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Ghouls have decent weapon damage and melee attack, which allows them to deal a lot of damage quickly. Hence, they are marked as "damage dealers". As you've already figured out, they are pretty bad against properly armoured units, though their poison attacks can still allow them to help out in such a fight.
A "Damage Dealer" unit either has a good Melee Attack Rating or has a good Weapon Damage OR has a really fast attack speed.
"Weak against armor" means that their damage TYPE is almost exclusively normal and not armor piercing.
Normal weapon damage gets reduced by armor while armor PIERCING damage ignores armor completely.
Meaning if you have 100 damage and 50 of those are armorpiercing, the 50 normal damage get reduced by armor, the 50 not.
So if armor would reduce normal damage by 50% it means the normal damage is only 25 but your armorpiercing is still 50.
There is also stuff like magical, physical and missile resistance as well as "ward safe", which is a resistance against everything. (Wardsafe of 20 = 20% of all damage is reduced even if armorpiercing)
In general, if you use Crypt Ghouls against low or unarmored units ... like for example Zombies, Skeletons Empire Infantry etc. they will do quite well in dealing damage.