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I cant even take that serious man.
give me just a couple seconds of your time...click on the video go to 16:50 watch those two soldiers and tell me that compares to what in Warhammer...please. :)
https://www.youtube.com/watch?v=i2fGrGPW_Pg&t=846s
Seen Kroq-Gar and Malekiths so far.
Kroq-Gar picks them up by the head and fires the Hand of the Gods into their face, malekith Forces them to their knees with a Shield bash and finishes them.
And Mazdamundi can do this to a Hell-Pit abomination.
https://gfycat.com/gifs/detail/AgitatedEducatedAfricanrockpython
That 360 though
did you even play Attila? when you zoomed down on to groups fighting it was not 2 groups fight it was a mess.
Personally I prefer the combat in Warhammer as all units have their own animations and it does not become stale as it did in Attila. After a while you begang to feel like you where just watching the same battle take place over and over. Every enemy was the same just with different clothes.
And it also made for some really bad rubber banding where units kept floating into place for the animation to play. It looked great when two units clashed on a straight line, but so many times it looked awefull. I think it even looked better in Shogun 2 than in Rome and Atilla.
So I think the compromise in Warhammer is the best way to go. Have normal units work as now and have special units and lords have some nice animations.
Thats kinda the whole point of my hobby though, to turn these large battles into awesome realistic movies, and while none of the total wars have given me perfect games that would have required zero editing, atleast in Atilla, with the right magic and mods, I was able to do what you saw in those videos. Now if they could keep the Attila style 1v1 combat animations while actually having real unit detection, we would be in business boys, it seems we get 1 or the other..or...neither. sigh. lol
That's because it was specifically requested by the Total War fanbase to have them removed. As opposed to Rome 2 and Attila where they were simply too much, constantly firing off and causing a lot of problems with the flow of combat and even the balance of engagements. (if every soldier pairs into 1v1s, then every engagement is skewed in its result).
They fixed the combat by getting rid of these cumbersome animations and opting for a much better, cleaner combat. While keeping some animations as finishers or special occurences.
And the game works much better.