Total War: WARHAMMER II

Total War: WARHAMMER II

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Lyrithus Oct 11, 2017 @ 11:12am
Multiplayer Simultaneous Turns - Players on the same turn - Multiplayer Campaign
This has been something many players have wished for, and something other players think breaks the game. Well in Shogun 2, the multiplayer campaign was designed in a special way so that the following things could be managed and dealt with by both players at the same time:

-Building Management

-Technology/Research Management

-Recruitment Management for EXISTING armies only

-Diplomacy with certain A.I. factions - only certain aspects like trade and military acces with allied, defensive allied, or vassal A.I. factions.

-Econmic management - Taxes, Provincial Policies. (In WTW2, Slaves could be added as managable as well).

-Faction/Character Management - Skills, General/Character government held office, (In WTW2, equipped items could be added as well)

This really speeds up the process in multiplayer campaigns, and since it has already been done before in shogun 2 with no issues, I don't see a problem with adding this feature to our multiplayer experience. Doesn't require any creating artwork and developing models, or textures, or animations, nothing like adding in DLC units or new factions. This is fairly small feature in comparison to those things, requiring a few tweaks to the turn based engine or perhaps just a turn-script edit.

No, in Shogun 2, you could not move your armies at all or recruit new lords during the other players turn. Just the things I mentioned above. No agent movement or agent recruitment either. No, You could not declare war on any other faction during the other players turn. had to wait till your turn. Again, the only things you could do during the other players turn is in the list above!

Let me know what you guys think. And please, do be aware that this feature has already been successfully implemented in Total War Shogun 2 before.
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Showing 1-14 of 14 comments
TVMAN Oct 11, 2017 @ 11:23am 
I love the idea, and it would allow co-op mode to expand beyond two players. Four player co-op is actually viable if you can have the other players take their turns simultaneously.
Lyrithus Oct 11, 2017 @ 11:44am 
Originally posted by TVMAN:
I love the idea, and it would allow co-op mode to expand beyond two players. Four player co-op is actually viable if you can have the other players take their turns simultaneously.

Well.. idk about that. There still the matter of manually fighting battles. If each of the four players had an hour long, or even 30 min long battle, against the A.I. for example, then it'd be 2-4 hours before the fourth player could finally move his armies. Sure, he'd be able to do everything except that, but its army movement that is the one thing that must remain unchanged until it is officially your turn. Because of that, four player campaigns would be.. well, you could do it i guess, but I don't think anyone but the super die hard and extremely patient of people would even do it. or, make every battle auto-resolve.

But the 2 player deffinately works, and speeds up the campaign a lot. Anyway a Mod could be capable of doing this for multiplayer campaign? 2 player, not the four player, of course.
Lyrithus Oct 11, 2017 @ 12:15pm 
The only way 3+ player campaign would be viable to me, is if the following requirements were met:

1. A Mod, OR option added to the game, from the devs to modify the attack intervals of every unit to double or even triple battle progression. I'm not talking about fast-forwarding, Im talking about the frequency of attacks from the unit attacks, meaning there isn't some spearman just sort of standing there with his spear staring at the enemy swordsman in front of him for 5-10 seconds. Basically, it means people die faster. A mod just like this exists for TW warhammer 1, and other previous TW titles. However, this is tricky, and requires deep thought on balancing each unit carefully, and may even require the modification of other stats of units to compensate.

2. A Mod, OR option added to the game, that enables toggling the A.I. to take control of any specified or selected units. This would mean the players wouldn't have to micro manage every single unit in battle, ALL THE TIME.
Analyzing the battle field and planning the next adjustments in battle can often require a player to "pause" the battle, so that they can strategically and tactically give out simultaneous orders. Otherwise, the unit, once done defeating an enemy, or just plain forgetten about, just stands there, doing nothing. If you could hone your focus to specific parts of the battlefield that need your attention more than others, and leave some units or areas in charge of the A.I. that are doing just fine and dont need any help, then that will also improves hte speed of battles.

There is a mod that already does this somewhat for both WTW1 and 2:
http://steamcommunity.com/sharedfiles/filedetails/?id=1158993779

The only difference is, in this mod, the A.I. either controls:

-Your whole army
-Your whole army, besides your general
-Your reinforcement armies and summoned units only

This means the mod does not allow for only 5/20 units of the main army to be controlled. Still the mod is a great one, and it helps a lot, and I feel it really ups the competative nature of battles. Because we've all been to that point were we have this group of 2-4 archer units sitting on their buts back in the woods because your forgot about them. Or something similar.

IF these two things, along with the features you can edit in campaign map in my original post, were ALL implemented, and a battle took a max of about 20 mins, THEN I could see 4-player campaigning becoming quite doable. Unfortunately, we need more players bringing this to CA's attention, otherwise, they may not think it worth the effort just to make us happier. If this thread gets enough attention, and we really try to bring it to CA's attention, perhaps they will at least implement what I talked about in my original post, of which, they have already done those exact things before with no issues.

TVMAN Oct 11, 2017 @ 12:20pm 
Originally posted by Lyrithus:
Well.. idk about that. There still the matter of manually fighting battles. If each of the four players had an hour long, or even 30 min long battle, against the A.I. for example, then it'd be 2-4 hours before the fourth player could finally move his armies.

The other players would actually have to vote to manually fight those battles, though. The person initiating the battle could simply be outvoted and have it auto resolve instead if the other players don't feel like waiting. You bring up a decent point, but it's a point that can easily be fixed by simple communication and coordination between the players.
Last edited by TVMAN; Oct 11, 2017 @ 12:20pm
Lyrithus Oct 11, 2017 @ 1:18pm 
Originally posted by TVMAN:
Originally posted by Lyrithus:
Well.. idk about that. There still the matter of manually fighting battles. If each of the four players had an hour long, or even 30 min long battle, against the A.I. for example, then it'd be 2-4 hours before the fourth player could finally move his armies.

The other players would actually have to vote to manually fight those battles, though. The person initiating the battle could simply be outvoted and have it auto resolve instead if the other players don't feel like waiting. You bring up a decent point, but it's a point that can easily be fixed by simple communication and coordination between the players.

I hope that is never a thing. The day someone else decides my campaign decisions for me, is the day I quit playing.

There are severely disadvantaged match ups against the A.I. where their army out-numbers and is more powerful than mine, and if it was auto-resolved, the A.I. would win for sure, but if I manually fight the battle, I know I can win. - ESPECIALLY defensive battles.
TVMAN Oct 11, 2017 @ 1:31pm 
Originally posted by Lyrithus:

I hope that is never a thing. The day someone else decides my campaign decisions for me, is the day I quit playing.

I mean, that's how it works right now with the co-op campaign. You and your partner both have to vote for either manual battles or autoresolve. Again, it's not a problem if you're actually talking to and coordinating with your co-op partner.
Last edited by TVMAN; Oct 11, 2017 @ 1:32pm
Lyrithus Oct 11, 2017 @ 2:42pm 
Originally posted by TVMAN:
Originally posted by Lyrithus:

I hope that is never a thing. The day someone else decides my campaign decisions for me, is the day I quit playing.

I mean, that's how it works right now with the co-op campaign. You and your partner both have to vote for either manual battles or autoresolve. Again, it's not a problem if you're actually talking to and coordinating with your co-op partner.

I just played multiplayer today with my bro, and it gave me the choice to either watch him battle, or not. I always watched his battles. If I chose not to watch the battle, I assumed he and the A.I. would duke it out while I remained on the campaign map to ♥♥♥♥ around. Is that not how it works?
Kaaz Oct 11, 2017 @ 2:47pm 
if you choose autoresolve it autoresolves, even though they initiated the fight
Dakuwan Oct 11, 2017 @ 2:56pm 
Spectator II Mod poster states AI General (mod that allows any/all units under AI control) will be out soon.

Love controlling tight groups, and taking advatage of openings while AI battles the rest. So many hours in just that.
Lyrithus Oct 11, 2017 @ 4:00pm 
Originally posted by Dakuwan:
Spectator II Mod poster states AI General (mod that allows any/all units under AI control) will be out soon.

Love controlling tight groups, and taking advatage of openings while AI battles the rest. So many hours in just that.

Agreed. love that.
Zim Mar 2, 2018 @ 3:56am 
big complaints about all previous titles, 2 player coop limitation and missing similtaneous turns leaving you with hours more than your should have waisted. What was fixed in this version... nothing and never will be, no use speculating about how good the game could be just dont buy any future games by this developer
Last edited by Zim; Mar 2, 2018 @ 3:57am
StrangeAK47 Mar 2, 2018 @ 4:56am 
you can gift units to your co-op partner in battle to use, so they're now just sitting there bored. also works if one person has a dlc the other doesn't have.
i normally play with a 3 min turn timer seems to be enough time for most turns.
A.E.Awadi Jan 5, 2023 @ 5:49pm 
Is this not gonna happen? I tried to play with my friend once and turns take too long in the mid and end game. Civilization has simultaneous turns and its fine
iviachupichu Jan 6, 2023 @ 7:21pm 
Total War: Warhammer 3 has up to 8-player co-op with simultaneous turns. You would have to move to that game since this one is no longer updated.
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Date Posted: Oct 11, 2017 @ 11:12am
Posts: 14