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Well.. idk about that. There still the matter of manually fighting battles. If each of the four players had an hour long, or even 30 min long battle, against the A.I. for example, then it'd be 2-4 hours before the fourth player could finally move his armies. Sure, he'd be able to do everything except that, but its army movement that is the one thing that must remain unchanged until it is officially your turn. Because of that, four player campaigns would be.. well, you could do it i guess, but I don't think anyone but the super die hard and extremely patient of people would even do it. or, make every battle auto-resolve.
But the 2 player deffinately works, and speeds up the campaign a lot. Anyway a Mod could be capable of doing this for multiplayer campaign? 2 player, not the four player, of course.
1. A Mod, OR option added to the game, from the devs to modify the attack intervals of every unit to double or even triple battle progression. I'm not talking about fast-forwarding, Im talking about the frequency of attacks from the unit attacks, meaning there isn't some spearman just sort of standing there with his spear staring at the enemy swordsman in front of him for 5-10 seconds. Basically, it means people die faster. A mod just like this exists for TW warhammer 1, and other previous TW titles. However, this is tricky, and requires deep thought on balancing each unit carefully, and may even require the modification of other stats of units to compensate.
2. A Mod, OR option added to the game, that enables toggling the A.I. to take control of any specified or selected units. This would mean the players wouldn't have to micro manage every single unit in battle, ALL THE TIME.
Analyzing the battle field and planning the next adjustments in battle can often require a player to "pause" the battle, so that they can strategically and tactically give out simultaneous orders. Otherwise, the unit, once done defeating an enemy, or just plain forgetten about, just stands there, doing nothing. If you could hone your focus to specific parts of the battlefield that need your attention more than others, and leave some units or areas in charge of the A.I. that are doing just fine and dont need any help, then that will also improves hte speed of battles.
There is a mod that already does this somewhat for both WTW1 and 2:
http://steamcommunity.com/sharedfiles/filedetails/?id=1158993779
The only difference is, in this mod, the A.I. either controls:
-Your whole army
-Your whole army, besides your general
-Your reinforcement armies and summoned units only
This means the mod does not allow for only 5/20 units of the main army to be controlled. Still the mod is a great one, and it helps a lot, and I feel it really ups the competative nature of battles. Because we've all been to that point were we have this group of 2-4 archer units sitting on their buts back in the woods because your forgot about them. Or something similar.
IF these two things, along with the features you can edit in campaign map in my original post, were ALL implemented, and a battle took a max of about 20 mins, THEN I could see 4-player campaigning becoming quite doable. Unfortunately, we need more players bringing this to CA's attention, otherwise, they may not think it worth the effort just to make us happier. If this thread gets enough attention, and we really try to bring it to CA's attention, perhaps they will at least implement what I talked about in my original post, of which, they have already done those exact things before with no issues.
The other players would actually have to vote to manually fight those battles, though. The person initiating the battle could simply be outvoted and have it auto resolve instead if the other players don't feel like waiting. You bring up a decent point, but it's a point that can easily be fixed by simple communication and coordination between the players.
I hope that is never a thing. The day someone else decides my campaign decisions for me, is the day I quit playing.
There are severely disadvantaged match ups against the A.I. where their army out-numbers and is more powerful than mine, and if it was auto-resolved, the A.I. would win for sure, but if I manually fight the battle, I know I can win. - ESPECIALLY defensive battles.
I mean, that's how it works right now with the co-op campaign. You and your partner both have to vote for either manual battles or autoresolve. Again, it's not a problem if you're actually talking to and coordinating with your co-op partner.
I just played multiplayer today with my bro, and it gave me the choice to either watch him battle, or not. I always watched his battles. If I chose not to watch the battle, I assumed he and the A.I. would duke it out while I remained on the campaign map to ♥♥♥♥ around. Is that not how it works?
Love controlling tight groups, and taking advatage of openings while AI battles the rest. So many hours in just that.
Agreed. love that.
i normally play with a 3 min turn timer seems to be enough time for most turns.