mounts.

Seen Kroq-Gar and Malekiths so far.

Kroq-Gar picks them up by the head and fires the Hand of the Gods into their face, malekith Forces them to their knees with a Shield bash and finishes them.


And Mazdamundi can do this to a Hell-Pit abomination.
https://gfycat.com/gifs/detail/AgitatedEducatedAfricanrockpython
Dr. Marmalade Sep 29, 2017 @ 6:38am 
^
That 360 though
Pervy Sep 30, 2017 @ 10:07am 
Attila total war was not realistic, 2 armys clashing is not a 1v1 dual.
did you even play Attila? when you zoomed down on to groups fighting it was not 2 groups fight it was a mess.
A BUSH WOOKIE Sep 30, 2017 @ 12:53pm 
I just listed 3 videos of mine, with time referances to realistic combat vs warhammer, to ask me if I have ever played atilla when I literally think I hold the record with the highest viewed attilla total war video of all time on youtube, is i dunno, I dont even know why I am responding to this wraxas. I film upclose action, Attila aside from lack of unit collision, has the most advanced realistic fighting animations in any total war. KEYWORD ANIMATIONS. the animations of two soldiers in the middle of a large battle, that has absolutely nothing to do with whatever you said, infact i really dont know what you are saying. To assume that soldiers in sword and shield eras didnt fight each other or engage in individual 1v1s on a battleline surrounded by thousands of other troops in similiar 1v1s or 2v1s etc is to defy what a battle is. Ofcourse units used formations and fought side by side, but a mans sword cant stab 30 people at one time, battle even as a group back then, was an individual conquest of another man infront of you.
Respec Sep 30, 2017 @ 1:04pm 
I especially love the "realistic" reaching through other soldiers to perform their fancy duel animations. Attila's combat is so bad looking, soldiers sliding all over the ground to get in place for their duels. Maybe it looks good on a video where you cut all the jarring parts out and just show the OMG AWESOME parts. But actually playing one of those battles is another story
Merwanor Sep 30, 2017 @ 1:18pm 
The amount of unique animations required for every single unit would be redicilous considering how much more varied all the factions are. In the previous games you had pretty much only 3-5 units you had to make animations for as every shield and sword unit had the same animation and every two handed unit had the same animation as every other two handed unit. And that was possible because they where all humans. Now imagine doing the same thing but you would have to match the animation with every type of unit one unit can encounter. This is doable for some big units as the size of infantry does not matter. But if you have a spear unit with an animation that stabs someone in the head, it would have to be unique for all races as they come in different sizes.

Personally I prefer the combat in Warhammer as all units have their own animations and it does not become stale as it did in Attila. After a while you begang to feel like you where just watching the same battle take place over and over. Every enemy was the same just with different clothes.
And it also made for some really bad rubber banding where units kept floating into place for the animation to play. It looked great when two units clashed on a straight line, but so many times it looked awefull. I think it even looked better in Shogun 2 than in Rome and Atilla.

So I think the compromise in Warhammer is the best way to go. Have normal units work as now and have special units and lords have some nice animations.
Malus131 Sep 30, 2017 @ 1:21pm 
Let's not forget axes had the exact same animations as swords in Attila, so you would end up with someone decapitating another warrior with the blunt top of a one handed axe...
Nate Sep 30, 2017 @ 1:42pm 
I imagine mods will come out to give you the "cinematic animations".
A BUSH WOOKIE Sep 30, 2017 @ 6:00pm 
Originally posted by Respec:
I especially love the "realistic" reaching through other soldiers to perform their fancy duel animations. Attila's combat is so bad looking, soldiers sliding all over the ground to get in place for their duels. Maybe it looks good on a video where you cut all the jarring parts out and just show the OMG AWESOME parts. But actually playing one of those battles is another story
i specifically addressed unit collision. it sucks, it has sucked for many many total wars. Guess what..it sucks in warhammer too...so if i am going to have people reaching through each other either way...i would prefer the awesome animations. And you are right, doing what the movies the way I do...I intentionally hide alot of the bad. cherry picking my scenes.. there are alot of times awful dumb things happen and I just cant even film it...but...thats with ALL of the total wars. Unit collision was best in mideval 2 i think...that was over a decade ago. So, I have accepted this for now, but as you said, they are awesome scenes, and so without that unit 1v1 dancing that you see, it doesnt leave me anything to make a cinematic video with in warhammer. which sucks.

Thats kinda the whole point of my hobby though, to turn these large battles into awesome realistic movies, and while none of the total wars have given me perfect games that would have required zero editing, atleast in Atilla, with the right magic and mods, I was able to do what you saw in those videos. Now if they could keep the Attila style 1v1 combat animations while actually having real unit detection, we would be in business boys, it seems we get 1 or the other..or...neither. sigh. lol
Free Luigi M. Sep 30, 2017 @ 6:04pm 
There are combat and kill animations, but they are rare and few in between.
That's because it was specifically requested by the Total War fanbase to have them removed. As opposed to Rome 2 and Attila where they were simply too much, constantly firing off and causing a lot of problems with the flow of combat and even the balance of engagements. (if every soldier pairs into 1v1s, then every engagement is skewed in its result).

They fixed the combat by getting rid of these cumbersome animations and opting for a much better, cleaner combat. While keeping some animations as finishers or special occurences.
And the game works much better.
Last edited by Free Luigi M.; Sep 30, 2017 @ 6:05pm
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Date Posted: Sep 29, 2017 @ 5:10am
Posts: 31