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Fordítási probléma jelentése
But beyond that they are useless yes lol.
1) the fact that Helves outrange me means my army will ALWAYS suffer losses of at least 25% even if I win.
2) the AI seems to love to use units which make having a frontline useless. Example army: 2x Tiranoc chariot, 3x Flame Phoenixes, 1x Silver Helms, 2x Reavers, 3x Sea Guard (shields), 2x Archers.
Sea Guard are a pain to deal with. If you send your Black Guard into them... You get charged by Phoenixes, Lords, Chariots and whatnot. Sure, these units might not be strong individually, but take them together with some Bolt Thrower fire and it means your Black Guard won't be at full HP in the first place.
Your Cold Ones can do something to them but can probably at best trade 1 for 1 because of the spears and you might not want that. In the meantime, you have a whole army of chariots, reavers and Phoenixes charging your rear and warmachines (I actually manage to protect my warmachines but at the cost of keeping 1-2 units behind).
By the way, camping doesn't work either since the Eagle Claw has higher range.
I CAN win, but please tell me how you do win without getting heavy (25%+ losses). High Elves have range, the better cavalry (because of lack of Rampage AND having Fire on the Move on the Reavers). Heck, even the Reaper Bolt Thrower is weaker than the counterpart.
Overall, every unit in the Delf army has a disadvantage. You CAN of course outplay the AI since he has some implemented moves that he always will do (e.g. cavalry on the flanks). But to me it seems that it's the DE, not the HE who got the short end of the stick.
Also, I should stress more how bad the Cold Ones are: having a cavalry with a lower unit count to start with AND with a mechanic that makes them super bad means that when they go rampage you are essentially playing with x units less.
Ok. I seem not to grasp how they work then. I win often in SP but always with large losses (fought mostly High Elves so far though).
Any advice about how to play against superior range?
What does your frontline look like?
What guards your flanks? (Surely not Black Guard since they get decimated by arrow fire or Bolt Throwers)
What is a typical 20 stack army?
When it comes to dealing with the High Elves range the most cost free method of dealing with them is Darkshards with Shields since although they don't outrange the enemey they are more resistent to arrow fire as well as using Dark Elf Bolt thrower on muli shot ammo which.
The Sea Guard I would try to treat like a mid-tier speaman unit with a ranged attack, can be dealt with by standard anti infantry units like Executioners and Witch Elves (but I would recommend using something else to draw their fire if possible).
When I fight as Dark Elves (in Campaign) I make most of my armies have a core of 4 Dreadspears and 4 Darkshards that will form the main battle line and try to make them take the brunt of the enemies inital attack. Then depending of course on what I'm up against send in the other units to either flank or attack through this main line.
Things like the Black Guard, Witch Elves and Executioners are best left behind this main line and then send it specifically to deal with that they are best suited against.
i know you didnt ask me this but here is how i make my DE armies:
i do ok with dark elves, what i got mostly is 4 bleakswords, 4 spears, 4 darkshards, 1 witchelves,at least 1 hero units,one seige, 2 cavalry either light or heavy, fill the rest with anything monster or more cavalry., shades or 2 handers.
i play on normal tho but this is how i build my armies in this game and won most battle.
Instead you have some of the most offensive roster in the game. Make the first blood, shake them with speedy melee/ranged units, units that shoot while running, short range but powerful darkshards, break their line with Witchelves, etc. Pop murderous prowess on THEIR blood, win even more.
After realizing this, they became my favorite faction in the whole game so far.
I actually have less use for spearmen. If you can manage to keep archers out of CQC, which you usually can, they'll do better than sea guard. But spearman will pretty much always do worse than sea guard due to their lack of missiles.
I usually bring about 5-6 Darkshards, 6 bleakswords, 1 Hydra 2-3 spear/halberd units, 1-2 bolt throwers and 1 sorceress fire/dark. I then form a front line of bleakswords and position my darkshards behind them. i position my spear/halberd units (spearmen or blackguard) in the backline near my darkshards, to protect them if neccessary, or use them as reserve. Then i put my hydra on the flank. If the enemy approaches you, shoot them with your darkshards and use Vortex/Wind spells (the AI likes to blob up) on their approach. If you are outranged, rush your bleakswords towards them, and keep your spearmen/halberds and darkshards in the back to focus fire high value targets or enemy skirmishers. The AI really likes to blob up their skirmishers, so you can easily deal with them using vortex spells. Use the Hydra's breath attack to attack enemy melee troops from the flank, once they are engaged with your front line.
You should also try giving morathi a shot cause she has some abilities that greatly improve army regeneration. My lvl 21 Morathi heals 1/2 stack per turn.
Against long range army, just rush them. More archers = less frontline so they break easily, while you can have ranged units that can melee just as well(shades, corsairs, repeater dark riders, etc). Tank the arrows with Hydra(tankiest monster in the game), or more affordable Bleakswords early on. Pop merderous prowess as fast as possible this way, and finish them.
For frontline I use different combination of units depending on the opponent. I love having 1~2 hydras to tank arrows, initial charge etc as they're extremely resilient(heroes can do that early on). Corsairs vs light armored factions like Skaven, Beastmen, Greenskin etc, Executioner/Black Guard vs heavy armor/monsters. Mix in at least 1 witch elves to hold down key enemy while focus firing.
As for flanks, I use 2 Shades backed up by 1 Black Gaurd. Shades will slaughter any units both from afar and in melee. Their only weakness is cav/monster charge so Black Guard takes care of that.
If their army is a 20-stack versus your 20-stack, then that's not bad at all. I'm assuming that 25% of your units aren't completely eliminated. You can replenish a good amount of that immediately too.
Black Guard are slow and anti-large, so of course it's not efficient to send them to fight archers. They'll stop chariots, phoenixes and cavalry cold though.
Corsairs are a lot faster and have decent armor. They work pretty well. Try it sometime. You'll take losses but take them down quickly as well.
Dark Shards work pretty well if you push in your line. Just make sure they don't get caught up in melee.
HE archers have range and defense, but they don't have AP. Your Dark Shards can chop down their dragons, cavalry, chariots, and swordmasters, but they are only a moderate threat to your similar units. Take them down with your bolt throwers. Hydras are also great for this, because of their armor, scaly skin, and the fact that the AI doesn't focus fire that much.
Cold Ones are risky to use, agreed. However, in a straight on charge, they can probably take on Dragon Princes because of their anti-large and AP damage.
The AI is also poor at protecting their artillery. Hide a unit of dark riders in vanguard, send in a dragon, or even use harpies, which are built for this.
After the battle, take stock of which of their units got the most kills. In the next battle, take those out first.
Iv'e been playing with shards more tho because theyre insane. Not sure hiow i feel about withes. They'll mess up most infanty but melt under any other pressure. Literally anything not infanty. Corsairs are a good tar pit but theyre killing power isn't impressive. Bleak swords are a disappointment. Theyre tier 2, only slightly better than spears. By the time i get them, i don't want them because i filled up on spears. I havent used executioners that muich so I;m not sure about them.
i played more 40K than fantasy but i feel like the term glass cannon is different bewtween games. The dark eldar were meant to die (at least you had to expect them too) while fantasy, everything had a specific purpose, and once that purpose was fulfilled that were sacrifes. Tho eldar and elves had much different gameplay