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报告翻译问题
Oh right there's the "avoid player" and "target player" things. I meant that they don't play any *smarter*.
Worth pointing out that the AI on the campaign map is HUGELY improved compared to past Total War games.
For example, on Easy/Normal it is viable to use Chaos/Vampiric corruption to cause attrition to enemy units, use abilities that wreck public order to trigger revolts in enemy cities, and use leadership reducing spells/abilities to cause enemies to run more often. But on Very Hard/Legendary these become almost useless which kind of takes away from that faction's theme.
I tried designing a simple wizard fighting video game a while back as a hobby. Trust me, designing an AI that is intelligent but not unbeatable or exploitable, was such a frusterating endeavor that I ended up just making the AI act randomly and giving each subsequent wizard better abilities to compensate, and then scrapped the project because the entire point of it was a proof of concept for differing AIs and thus the project no longer resembled what I intended. This wasn't a particularly complex game either, but if I had to finish it, designing the AI's would have taken several times longer than designing characters and balancing game mechanics. For strategy games the difficulty in implementing a good non-cheating AI that is still fun to fight and balanced with campaign objectives is exponentially harder and more time consuming to implement.